Bandwidth Issue
Eshock
Join Date: 2003-02-12 Member: 13462Members
<div class="IPBDescription">How much does NS use?</div> I want to set up an NS server in my room at school. The only problem is that we have a 500mb cap (both ways) for internet traffic. How much bandwidth would I use, if say I had 16 players on at all times during the day? Would my connection be able to handle it?
Comments
For 510MBs a day you could run a 2 person server...
Sorry about the news -_-
Also, the 500 mb cap ... is that per day or month, or what?
For 510MBs a day you could run a 2 person server...
Sorry about the news -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
WTH??? Is this correct at all???
512 Kbps both ways for a 16 player, no 500 MB a month don't do anything, no thing. BUT WHAT HE SAIS, I think it's off, only around 160 GB for a 16 player not 4 GBs, hell that's a several thousand dollar a month connection.
<a href='http://ihttp://www.h2ocs.com/users/z/ns/index.htm' target='_blank'>http://www.h2ocs.com/users/z/ns/index.htm</a>
I go over 500mb every 2 hours...
For 510MBs a day you could run a 2 person server...
Sorry about the news -_- <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WTH??? Is this correct at all???
512 Kbps both ways for a 16 player, no 500 MB a month don't do anything, no thing. BUT WHAT HE SAIS, I think it's off, only around 160 GB for a 16 player not 4 GBs, hell that's a several thousand dollar a month connection. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, this is roughly correct. By my math, a 16 player server, completely full, would use about 5.5 gigs of transfer in a 24 hour period. You would need a 512/512 Kb connection to support it. This is not a "several thousand dollar a month connection" ... not sure what you meant by that. At least in the states, you can get an SDSL connection of that size for under $200 a month.
By GBs I thought he meant Gigabytes per second, which is a several thousand dollar connection, but yes about 512/512 is very accurate.
1000 * 40 = 40,000 for a 4 Gbps line
100 Mbps = $1000 * 10 = 10000 * 4, so TOO MUCH DAMN IT
Lol, sorry for the mistake.
(3300 Bps / player) * (kilobyte / 1024 bytes ) * (megabyte / 1024 kilobytes) * (16 players) * (60 seconds / minute) * (60 minutes / hour) = 181.274 megabytes / hour
(4.25 gigabytes per day)
I figured the 3300 Bps from Zdrone's graphs.
Speaking of...
I recall reading that NS's netcode was more efficient than Counter-Strike's. "efficient" could have two meanings here; it uses less overall bandwidth, or it uses more bandwidth but is transferring more information per byte (so to speak). Which is it? Someone have some bytes-per-second-per-player figures/graphs for CS?
I was wondering if it used more/less bandwidth per month. and i was starting to wonder what they ment by efficient too.
Because think about it...you have more entities with NS than you do with CS or dod.......you hvve to transfer those entities......
/me awaits a real answer
the rest of the mess above got worked out more or less correctly
-d$