Newbie textures
Mecha
Join Date: 2002-05-01 Member: 564Members
<div class="IPBDescription">Anyone want to comment on my textures?</div>Just recently I had my first serious attept at making some textures and I would like some feedback. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Here's the basic wall texture.
Here's the basic wall texture.
Comments
I was following a guide on how to create custom textures and it suggested having
1. Two basic, simple wall types [two done]
2. Two detailed variants of each of the simple walls
3. Two different floors, slightly lighter or darker than the walls [one done]
4. Two different ceilings, darker than the walls
5. One or two light fixture textures
6. One door texture with accompanying doorframe
7. One stair top texture, and one stair riser texture
8. One switch texture (well, at least two: on and off)
9. One "glue" texture
Following this guide I think I'll complete this texture set <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Other than that, they look great! I can't wait to see more of the set!
<!--EDIT|Yamazaki|May 22 2002,18:50-->
Anyway I am sure to release it when it is finished <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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By the way does anyone know a really cool font that I could use for the writing on the wall?
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(w3wt, 600 posts)
When I Batch compile textures into Wally, they look really bright and overly ugly. I just wanted to know whether this was the correct representation, or if they actually look more like the originalswhen viewed in game?
By the way, thanks for the feedback, and I'll try to fix those pipes <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Wally shows textures a lot brighter then they look in-game. Probably because the alpha defaults to 1.5. You can change it in
<i><u>V</u>iew</i> -> <i><u>O</u>ptions...</i> -> <i>Wally</i> -> <i><u>G</u>amma</i>