Larger Skulks Then Walls
see-you-in-disney-land
Join Date: 2002-11-01 Member: 3241Members
I find this problem particularly annoying on ns_eclipse, it's the one where an observant marine can just see your little pointy feet sticking out from behind a wall or strut etc, and pump you full of lead.
So what I do, with relative success, is to look at the piller while I am waiting there, because skulks are longer then they are wide it partially eliminates hit boxes from poking out around the strut or wall etc so marines are forced to actually move around into the corner, strut etc to shoot you giving you a better chance of killing them.
The downfall of this is a crouched marine. Seeing as you are looking mainly at a piller, to reduce the amount that can be seen around it, you have a VERY limited view of the area around you and must rely on your hearing to warn of approaching threats, and as we all know, a crouched marine makes no noise.....
So what I do, with relative success, is to look at the piller while I am waiting there, because skulks are longer then they are wide it partially eliminates hit boxes from poking out around the strut or wall etc so marines are forced to actually move around into the corner, strut etc to shoot you giving you a better chance of killing them.
The downfall of this is a crouched marine. Seeing as you are looking mainly at a piller, to reduce the amount that can be seen around it, you have a VERY limited view of the area around you and must rely on your hearing to warn of approaching threats, and as we all know, a crouched marine makes no noise.....
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