Speed Over Power
see-you-in-disney-land
Join Date: 2002-11-01 Member: 3241Members
<div class="IPBDescription">the pistol...</div> Imho reacting AS QUICKLY AS POSSIBLE is the best means plan of action. So for that reason I like to be as quick as possible, which is why I get annoyed with my pistol. I am a sprayer, wish I wasn't, but I am, and for that reason the pistol is a total waste of time for me and nine times out of ten I drop it as I spawn for better movement speed. This is a problem, however, because to drop the pistol you must first selecting the thing and then drop it via the pop up menu. If someone would be kind enough to make a bind or a script, whatever the technical term is (I'm a gamer not a programmer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) to drop the pistol at the press of a key, more people could move more quickly and react to problems faster.
Comments
I prefer a quick straif movement speed to dodge the nasty critters.
The speed diff has to be damn negligible surely?
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "key" drop<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Pistol is also very good for clearing out Skulk's you know will come out a tight corner.
I really miss it when i have a welder or mines.
Now if the people in the Models and Skins forum can fix that funny leap animation that happens when I pull out my custom Mk23 (that's what the AvP2 pistol is based on) then I'll be content. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm a sprayer too, I spray with my LMG and I spray with my pistol, as for movement speed, a little bunny hopping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> goes a long long way...
HEHE.
but dont worrie... your my best friend..
The pistol is your best friend in ANY half life mod.
Anyone that discards this backup resource is either DAMN good , or a fool.
Yea dropping this seemingly useless tool does speed you up , but i would rather plan on killing that speed demon skulk with 10 rounds of a pistol then a petty knife..
Also ive found it better to use your pistol to attack offensive chambers or resource nods, then a knife. when you knife a resource node , the enemy KNOWS you are befor your even in sight. "CASHINK CASHINK" The enemy now knows exactly where you are. GOOD PLAN
Yea, a pistol doesnt do a whole lot of damage to a structure. But id rather have no backup ammo then fumbling with a reload while a skulk chases your pansy a** around a node. =x
case and point , do what you wish , but the pistol is my dear dear friend , and has saved my newb butt more times then a knife or dodgeing ever has. Yea your faster without it , but the skulks are still faster. marines have the advantage of reliable range in early game.
You should take every advantage you can... anyways.. im rambling ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Here's what will happen if you go 1v1 with any skulk worth his 2 res carapace:
You circle him, emptying your clip into the wall.
He circles you, avoiding your shots rather than closing distance.
You run out of ammo and start to reload, because you don't have a pistol.
*CHOMP*
Hello, lunch! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->