Space station nothing update
realityisdead
Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">Brief, but yeah...</div>I feel kinda bad posting these up for feedback, after totally ignoring this forum for the past couple days (been busy!! ), but here are a couple new screenshots of Space Station Nothing:
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok1.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok2.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok3.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok4.jpg" border="0">
The shots are a bit darker than I would have liked, but they are as close to the real thing as I could manage with my lacking editing software. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Keep in mind this is quite close to a hive room, or at least on the "alien side" of the level, so...
At any rate, it definitely is a lot easier to see things in-game. This will do though. If you have any issues with the shots, other than the darkness, please say so! If you like em, say so too. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
We all need more motivation than we're getting. This is hard. Heh.
Back to work... More details at <a href="http://tald.readyroom.org" target="_blank">TALD</a>.
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok1.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok2.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok3.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/ok4.jpg" border="0">
The shots are a bit darker than I would have liked, but they are as close to the real thing as I could manage with my lacking editing software. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Keep in mind this is quite close to a hive room, or at least on the "alien side" of the level, so...
At any rate, it definitely is a lot easier to see things in-game. This will do though. If you have any issues with the shots, other than the darkness, please say so! If you like em, say so too. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
We all need more motivation than we're getting. This is hard. Heh.
Back to work... More details at <a href="http://tald.readyroom.org" target="_blank">TALD</a>.
Comments
Well, okay, not <i>all</i> good, but very, very close to it. The only problems I have are with the first and second shot. Something I've personally never liked is just the little red dots. I don't know why.
Also, I'm going to assume that that's an elevator shaft. If so, I think that the elevator needs a bit of reworking, as now those textures don't seem to fit well at all, and it's quite architecturally plain.
Your lighting is excellent. I mean excellent. I've tried duplicating it to a certain extent, but couldn't really do it and settled for my own style, which I think isn't nearly as good as yours. I won't fault you on your texture misalignments (esp the pipes) only because I know how hard it can be to get it right.
Oh, and that docked space ship idea sounds really cool.
<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I've actually been on this map (there are <i>some</i> perks to running the SHODAN server), and all I can say is, as good as these shots look, they are nothing compared to the (unfinished) level itself. Ken20 will blow your socks off...
/drools
umm, in the elevator shaftif you have the spare planes/r_speeds i suggest you make the pits in the wall texture actual pits, because the texture is scaled up quite a bit
when you have the time, align the pipe textures. it's worth the effort
in the last shot wtf is that thing on the right hand side?
all in all, great work <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Concerning the pipes:
Eh? They all look fine to me... :/
They are technically "unaligned" though, and for three reasons: A) As Greedo said, they're extrememly difficult and time consuming to aling "properly"... B) It's a complete waste of time getting them perfect looking, anyways.... and C) They need to be like that. Trust me. It must be pure luck that both styles of pipes I use the most are somehow aligned the same... but with a "properly" aligned pipe the lighting streaks come out looking pale, fat, and blurry. Don't ask, I don't even WANT to know why... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Concerning the red dots:
Nah, I'm going to keep em. Gives it a much nicer feeling as you ride down it. They also keep the shaft from feeling empty (And pitch black). I'm definitely going to follow Rhoad's suggestion though, and give em a frame. At least, until I run out of planes... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Greedo:
Concerning the elevator texture... indeed, that was a bad choice. Thanks for bringing that up! Already changed... actually the entire elevator got a makeover. I'm liking it a lot better now.
Glad you like the ship idea. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Trane:
Heh. Good point. Then again, this isn't a real building, nor is it on earth, so.... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Though I think you will be happy to hear that the map does do a better job with the contrast ingame. It somehow manages to be a bit brighter... yet the shadows are bolder. Sorta. And your opinion does count just as much as anyone else's as far as I'm concerned...
Mouse:
Again, it's better ingame. The red lights are a bit nicer looking ingame. Unperfect gamma correction, and jpg compression make em kinda ugly here.
Concerning the scaled up texture... I doubt I'd be able to afford the polys or planes for that. Would be cool though, nice idea.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->in the last shot wtf is that thing on the right hand side?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
The ultra bright diamonds? They're on the left hand side too. It's a lighting error that I'm going not going to attempt to fix. Yet, at least. Besides, I find a slight amusment in annoying the heck out of people... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Rhoads:
Ah, I see what you mean there. Good point. I'll come back and work the wall there a bit once I'm finished with everthing else. It's not overly important to me, but I agree that it looks a bit odd.
Everyone:
Thank you so much for your feedback! The compliments are awesome for motivational purposes, and the criticism (that I'm actually willing to do anything about... heh) makes things better overall.
<!--EDIT|ken20banks|May 20 2002,01:08-->
that is so sexy ken....cept for a misaligned texture on the pipe...it is all good
looking great, makes me feel worse about my own map, but hey what do i expect. no time to map anymore =(
I really can't find much to pick on here, Ken. It just looks amazing! Keep it up!
I honestly had a fit of pure wonderment at your amazingness when I saw these.
Keep up the amazing work <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-Insane
<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> Say it ain't so, mate. Say it ain't so. I mean, I certainly don't think it was a waste of time at all when I did it. Every little bit of effort counts. And I don't think my shadows are too blurry or smudgy, though that's probably just me. I am using a different lighting style than you are.
/me slaps Ken20Banks around with a rusty pipe with very neatly aligned textures. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
I'm not saying it is wrong or... stupid... to align every little pipe. Just that there are other things that someone should really be doing at that stage of development. Like finishing the level. It's not time wasted if you don't have any sort of deadline to reach or anything. The more finely detailed, the better. But as we all know, you will have deadlines if you pick this up hobby as a job... or if you want a chance at shipping a level with an impending mod release. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
In other words, I'm trying to follow Flayra's new mapping suggestions from the guidelines. At least to an extent. Major stuff first... little details later (if I can afford them). I honestly still can't find the (obviously glaringly) misaligned textures though. The one above the green monitor that you mentioned before?
Also, concerning the red dots... I guess the frames are out. They raise the r_speeds and plane count more than indenting those textures probably would. They'll do for now. Perhaps if they're a little... thinner, they'd look a tad more believable though.
Thanks, <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Looking utterly amazing - the gamma's a bit squiffy, but the dappled lighting looks very impressive. I can already imagine aliens moving at high-speed though light and shade... Eeek.
As for the red dots - I've got something a little similar in a (non-NS) map I've been working on. I originally had little red cubes, but the r_speeds impact was too great, so I converted them into small, red sprites. (Have another look at verc_18 if you can't remember <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )
Might be worth trying - it'll probably work for a range of little point-lights people are using.
Might be worth trying - it'll probably work for a range of little point-lights people are using.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Ah, yes... nice idea. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'll keep that in mind if I run into problems there. So far so good, but it gets kinda scary with frames around the lights. Shame too, I liked how that looked.
Thanks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I can't point out anything you should work on not mentioned earlier, so I'm afraid you won't get any help from me there.
Hmmm...anywhere you can use particle effects to enchance the experience? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Molec: Yep. I kinda like that. Easy to navigate through, yet still looks dark.
Kass: Definitely. Those are going to come once I get everything else done though. Along with sounds, etc.
Oh... I guess here is as good of place as any... here are some VHE shots of what the ship docked to the west of the station is shaping up to look like:
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/01.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/02.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/03.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/04.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/05.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/06.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/07.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/08.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/09.jpg" border="0">
<img src="http://tald.readyroom.org/maps/ns/ns_nothing/images/vhe/10.jpg" border="0">
Does it look more appropriate/fitting? I like it better than how it was before at least. Thanks again for mentioning it, Greedo.
Looking good Ken!
It still looks really cool though. I can't wait for you to get this over to SHODAN for some lovin'. Oh, and that elevator looks much, much better now. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->