<div class="IPBDescription">compatible?</div> I'm just wondering if some, or any, of the current ns 1.0x maps will work in ns 1.1 without having to be changed. If they do need to be changed, is there a spec out there for those changes?
And a sneaky way to find out about 1.1 changes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Very Sneaky! I wanna know 2! I think that 1.1 will have all our favorites in it by default. If they have to do any changes, maybe they will just do them and put the new versions in the installer. I hope that we can still use our favorite custom maps though! Like ns_atomicmass !Eye Candy!
eclipse will be updated in many ways. Use the search function. Expect much!
In my opinion <b>EVERY oficial map should be recompiled</b> (and rebuild) with XP-cageys compile tool updates and <b>get opt_plns.exe used on them</b>. - They make the mapfile much smaller without any loss! (opt_plns.exe makes the map geometry 2-8 times smaller by deleting unused planes from void) - They kill ALL sticky corners were you get stuck at so many walls as skulk. (this works soo good that it will reballance the game) - And They make it possible to use more detail in MANY ways (optimized compile tools). - EVERY NS map has some big gfx error here and there...
Any reasons why not to decrease filesizes (ans so load time) of maps?
<!--QuoteBegin--Kenichi+Feb 28 2003, 08:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Feb 28 2003, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow i never thought of that. Thats a damn good question. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Not really. Pretty all releases of games include compatibility for old maps.
<!--QuoteBegin--Ollj+Feb 28 2003, 09:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 28 2003, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eclipse will be updated in many ways. Use the search function. Expect much!
In my opinion <b>EVERY oficial map should be recompiled</b> (and rebuild) with XP-cageys compile tool updates and <b>get opt_plns.exe used on them</b>. - They make the mapfile much smaller without any loss! (opt_plns.exe makes the map geometry 2-8 times smaller by deleting unused planes from void) - They kill ALL sticky corners were you get stuck at so many walls as skulk. (this works soo good that it will reballance the game) - And They make it possible to use more detail in MANY ways (optimized compile tools). - EVERY NS map has some big gfx error here and there...
Any reasons why not to decrease filesizes (ans so load time) of maps? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Seconded, very strongly. If the mappers are tweaking anyway, PLEASE have them do this. It would be very nice for all us skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Comments
Will be for the hell of it? Most Def.
Use the search function. Expect much!
In my opinion <b>EVERY oficial map should be recompiled</b> (and rebuild) with XP-cageys compile tool updates and <b>get opt_plns.exe used on them</b>.
- They make the mapfile much smaller without any loss! (opt_plns.exe makes the map geometry 2-8 times smaller by deleting unused planes from void)
- They kill ALL sticky corners were you get stuck at so many walls as skulk. (this works soo good that it will reballance the game)
- And They make it possible to use more detail in MANY ways (optimized compile tools).
- EVERY NS map has some big gfx error here and there...
Any reasons why not to decrease filesizes (ans so load time) of maps?
I *think* it has to be 400 wide max and 75 high max.
Not really. Pretty all releases of games include compatibility for old maps.
Use the search function. Expect much!
In my opinion <b>EVERY oficial map should be recompiled</b> (and rebuild) with XP-cageys compile tool updates and <b>get opt_plns.exe used on them</b>.
- They make the mapfile much smaller without any loss! (opt_plns.exe makes the map geometry 2-8 times smaller by deleting unused planes from void)
- They kill ALL sticky corners were you get stuck at so many walls as skulk. (this works soo good that it will reballance the game)
- And They make it possible to use more detail in MANY ways (optimized compile tools).
- EVERY NS map has some big gfx error here and there...
Any reasons why not to decrease filesizes (ans so load time) of maps? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Seconded, very strongly. If the mappers are tweaking anyway, PLEASE have them do this. It would be very nice for all us skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Bah. I missed the juicy little tidbit.