The Lerk
TyRLaguna
Join Date: 2003-02-25 Member: 14014Members
<div class="IPBDescription">the one thing people see as useless....</div> In many games i have played the one thing that changes the outcome of the game is air support.
Lerks, for some people are little battylike skulks,
they have bite and they can shoot spikes with the first hive.
LERKS CAN FLY!
when a match starts i attack rush with a skulk till I have the needed 33 to go lerk. lerks are the most annoying thing that can happen to a marine base. if you sit in vents, small corners, etc. you can stall the marines long enough to help out your gorge's by getting the marines off their ****.
try it one time just go lerk and hide above their base, it really help to give your gorges the extra time and it helps them see where the marines are and what they are doing.
Lerks, for some people are little battylike skulks,
they have bite and they can shoot spikes with the first hive.
LERKS CAN FLY!
when a match starts i attack rush with a skulk till I have the needed 33 to go lerk. lerks are the most annoying thing that can happen to a marine base. if you sit in vents, small corners, etc. you can stall the marines long enough to help out your gorge's by getting the marines off their ****.
try it one time just go lerk and hide above their base, it really help to give your gorges the extra time and it helps them see where the marines are and what they are doing.
Comments
but you gotta sum up.
stay at 33 and give xtra res to gorge to get 2nd hive, or go lerk with a single chamber, probably dc so u can`t get ardenline <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
plus no umbra so i usually wait untill 2nd hive is up or at least safely growing untill i evolve.
In most games I've been involved in, it seems to be an unwritten rule for everyone (except the one gorge) to stay at Skulk until your resource count says 'xx/66'. This is usually enough to let the Gorge replenish the 80 res he just crammed into a hive, which will <i>really</i> come in handy once the second chamber is buildable.
Lerk's bite: 50 dmg
Skulk's bite: 75 dmg
*shrug* - depends on weapons upgrades. Lvl 1 weapons upgrade increases effective weapon damage by 50% for the LMG vs a lvl 3 carap lerk - 20 hits instead of 30 to kill.
Anyway, the lerk gets the most out of carapace. I remember some chart somewhere that showed the lerk getting the most out of carapace. I'ved tried regeneration and redemption... not very suitable for a heavy combat lerk.
It's **** armour upgrades, cos it means I have to manage THREE bites on the first swoop.
1 hive Lerks are amazing, and very good for harassment. 2 hive Lerks can take on bases.
Anyway, the lerk gets the most out of carapace. I remember some chart somewhere that showed the lerk getting the most out of carapace. I'ved tried regeneration and redemption... not very suitable for a heavy combat lerk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yea, but the rounding errors (damage to health always drops fractions) means that a standard LMG does 2 hits to health, while an upgraded does 3. As a lerk always dies with armor left over, you can just divide those 60 health with 2 or 3.
An uncarapaced lerk dies to 9 LMG shots. 9->30 is a pretty impressive improvement.
[ReD]TaE
*shrug* - depends on weapons upgrades. Lvl 1 weapons upgrade increases effective weapon damage by 50% for the LMG vs a lvl 3 carap lerk - 20 hits instead of 30 to kill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you plan to be around for that long? all weapon upgrades(bar default) vs lvl 3 cara require 20 hits to kill. Theyre the fastest unit in the game by some margin, I suggest you try it out more for an extra 33 res distributed at an average detriment of res rate/(number of people +2*number of gorges). A lerk/skulk combo can keep marines at bay quite comfortably, skulks will struggle, I have never tried all lerks so cannot comment.
It hurts your team to go Lerk before the second hive goes up. However if JPers are inevitable you'd better sacrifice a quick 2nd Hive for Lerks cause they'll be vital for Main Hive defence.
I don't think people think Lerks are useless, they are just more difficult to use.
This, however, is the belief that makes people think that the JP rush is uncounterable. IMO it's now necessary to get a couple of one hive lerks (I usually go just as hive 2 starts to build) to help counter JPers.
And by your estimation, the vast, vast majority of marines aren't decent. The perception that lerks are easy to kill comes from fools taking regen or redemption. Even with my sadly depleted skills (spent too much time going fade, and I've lost the knack with the lerk <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) I can kill most marines with ease one on one. You don't have to fly and spike, just fly and bite. Lots of people can do that. Versus Jpers, just stay in the healing of the hive and DCs and you'll be fine.
but you gotta sum up.
stay at 33 and give xtra res to gorge to get 2nd hive, or go lerk with a single chamber, probably dc so u can`t get ardenline <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
plus no umbra so i usually wait untill 2nd hive is up or at least safely growing untill i evolve. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Amen!!!
TESTIFY!!!!!
PREACH ON!!!!
I Get so frustrated when people go lerk when theres no need to.
The moment u see jpers is probably the only good reason for having lerks.
Ohh yeah DONT forget to aim for the head folks.
Most people do not realize this but u get bonus damage if u aim for heads.
If you have 33 res SAVE IT!!!!!!
The more people have 33 res the faster the gorge will get res.
also on point of jetpack rushes, yea lerks are needed, i wasnt meaning that i just ment the players who get bored of skulking and lerk, wasting gorges much needed res.
but Im not too keen on underestimating a lerk, they are dangerous, fast, and manouverable in the hands of a experianced player...
Please please please take an escort with you if you go lerk, at least most of the way to your destination. A lone rambo who gets the jump on you is enough to make the 33 res absolutely worthless.
You're reducing the rez income by 1 'tick' in total, not going to break the bank if you're near getting hive 2. (which you should be near, if you can afford to go Lerk in the first place)
I feel the cries of killing the whole alien team is a little reactionary. And yes, it is worth holding off hive 2, if I eat the 2 Jp/Hmgers who would otherwise gun down hive 1, making you a 1 hive alien team anyway.
So yeah, it is worth it. Ta. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I can name 4 members already. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
After gorge a elite lurk is probley one of the best single assests a Khara team can have.
Any one can fade, it takes a good player to lurk well.
The armor really diminishes the spikes effectiveness. Maybe if there was an upgrade to increase attack speed... like maybe a Frenzy upgrade that would go under movement, now that would be up the lerks alley.
Wow, please teach me how? The last time I tried to chomp a HA 10 times in a row, he killed me before I got in 4 bites. Plus, HAs welding each other are ridiculously hard to take down.
Swoop in, eat a marine, swoop out.
When the second hive goes up, thats when the fun really starts,
Swoop in, umbra, eat every marine in reach, swoop out.
and when you get adrenaline, well then you can really take the p*ss. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Lerks, I love em.