Bandwidth Issue

EshockEshock Join Date: 2003-02-12 Member: 13462Members
<div class="IPBDescription">How much does NS use?</div> I want to set up an NS server in my room at school. The only problem is that we have a 500mb cap (both ways) for internet traffic. How much bandwidth would I use, if say I had 16 players on at all times during the day? Would my connection be able to handle it?

Comments

  • PoofPoof Join Date: 2002-11-08 Member: 7747Members, Constellation
    For 16 players for a 24 hour non-stop (16 players) period you'd use 4GBs of bandwidth... 170MBs an hour

    For 510MBs a day you could run a 2 person server...

    Sorry about the news -_-
  • EshockEshock Join Date: 2003-02-12 Member: 13462Members
    Well, it's better to know ahead of time. Thanks. I guess I could run it a few hours a day.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Eshock, what kind of bandwidth do you typically get in terms of kbits per second when you do downloads? My experience with users on college connections is that they generally get pretty poor transfer rates. If your school is a small specialized college or private school then it might be different.

    Also, the 500 mb cap ... is that per day or month, or what?
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    <!--QuoteBegin--Poof+Mar 2 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poof @ Mar 2 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For 16 players for a 24 hour non-stop (16 players) period you'd use 4GBs of bandwidth... 170MBs an hour

    For 510MBs a day you could run a 2 person server...

    Sorry about the news -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH??? Is this correct at all???

    512 Kbps both ways for a 16 player, no 500 MB a month don't do anything, no thing. BUT WHAT HE SAIS, I think it's off, only around 160 GB for a 16 player not 4 GBs, hell that's a several thousand dollar a month connection.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    *bump This person is thinking wrong, so please help him get it right.
  • ZdroneZdrone Join Date: 2002-11-02 Member: 3914Members, Constellation
    edited March 2003
    This is extremely old and I just haven't had the time to update it (posted it 4-5 times in these forums so far).

    <a href='http://ihttp://www.h2ocs.com/users/z/ns/index.htm' target='_blank'>http://www.h2ocs.com/users/z/ns/index.htm</a>

    I go over 500mb every 2 hours...
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    <!--QuoteBegin--masterswordman+Mar 4 2003, 06:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Mar 4 2003, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Poof+Mar 2 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poof @ Mar 2 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For 16 players for a 24 hour non-stop (16 players) period you'd use 4GBs of bandwidth...  170MBs an hour

    For 510MBs a day you could run a 2 person server...

    Sorry about the news  -_- <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WTH??? Is this correct at all???

    512 Kbps both ways for a 16 player, no 500 MB a month don't do anything, no thing. BUT WHAT HE SAIS, I think it's off, only around 160 GB for a 16 player not 4 GBs, hell that's a several thousand dollar a month connection. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, this is roughly correct. By my math, a 16 player server, completely full, would use about 5.5 gigs of transfer in a 24 hour period. You would need a 512/512 Kb connection to support it. This is not a "several thousand dollar a month connection" ... not sure what you meant by that. At least in the states, you can get an SDSL connection of that size for under $200 a month.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    CORRECTION

    By GBs I thought he meant Gigabytes per second, which is a several thousand dollar connection, but yes about 512/512 is very accurate.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    lol ... a connection that could do gigaBYTES per second? "Several thousand dollars" is an understatement. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Well, even using cogent <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    1000 * 40 = 40,000 for a 4 Gbps line

    100 Mbps = $1000 * 10 = 10000 * 4, so TOO MUCH DAMN IT

    Lol, sorry for the mistake.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    Taking a wild stab at the rate:

    (3300 Bps / player) * (kilobyte / 1024 bytes ) * (megabyte / 1024 kilobytes) * (16 players) * (60 seconds / minute) * (60 minutes / hour) = 181.274 megabytes / hour
    (4.25 gigabytes per day)

    I figured the 3300 Bps from Zdrone's graphs.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Yeah, that's accurate
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--verbose+Mar 5 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Mar 5 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I figured the 3300 Bps from Zdrone's graphs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Speaking of...

    I recall reading that NS's netcode was more efficient than Counter-Strike's. "efficient" could have two meanings here; it uses less overall bandwidth, or it uses more bandwidth but is transferring more information per byte (so to speak). Which is it? Someone have some bytes-per-second-per-player figures/graphs for CS?
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    That is a very good question Verbose!

    I was wondering if it used more/less bandwidth per month. and i was starting to wonder what they ment by efficient too.

    Because think about it...you have more entities with NS than you do with CS or dod.......you hvve to transfer those entities......

    /me awaits a real answer
  • death1death1 Join Date: 2002-11-16 Member: 8920Members
    ns uses less than cs

    the rest of the mess above got worked out more or less correctly

    -d$
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