Finished seats for the pod.
Cliff_Mellangard
Join Date: 2002-01-29 Member: 129Members
<div class="IPBDescription">Not much as they are really low poly</div>yust an small glimpse for ya. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
I would suggest adding arm rests.
I would suggest adding arm rests.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
yes sure they look but each seat is only about 24 pollys as i belive people will think more of the playability and speed than that the seats look comfortable.
but who knows if i get some pollys left after i made the stuff neaded so maybe there will be armrests. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
As for the model, it looks really great. I agree it needs some arm rests and maybe a ladder down the middle
Looking great!
Looking at those seats, I keep thinking of the poor marines disembarking...
...rubbing their keister and walking like they have a bad case a hemerroids.
as its neaded to be low polly as there is going to be both 2 pods and the comand central modells in the same area.
And bye cutting away the seats saves more pollys. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And badmofo seamed to like the seats so we have to wait and see.
thats the trick when being two people in the kitchen at the same time two strong wills.
and badmofo wanted to make some personal changes to my skin parts for the interior?
i dont know wath yet i will have to wait and see. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<a href="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship7.jpg" target="_blank">Kind of like this?</a>
Cliff - it's looking really good (the exterior looks <b>burnt!</b>), but I'm still a bit concerned about how the lighting will work with such a large model, and <a href="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-dropship10.jpg" target="_blank">how it will appear in commander mode</a>.
It might be worth experimenting with 'skinning' a version of the drop-pod built out of worldspawn and brush entities - yes, there will be a wpoly impact, but clever use of hint brushes can reduce that.
<i>(Only links posted, because I don't want to hijack your thread... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> )</i>
badmofo wanted to keep the seats but it will not be that hard to change to an version where the marines strap them self to the wall later if it will occur.
badmofo gave me some pointers on how he wanted the interior changed so now back to adjusting it again so will i post an newer version later.
bye the way nice space ship you have there. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
i dont know so much about the hl engine as i dont even myself have halflife as i borrowed it from my brother when i played it and loved that game and completed it after that did i yust not see an point in buying the game but i bought blueshift and gunman and must probably buy hl also soon if i want to see how badmofo an my map looks ingame.
so dont ask me about the lightning in hl i yust dont know i yust love to model and paint on computers.:)