Doom iii

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
If I were you, I'd keep an eye on <a href="http://www.gamespy.com/e32002/pc/doom3/" target="_blank">this</a> page the next couples days/weeks.

It's almost... <i>depressing</i> how utterly amazing this game looks. The graphics at least. Makes you wonder what Half-Life 2 is going to look like if they ever come out with it. I'd hope similar.

/me waits for the screenshots and movies
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Comments

  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Yes, Doom III will rock so much it will have your nuts in a vice. rizzuh!
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    I just hope the engine they built for it can take better advantage of pure system power as well as video card power.....  It looks so sweet but Im not trying to buy a video card upgrade just to play it.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Despite my current financial situation, I'd buy an entire new system to get my hands on those graphics. This ain't your "couple hunderd more polys, fancy particle effects, sweeping terrain, and um... realtime reflection" type of mindset with these graphics.

    This is about the lighting.

    I'll do anything to get my hands on that engine and create levels for it. It is, after all, where my original source of inspiration for ns_nothing came from...



    <!--EDIT|ken20banks|May 22 2002,00:54-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    agreed the graphix look awesome, the bits I've seen, hope the game itself will be as good, I'm in need of a good shooter, and I think doom III will be perfect ,better upgrade my vidcard first :/ I'm sure this game will be hyped incredibly
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    let's hope the sys reqs are not that high!
    so many ppl can play it
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Well, whoever buys a new PC these days gets at least a 1.5 GHz machine.
    Take the average reliability of release dates in account and most people will have the necessary equipment when Doom III gets launched.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    <!--QuoteBegin--Nemesis Zero+May 22 2002,07:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Nemesis Zero @ May 22 2002,07:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well, whoever buys a new PC these days gets at least a 1.5 GHz machine.
    Take the average reliability of release dates in account and most people will have the necessary equipment when Doom III gets launched.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ur right but 1 problem
    i can't buy a new pc nor most of the ppl
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes, you will need a new one. But it sounds like it's worth it...

    <a href="http://www.gamespy.com/e32002/pc/doom3b/index.shtml" target="_blank">Today's DOOM3 Info from E3 (GSI Boycotters, please ignore)</a>



    <!--EDIT|MonsieurEvil|May 22 2002,13:35-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I can't say I'm all that impressed with the shots they just put up there... at least opposed to the tech demo. But this is why I'm more excited than ever before:

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->On the other side of the fence, we uncovered a major bit of info that will be of particular interest to mod developers: the development tools are built into the game's executable. So, as Stratton put it "when you're running the game, you're running the editor." What this means is that you'll be able to walk around in a level, press a key, bring up the editor, place some lights, and go back to the level. It seems the old .BSP process is gone, and will be replaced by something different, so while this may be a bit of a learning curve for mappers, they can rest easy knowing that tools will be included with the game.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    That... is like a dream come true... ohhh... maaann...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'll admit that I've never followed Doom III too closely, so I'm just going to come out and say it.  Oh my ####### god.  Those shots are just wonderful, and that quote Ken picked out...  /me makes that finger-lip smacking thing that French chefs always do.
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Yeah, what Greedo said <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Although contrary to that article knowledge of the integrated development tools isn’t new, the article does raised a few interesting (though mostly obvious) points about the direction id is taking with Doom III ...

    <b>*runs and starts scribbling article ideas *</b>
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Both Doom3 and Quake 4 are going singleplayer. I like that. Makes the chance of a Half-Life 2 sound a bit more... realistic.

    Lighting, lighting, lighting, lighting... Notice a theme there? CONTRAST! Contrast r0xors j00!!

    Ahem, sorry...

    Anyway, Doom3 sounds like it's heading more in the direction of the Resident Evil games, no? Slower paced gameplay, allowing you to absorb the atmosphere. That sounds good and all, but the sequences described in the article don't sound all that appealing to me. The apparent story is... well, disappointing. I can't say I'd expect anything more from a doom game though. And I think that's kinda the point. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->




    But that lighting... *shudders with delight*



    <!--EDIT|ken20banks|May 22 2002,16:47-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Deus Ex 2, Doom III, Call of Cthulu, Metriod Prime (I’d mention Unreal 2 and Duke Nukem Forever but I have serious doubts around them) ... it’s a good time to be in single player FPS land.

    I always felt that Doom III would move towards a slower pace, somewhat similar to Undying/Res Evil and chums ... with emphasis on atmosphere, environment rather than endless streams of enemies.  And also partly because of the technology, the large scale battles of the past episodes are probably unrealistic

    <b>*glances over shoulder and sees Halo*</b>

    probably <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    And yeah, Doom has never really been about the story, its more situation than story led, which isn’t a bad thing (how I’d describe Half-Life’s structure) if done right.  Although id could, and hopefully will, surprise us.

    The only thing that worries me about Quake 4 is that Raven are supposedly handling it.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I don't like the screens I've seen so far today. Call me crazy, flame me, whatever, but at least hear me out. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    The architecture and level design is fantastic.
    The models are wonderful.
    The models blended in with the architecture and level design is atrocious.

    You talk about lighting, pure black shadows from models aren't exactly my cup of tea. Shiny, reflective clothing... It looks like a console title, and not necessarily in a good way.

    Don't get me wrong, I'm looking forward to it, and I'm eager to get my hands on the engine itself, but... I had expected much better.
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    The screenshots look alright - but everything looks so <b>shiny</b>. It's almost like some pre-rendered footage for some Playstation game. Also, there aren't enough different zombies at the moment.

    The lighting is really stark, partially due to the total absence of radiosity, I suppose. I can't really complain, though, since it is real-time, after all.

    So, crates and zombies - where's the other standard FPS feature, Nazis?

    Also, the models don't appear to be self-shadowing. I imagine this'll be added at some point, though - even my crumbly old G400 has the relevant hardware capability for <b>that</b>... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I'm also intrigued by the idea of an in-engine editor, partially because the likely Linux port will presumably have the editor included as well.
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    Oh, and 'DOOM III is currently being developed for the PC and PC only.'

    Wasn't the technology demonstration a while ago a massive publicity coup for <b>Apple</b>, on one of those non-PC Macintoshes?
  • BananBanan Join Date: 2002-02-22 Member: 235Members
    hmmm, I bet alot of the half life players getting 100 fps would lag on this game... poor chumps! (or whatever)
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Yep, I'm in agreement with everyone here about the newest shots. Like I said, this isn't exactly the quality I was expecting after seeing the tech demo stuff. Remember though that the tech demo wasn't designed by the people doing the actual game. At least that's what I gathered. They designed it to show the actual developers what the game should look and feel like. It appears though (at least in these shots) that they havn't exactly achieved that yet. And the tech demo is what I am basing my comments on lighting from... these new shots ones are kinda icky in comparison. They've got nothing on the tech demo.

    But it is, after all, just a couple screenshots. Not like we're seeing the entire game here...

    That said, I'm hardly interested in Doom3. I'm interested in its engine.



    <!--EDIT|ken20banks|May 22 2002,19:09-->
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    if everybody loved the movie why doesn't anyone uploads it to a better (non fileplanet) server.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    It's a FilePlanet exclusive, SM.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I've yet to watch the movie (hourlong lines my backside), but from the screenshots and the descriptions I'd say that ID should better hurry; Call of Cthulhu will have both better storytelling and more memorable scenes than this 'marsian scientists open gate to hell' - "plot" could offer.

    The engine however... <!--me&Nemesis Zero--><span id='ME'><center>Nemesis Zero faints</center></span><!--e-me-->
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Hmm... scientists opening up a portal to hell unleashing an unspeakable evil upon a location. I can't put my finger on it, but I think I've seen this one before...what was that guy's name? Gordon Freeman rings a bell.



    <!--EDIT|Spyder Monkey|May 22 2002,21:18-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->GameSpy: One of the things that first attracted people to the Quake engine -- and in many ways helped shape the current online gaming community -- was the ability to modify the game and create entirely new games with it. Is this something that's being taken into consideration during the development of the new DOOM engine? Compared to the previous games, how easy -- or hard -- do you think it will be for mod makers to work with the new engine?

    <b>Carmack: A big plus is that all of our tools are now built in to the game, so every release automatically has the tools that were used to build the game. The game also uses the same map file that the editor uses, so the original source data can be opened up with any copy of the game.

    We have not yet decided exactly where we are going to break the source code for mod making, but it is certain that it is going to be a C++ DLL.

    Artists are going to have a significant learning curve to properly deal with the bump maps, but again, all the tools we use to generate them are included with the game.

    Level designers have to retrain themselves to use lighting more efficiently. Instead of plastering in hundreds of little lights to get your light maps the way you want, you need to think about primary key lights in a scene, and fill in around them as necessary. Cinematic lighting skills are now directly relevant.</b><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <a href="http://www.gamespy.com/e32002/pc/carmack/" target="_blank">http://www.gamespy.com/e32002/pc/carmack/</a>

    I can’t seem to shake the po-faced feeling of a awaiting a game more for its engine then its content but ... but ... but I seriously want to play with the Doom3 tools!

    <b>*Pats Nemesis Zero*</b>
    Yay! Another CoC fan <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    There are parallels between what we know of Doom3 and CoC but I think CoC is going to take the story led route much more seriously and use it as I larger component to the final product.  Where as Doom3 will have the story as a basic background to the locales, situations and events rather than a driving force.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Don't get your hopes up on this being the next big Online gaming platform, though:

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->GameSpy: Quake 3 was essentially built as a multiplayer game, and it's been 5 years since id Software developed and released a game with a traditional single-player campaign (Quake II, 1997). Is there anything different about developing an engine for the two different styles of games? Is there anything new or special you need to take into consideration for a single-player campaign as work on the new engine continues?

    Carmack: The core renderer is fairly agnostic to single player versus multiplayer, but many other areas of the game have to make tradeoff decisions. A latency tolerant multiplayer game needs to have all time dependent effects predictable, which forces a style of programming that isn't always the most direct. A single player game can also have more expressive and precise effects, like multiply blended skeletal animations with pivot feet, that wouldn't work out well over a network channel. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <a href="http://www.gamespy.com/e32002/pc/carmack/" target="_blank">Interview with John Carmack (GSI Boycotters, look the other way)</a>



    <!--EDIT|MonsieurEvil|May 23 2002,11:56-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    And, the coupe de main:

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The slowest cards will be the 64 bit and SDR ram GF and Radeon cards, which will really not be fast enough to play the game properly unless you run at 320x240 or so. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Sorry old PC guys. You will be needing some heavy upgrades for this one. What is truly astonishing about this fact is that according to the latest <a href="http://valve.speakeasy.net/" target="_blank">Valve-Speakeasy Hardware Survey</a>, fewer than 40% of all gamers will be able to play this game <b>at all</b>, much less with any viewing quality. How do they expect to sell it when the minimum specs are out of most PC's reach, and the cards they describe as being best start at about $350? No way I'd pay $400 for a video game, after all. For the love of pete, he says the Nvidia GF4MX won't be good enough, and that thing is brand new...



    <!--EDIT|MonsieurEvil|May 23 2002,12:09-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Sheesh. I'm beginning to think my GeForce2 card was a worthless investment. I mean... there are absolutely no games out there that truly take advantage of all its features and fancy pixely stuff... and the NextGen games that I thought would put it to use... are telling me that it's not big enough. Man...

    On the other hand, though:

    I, for one, would spend a measly $400 dollars to get to edit that engine. Think of how many zero's you'd have to write down on a check if you were to commercially liscense that thing. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Keep in mind though: Unless I'm mistaken, Doom3 is still quite a ways from being released. GeForce4 cards will be old news by then. It's only realistic. I mean that thing looks frickin ten times better than your standard FMV sequence. And it's all realtime. You can't really expect that kinda quality to be pushed out of our UT/Quake3 machines, can you?

    -Edit- Actually, he says the GF4 <b>will</b> be good enough... I think...

    He's just saying that the GF4-MX won't be as fast as it is with current games. The GF4 will be fine though.



    <!--EDIT|ken20banks|May 23 2002,11:49-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Well, if the GF4-TI is the card to get for this game according to Carmack, everybody start saving your lunch money:

    <a href="http://computers.cnet.com/hardware/resellers/0-1107-311-9481751-3.html?fl=0&tag=st.co.1107-311-9481751.sort.price" target="_blank">GF4-TI Prices</a>
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Nah, just wiat until right before the game is due to be realeased and the buy the GF6 or whatever is latest and greatest then.  Give you more time to save lunch money too.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    movie links: <a href="http://www.gamers.com/framelink/441969" target="_blank">http://www.gamers.com/framelink/441969</a>
    scroll down a little bit, like 2 posts, there are tons of mirrors, not just FP.
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