What About Chamber 'exploits'?
killswitch
Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">Are they going to be fixed?</div> I heard stacking is being left in (which I hate, both as a marine and an alien. You cannot be onos and go through those things). What about blocking the door in ns_caged at ventilation, or putting towers under elevators?
Comments
And elevators/doors should just damage everything, even buildings.
Yes, Alien stacking is being left in. Since Marines were never supposed to be able to stack in the first place, it's being removed.
Door blockage may be addressed, though I'm fairly certain that is a viable tactic... the aliens simply 'overgrew' the door. Much like Marines can weld open (and shut) passageways, the aliens can close off that approach. Not like the Marines can't, if they re-base in there, drop a TF in front of the door and weld the vent shut... it's a single-entry, defensible position for them.
Towers under elevators has been deemed by the devs to be a valid tactic. Again, Overgrow. There are ways into every Hive so far that do not require the use of an elevator. Take the long way around, or set up a Siege and take out the stack. You have the tools. If it's worth the time to do it, is the real question.
Oh, right, they hurt PLAYERS, but what about buildings? I've never seen it done, so I don't really know...
put down 8 DCs and a hefty load of ocs a bit around and you're set for a bit of laming, if they find you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I would contest this, all a marine needs is his trusty welder, and you can kill any chamber that blocks that doorway. Besides, as you said Shipping Tunnel isn't the only route into Ventilation, welders and or jetpacks provide you with instant access. Some say that door blocking is a lama tactic, but as others have stated, its alien growth, which can block things. As for the wall's of lame that some gorges continue to build, well, I would emplore you to think about your teammates, and leave a path for the ono's and fade's to pass. Sure marines can jump over a one level OT base, but thats what webs are for. If you don't have webs, just build another OT or two a bit back, thats a sure way to catch those pesky hurdlers.
What I'd like to see in 1.1 is some way for the aliens to take down any chambers they've built. Whether the gorge's spitgun can damage chambers, or maybe the onos can devour them I think that'd get the job done. I don't think that aliens should get resources back after taking down a chamber though. Otherwise 1 gorge could build a bunch of cheap sensory towers, then a 2nd gorge can run up, take down the chambers, absorb the resources and then scurry off to build a hive.
Also, it should take longer to take down chambers than it takes to build them. That way it'll make a (decent) gorge think twice before placing chambers.
There <i>are</i> graphics on the bottom; look closer.
a 10 res welder < the 14 res to block the shipping tunnel door
there is a third secret way in though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
There <i>are</i> graphics on the bottom; look closer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
EDIT: And stacking should definately be left in, imo. It adds to the game. Building a proper wol (4 OCs, 2 DCs) is hideously expensive, so it's not like it's an small investment for a big return.
Yeah it seems your collision box as an onos gets really small when crouching. If you crouch you can get through that hole in the elevator near the reactor room/ waste handling on tanith. It's funny because you look at it and would think it impossible. For getting by chambers though I would crouch beforehand then try to get through, seeing as crouching while you are on top of the towers will often get you stuck.
It's getting to the point where <b>every single</b> game I play on Caged, someone blocks the door to shipping tunnel. It's a given that the door will be blocked now, and most of the time it's too expensive or too much of a pain for Marines to work around it. The mapper intended that there would be two routes into the Ventilation hive -- Shipping Tunnel and the Weldable.
I think those two routes should always be open for Marines.
<i>edit:</i> Obviously by open I didn't mean "waltz-right-in-and-kill-our-hive" open, I meant open as in a viable attack location.
We lost a game once becouse the gorge blocked both elevators. Then again the upgraded lerk spike might have enabled us to fight our way out of the vents. Duno since I've never played on a server where the aliens botherd to block the elevators since 1.04.
Actually they require two chambers at a minimum to 'block' entirely and completely. The common 'one chamber block' can be taken out with teamwork and some ammo at worst.
The less common 'two chamber block' can be done so tightly the door doesn't even make the 'opening noise' when it starts to move though. But, at that point it's 28 res, almost enough for a lerk, so it's almost understandable.
Though I'd really dislike if the folding door did crushing damage. Rotating doors doing crushing damage is just far too easy to get 'snagged on' as a player at times. Would be better if it just become a 'slide into the wall, platform raises up to meet you' type of door then, lose the ladder and permenant-high platform beside it.
Silly question but how can you take out a single chamber blocking shipping with a) welder or b) teamwork and ammo?
Oh and what about skulks, lerks or anything else which can get ontop of the door from blocking it? what about stopping that?
It's getting to the point where <b>every single</b> game I play on Caged, someone blocks the door to shipping tunnel. It's a given that the door will be blocked now, and most of the time it's too expensive or too much of a pain for Marines to work around it. The mapper intended that there would be two routes into the Ventilation hive -- Shipping Tunnel and the Weldable.
I think those two routes should always be open for Marines.
<i>edit:</i> Obviously by open I didn't mean "waltz-right-in-and-kill-our-hive" open, I meant open as in a viable attack location. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I used to do that all the time the first 2 weeks that ns came out... blocking the shipping tunnel... but as i played with better skulks.. i started building less and less... and i just focus on the hive....
If i can avoid it... i dont build an oc or upgrade tower before the 2nd hive has started to build.. usually about 5 mins into the game.
And most rines can get around that blockade anyways.
besides that, nothing else to say on the subject.
Actually they require two chambers at a minimum to 'block' entirely and completely. The common 'one chamber block' can be taken out with teamwork and some ammo at worst.
The less common 'two chamber block' can be done so tightly the door doesn't even make the 'opening noise' when it starts to move though. But, at that point it's 28 res, almost enough for a lerk, so it's almost understandable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A single chamber can block the door so it doesn't open at all. How do you take it out with teamwork and ammo if the door is shut ? Or a welder, unless the welder will do damage thru the door.
If you haven't seen a single chamber complete block your gorges aren't building the chamber in the right place.
A bigger 'problem' exists however. Aldaris is the first person I saw blocking the door as a skulk. Is that being fixed ?
Else even a siege is no good and it's not a commonly known trick ATM. On the one hand its usually only done till a gorge can block it but it prevents a couple of marines goin to shipping specfically to prevent it being blocked.