Pax-imperialis

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Comments

  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Few things:

    1. Welcome to Yesterday, we all know about Rival Species.
    2. Bhal the lead desginer on Rival Species said no to converting the models.
    3. You cant use 2 different sounds for a model eg power first and chainsword, you can only use 1 SFX.
    4. Look at the previous pages for what we wanted for the models.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    point 1.. even the bolter ive converted looks better than the rival species one... the bolt pistol, is the same model ive already got before rs was released... the marine models suck... ok..you could use the terminators.. but they are crapy modelled..the skin is totally blurred. chainsword is ok... no use for the cybots.. (they are the only thing that rocks on rs)


    easy spoken.. bahl can put his model in his *** im sure there will be better replacements comming for rival species... and from this doods we will get hopefully permission


    i say it again...rival species was to much hyped by the rs stuff and the betatesters... its not worth the download time.. maybe when they get out of their "beta" alpha version... the gameplay isnt very good.. and the weapons are just look like wh weapons... they dont even fire the way they are supposed to do ,when someone have read the databooks ,codex and novels.. it looks like a fanmode by ppls who havent any clue of warhammer... maybe im wrong... but it looks like that
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    omg i have like a 3,000 dollar collection of warhammer 40k stuff, all painted

    orc figures, orc vehicles, eldar figures and vehicles, and a whole lot of marines
    i'm new to the forum and i was surprised to find someone here likes warhammer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    FOR THE EMPEROR!
    THE HERETICS AND CHAOS DEMONS WILL FEEL THE PURIFYING FLAMES OF OUR MELTA AND FLAMERWEAPONS!

    sister sheena of adeptus sororitas..
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    i'd like to see a legion of the damned skin

    sorry my digital camera sucks
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2003
    I heard bolter mentioned, so I whipped one up. As always, the polys are unessisarily high, even though I got rid of alot of details <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <a href='http://www.geocities.com/absolut_tempest/bolter.html' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.html</a>

    File:
    <a href='http://www.geocities.com/absolut_tempest/bolter.zip' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.zip</a>

    I'm gonna go start on the bolter pistol and catch up on this thread now, only saw last page-

    *EDIT* Er, sorry you guys already got a bolter it looks like <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    well i hav this to add.
    created by CHACKLE <---Hey thats me!
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Burncycle+May 21 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ May 21 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I heard bolter mentioned, so I whipped one up. As always, the polys are unessisarily high, even though I got rid of alot of details <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <a href='http://www.geocities.com/absolut_tempest/bolter.html' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.html</a>

    File:
    <a href='http://www.geocities.com/absolut_tempest/bolter.zip' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.zip</a>

    I'm gonna go start on the bolter pistol and catch up on this thread now, only saw last page-

    *EDIT* Er, sorry you guys already got a bolter it looks like <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lose the scope if you want to finish it.

    The bolt pistol was never realeased.
    sheena also made a cool sige cannon, not sure if it got realeased either.
    And I'm working on the storm bolter, my 1st ever model!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--XILLER+May 21 2003, 03:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ May 21 2003, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bolt pistol was never realeased.
    sheena also made a cool sige cannon, not sure if it got realeased either.
    And I'm working on the storm bolter, my 1st ever model! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bolt Pistol - has errors, sheena didn't want to release it

    Gravity Projector P (something) - pictures of where it stands can be found on my site... i had a corrupt zip, i've got a good one, but sheena wants to finish it before i let you D/L it
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Well at least I know now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> but it kinda sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Link updated with a bolter pistol

    <a href='http://www.geocities.com/absolut_tempest/bolter.html' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.html</a>
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Any chance of a poly count with scope and without?
    Still its looking good, youv modeld before right?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--XILLER+May 21 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ May 21 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any chance of a poly count with scope and without?
    Still its looking good, youv modeld before right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Polycount without scope is around 1100, with scope is a little less than 1500. (I just haxxed it myself).
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2003
    I edited the pistol so that the ejector port is only on one side rather than all the way across.

    It's poly count is ~800 something.

    I'm still tweaking both models. I believe I'm going to remodel the outer cover on the gun and create a built in area for the charging handle, and tweak the top rail
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Strider+May 21 2003, 02:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strider @ May 21 2003, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'd like to see a legion of the damned skin

    sorry my digital camera sucks<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ... well, there's always my Death Squad HA reskin from aeons ago:

    <a href='http://members.aol.com/handhyle/download/dthsquad.zip' target='_blank'><img src='http://members.aol.com/handhyle/images/deathsquad.jpg' border='0' alt='user posted image'></a>
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2003
    Updated:
    Bolter
    Bolter with scope
    Bolter Pistol

    Pictures:
    <a href='http://www.geocities.com/absolut_tempest/bolter.html' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.html</a>

    The polys are so high though (almost 2,000 for the bolter, and almost 1,000 for the pistol) that we may have to delete the entire unseen side, rather than just hidden faces! But I hope you guys like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Download
    <a href='http://www.geocities.com/absolut_tempest/bolter.zip' target='_blank'>http://www.geocities.com/absolut_tempest/bolter.zip</a>
  • THEratTHErat Join Date: 2003-04-20 Member: 15672Members
    edited May 2003
    fixed ur gun, it was missing something, couldnt put my finger on it, then i remebered, u cant have a scope, u need this

    but i didnt want to put the nutrition facts on it, dont want skulks knowing its good for them do we?
    1.JPG 24.5K
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2003
    pwnage! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    And why can't there be a scope? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    the poly cout with a scope is 1500-ish. so it would kill anyone with a low-end computer in a heartbeat...or two if their unlucky.
  • THEratTHErat Join Date: 2003-04-20 Member: 15672Members
    cause then u cant have the spam can! here fine ill fix it!
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Poo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ah well, scopeless for j00 low enders! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • THEratTHErat Join Date: 2003-04-20 Member: 15672Members
    o and here we go i fixed it
    1.JPG 33.3K
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Woohoo!

    Seriously, does the model look ok?
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    <!--QuoteBegin--Souris+May 21 2003, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ May 21 2003, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... well, there's always my Death Squad HA reskin from aeons ago: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i'd rather skin it myself, if i had a black marine skin to edit off of
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited May 2003
    I had a bit more of a fiddle with it, and with some aggressive optimisation and no scope got it to a little over 700 polys, so with an (optimised) scope it'd probably come up to around 1000, which isn't so bad.

    edit: now down to 650, and I think there's only ten or so left to be taken off.

    edit #2: 863 with scope, which leaves a little room for little extra details.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Aggressive optimization? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    So it's 3 boxes and a stick now? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • THEratTHErat Join Date: 2003-04-20 Member: 15672Members
    actualy i realy realy liked this model, u can actualy cut a bunch o pollies off that scope. i be to lazy to do it me self
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited May 2003
    And because I'm running very low on webspace, here's a whole other post in which to host the now 821-poly model. Maybe with the remaining 180 (as a rule of thumb I aim for 100 poly weapons, for some arbitrary reason) you could pop a 40k eagle (or whatever it is) on the side of the gun. They still have that, right?
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited May 2003
    100 polies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I aim for "less than 1,000" and always get more along the lines of around 2,000 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Creatively excessive I like to call it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> After all, any job that requires a box, must be better with 10 or 12! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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