Are Hitboxes Being Fixed In 1.1?

RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
<div class="IPBDescription">Aliens disadvantaged</div> The most annoying part of playing aliens at the moment is that practicly 1 in 4 of your attacks wont land becuase of dodgy marine hit boxes. Sometimes you dance around a marine biting him about 5 times and they take no damage, it really is very annoying. Then theres the vent problems aswell.

Its just not worth the effort sometimes, you know you easily killed that marine that just destroyed you but theres nothing you can do about it.
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Comments

  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Don't forget the problem when aliens are biting structures. Damage is reduced by sometimes up to half . . . I don't know why but hitboxes may be the cause.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    This must be why so many people report overwhelming alien victories constantly on pub servers... ^_^

    In answer to your question: Definitely. Definitely not. Maybe. We have no comment. Mrs. Flayra isn't feeling up to taking your questions right now, fanparrazi...
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    On the subject of hitboxes, I am a pretty good shot versus skulks, fades (and who could miss an Onos). However, I have significant difficulty hitting lerks. Is there something peculiar about their hitbox, or is it just small? Lerks are supposed to be fairly fragile, but I often get owned by them because I can't seem to hit them. Can someone define the lerk hitbox for me?

    Thanks
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Yea, the lerk hitbox is pretty small. Its just their body and the "arms". The wing part of their "arms" are not damagable.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Lerks while flying near the ceiling get partially submerged hitboxes, much like only taking half damage.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    I have never killed a marine on a ladder by biting it's legs. Ever.
    I may have killed them by biting their head, I can't remember, but never the legs.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    killswitch, you have discovered the hitbox problem....

    as to lerks, imagine a flying skulk, and that's basically the lerk's size. What I do is I pull out my pistol and wait that he leaves (normally he does after some time) next time he comes back, empty your 200 damage and he should be dead before he says humph pistolz!
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    edited March 2003
    Evil, the main reason people are reporting alien wins is that aliens require far less capable team players than marines. Add to the fact commanding is still a difficult job and even this far into release good commanders are not common, just either crap people or average people who follow the standard flavour of the month build/expansion order.

    Aliens are wininng at the moment becuase A. They require less teamwork to be effective (Huge bonus in pubs) B. The current alien flavour of the month build order* is greater than most current marine strategies.


    *which is build 3 DC first giving aliens lvl 3 cara 3 minutes into the game making it difficult for marines to expand anywhere, skulks are more than often able to keep marines in thier own base well up until the 2nd hive is active. Getting carapace this early also makes succesfull base ganking at any point in the game alot more common. The current trend for commanders is to have no base defence except for mines or even worse just one man, this is often leading to rushing by aliens ending the game.

    The problems with hitboxs are still terrible imo, I cannot play a single game without getting annoyed multiple times from dying to marines that I know for a fact I killed.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I usually see one man and mines, that one mine puts down the men.. no wait the other way around... when needed... it's really powerful and shouldn't be looked down from.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    No. The hitbox bug was intentionally included, and will not be taken out.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Did you just call him "Evil"? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problems with hitboxs are still terrible imo, I cannot play a single game without getting annoyed multiple times from dying to marines that I know for a fact I killed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Have to agree, that's exactly what's annoying me most lately.
    Skulk: An alien, capable of killing an unupgraded marine in 2 bites...assuming they aren't in a vent, or crouching, on on a ladder...
    I've had times where I've potentially caused enough damage to take out a HA, yet the marine took zero damage.
    My main fear is balance ,should this get fixed. I certainly believe that if every bite that a skulk makes that should hit, actually DOES...marines would have a very difficult time indeed.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <a href='http://groups.yahoo.com/group/making_games/files/hitbox.swf' target='_blank'>This will help lighten the mood i hope</a>
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    It's become a big problem on my server. It seems like every game for the marines is techrush.. and find a vent to sit in, and take out the hive.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    Skulks are the sneaky, attack-from-hidden-places types. But it's hard to take advantage of their abilities when the marines don't get damaged unless hit in a certain spot. Vents, ladders, all the places where it would make sense for an alien to ambush a marine, are not working because of the hitbox. This does need to be fixed. Attacking from the ceiling, biting 5 times and the marine getting out unhurt, hitting their ankles 20 times with no apperant damage, all these things are because of the hitbox. Alien hitboxes aren't off at all, only marine ones. I hope it gets fixed.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Gibby+Mar 3 2003, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gibby @ Mar 3 2003, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alien hitboxes aren't off at all, only marine ones. I hope it gets fixed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually the Onos hitbox has a problem, but that is being fixed in 1.1 ...so im just guessing that all the rest will be fixed too...cant remember who said it, but it was said.
  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    All of the alien hitboxes are off, often by a GROSS margin. Shoot ABOVE a skulk and you will get more hits than shooting at him. You CANNOT hit the first 20% of a skulks's body(from the side) as there are no hitboxes to be found there; that's why you'll see a skulk peak just a bit around a corner, and you'll spray into his head, and he'll sit there chuckling taking no damage. Even firing straight at a skulk, you will miss with many of your hits as they travel through the head/shoulders area and continue into the ground, without making it to the center of the skulk where you can actually hit them. There are significant hit-box problems on BOTH sides. Fades can't be shot in the brain, onos has "tiny" hit-boxes compared to the size fo the modle, etc.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Pr0n+Mar 3 2003, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0n @ Mar 3 2003, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All of the alien hitboxes are off, often by a GROSS margin. Shoot ABOVE a skulk and you will get more hits than shooting at him. You CANNOT hit the first 20% of a skulks's body(from the side) as there are no hitboxes to be found there; that's why you'll see a skulk peak just a bit around a corner, and you'll spray into his head, and he'll sit there chuckling taking no damage. Even firing straight at a skulk, you will miss with many of your hits as they travel through the head/shoulders area and continue into the ground, without making it to the center of the skulk where you can actually hit them. There are significant hit-box problems on BOTH sides. Fades can't be shot in the brain, onos has "tiny" hit-boxes compared to the size fo the modle, etc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, you are quite correct.
    There is also a issue with the skulk attacking. You can apparently kill a marine with bite while standing next to him... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Something to do with the hitbox being slightly wider than the skulk model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    The best way to kill a skulk at present is to shoot 3 inches above his a r s e.
    so if we're talking about hitbox problems, then I guess there's another to add. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Oh I just scanned down and someone beat me to it.

    Also Lerk hitbox drops lower when it flies, so shoot it in the knackers when flying, and above the back when it's on the ground.

    Always aim above the a r s e. (It's a good motto for life I suppose) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    If it isn't too much trouble, I'm hoping a head shot hit box is added to the marines. Because when I drop down from the ceiling and chomp on his head, one bite should kill him. I want to be rewarded for my sneakiness.

    Is that so much to ask?
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    I'd settle for a hitbox on the head that actually lets you kill them in two bites!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    yes! nothing worse than landing on a marines head, chomping away...hey! you should be dead by now!
    BLAM BLAM BLAM!

    best method is to leap down BEHIND them, and bite their Butt. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    To quote some guy of of CS:

    ahem........"SPRAY N PAY"
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Get behind them? You can't do that when they back into corners. Of course that is yet another example of bad hitboxes. (ever tried attacking a marine in a corner? - got 4 solid bites on one when he was reloading and he STILL didn't die <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )

    Given the aliens spend almost all game fighting as skulks, the marines should be killable from ANY angle.

    Regards,

    Savant
  • DaemonlaudDaemonlaud Join Date: 2002-12-30 Member: 11637Members
    edited March 2003
    love that little coming super...

    but seriously
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulks are the sneaky, attack-from-hidden-places types. But it's hard to take advantage of their abilities when the marines don't get damaged unless hit in a certain spot. Vents, ladders, all the places where it would make sense for an alien to ambush a marine, are not working because of the hitbox<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is the point, and all part of the larger problem with NS whereby the thematically suggested roles of the classes are either reversed or otherwise severely askew.

    Who rules vents?

    Marines.

    Ridley Scott would turn in his grave.

    Wait...he isn't dead...in his director's chair.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I think hitbox problems are just a problem with HL in general, not just NS.

    In CS i conducted some tests and found that

    1) If you shoot people's temple from the side, they take no damage. Everyone has a hole in their head.

    2) Everyone's left forearm does not take damage.

    In NS i've found that the attack box for skulks (if the attack box intersects a hitbox, damage is dealt) is nowhere near where you would think it would be (IE right infront of your view). It appears to be above you, and stretch to the sides. In addition, many hitboxes change dramatically when you enter different modes of motion (IE fly, wallwalk, crouch) and NOT where you would think they would move.

    However, i'm still hopeful that most of these can get worked out in 1.1.
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    Well, usually the chance of missing a skulk is marginal. When you have a skulk running at you down a hall, you don't have all the time in the world to aim DIRECTLY into a hitbox, so you just eyeball it and fire as close as you can. Sure, sometimes messed up hitboxes mess up the game, but nothing TOO major. Except the marines vent hitbox....*shudder*
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited March 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get behind them? You can't do that when they back into corners<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, the aim is to wait in a long corridor, then when they run below you, leap down and chomp his ****!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->love that little *comic* super...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    EDIT:
    Its a tradition for everyone to get all excited and shout when its their 1000th post.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    and so......

    <i><span style='font-size:14pt;line-height:100%'>ITS MY 1000TH POST! WOOOHOOOOO!</span></i>
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    What's really annying is that the hitbox in the fades chest is 2 inches under his skin so you go rush him and only do umm not as much as you should
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    I hope the hit boxxes are addressed, and i have faith the NS team will adjust the problems.
This discussion has been closed.