Stupid Question
Parasite
Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">Hopefully</div> Ok, Ive been re-doing my map (Lost origional in reformat)
I have been making smal changes, recompiling and testing in NS.
For some reason after my most recent recompile...and several to follow My map wont run from console...
I get the "map not found on server" error.
The bsp is in my maps directory and I havent made any changes other then maybe geometry or lighting, and no changes to the editor settings or HL settings. any ideas?
heres the compile log:
** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Sierra\Hammer\maps\ns\ns_echo001.map" "C:\Sierra\Half-Life\ns\maps\ns_echo001.map"
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlcsg.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Sierra\Hammer\Zoners\hlcsg.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
Entering C:\Sierra\Half-Life\ns\maps\ns_echo001.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.18 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.74 seconds)
Including Wadfile: \sierra\hammer\zoners\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 10 used textures, 45.45 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_echo.wad
- Contains 12 used textures, 54.55 percent of map (42 textures in wad)
Texture usage is at 0.56 mb (of 4.00 mb MAX)
1.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlbsp.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Sierra\Hammer\Zoners\hlbsp.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Sierra\Half-Life\ns\maps\ns_echo001.prt'
1.08 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlvis.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Sierra\Hammer\Zoners\hlvis.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
124 portalleafs
322 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.05 seconds)
average leafs visible: 98
g_visdatasize:2056 compressed from 1984
2.22 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlrad.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Sierra\Hammer\Zoners\hlrad.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
824 faces
Create Patches : 6139 base patches
0 opaque faces
405085 square feet [58332264.00 square inches]
12 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (86.14 seconds)
visibility matrix : 2.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.44 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.58 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.51 seconds)
Transfer Lists : 6905064 : 6.91M transfers
Indices : 2005236 : 1.91M bytes
Data : 27620256 : 26.34M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.96 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.37 seconds)
133.42 seconds elapsed [2m 13s]
----- END hlrad -----
** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "ns_echo001"
I have been making smal changes, recompiling and testing in NS.
For some reason after my most recent recompile...and several to follow My map wont run from console...
I get the "map not found on server" error.
The bsp is in my maps directory and I havent made any changes other then maybe geometry or lighting, and no changes to the editor settings or HL settings. any ideas?
heres the compile log:
** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Sierra\Hammer\maps\ns\ns_echo001.map" "C:\Sierra\Half-Life\ns\maps\ns_echo001.map"
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlcsg.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Sierra\Hammer\Zoners\hlcsg.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
Entering C:\Sierra\Half-Life\ns\maps\ns_echo001.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.18 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.74 seconds)
Including Wadfile: \sierra\hammer\zoners\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 10 used textures, 45.45 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_echo.wad
- Contains 12 used textures, 54.55 percent of map (42 textures in wad)
Texture usage is at 0.56 mb (of 4.00 mb MAX)
1.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlbsp.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Sierra\Hammer\Zoners\hlbsp.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Sierra\Half-Life\ns\maps\ns_echo001.prt'
1.08 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlvis.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Sierra\Hammer\Zoners\hlvis.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
124 portalleafs
322 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.05 seconds)
average leafs visible: 98
g_visdatasize:2056 compressed from 1984
2.22 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\Sierra\Hammer\Zoners\hlrad.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_echo001"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Sierra\Hammer\Zoners\hlrad.exe C:\Sierra\Half-Life\ns\maps\ns_echo001
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
824 faces
Create Patches : 6139 base patches
0 opaque faces
405085 square feet [58332264.00 square inches]
12 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (86.14 seconds)
visibility matrix : 2.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.44 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.58 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.51 seconds)
Transfer Lists : 6905064 : 6.91M transfers
Indices : 2005236 : 1.91M bytes
Data : 27620256 : 26.34M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.96 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.37 seconds)
133.42 seconds elapsed [2m 13s]
----- END hlrad -----
** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "ns_echo001"
Comments
** Executing...
** Command: Copy File
** Parameters: "e:\hl\ns\rr3.bsp" "e:\hl\ns\maps\rr3.bsp"
** Executing...
** Command: Copy File
** Parameters: "e:\hl\ns\rr3.pts" "e:\hl\ns\maps\rr3.pts"
if expert
Thx man!