Special Area Lag & Structure-eating Spaz
neonfaktory
Join Date: 2002-07-13 Member: 939Members
<div class="IPBDescription">Any changes in ^^^ issues?</div> I was wondering 2 things:
1: Movement in special areas that are unoccupied is laggy. By special areas I mean weldable areas, res nozzles, etc. When move around these areas your movement is delayed or laggy. I think it happens on top of IPs as well.
2: When you are an alien and pressed up against a stucture, most likely attacking it, your view spazzes out. Its like your <i>position</i> flickers between two spots or something. I normally run up to a structure, the spazzing starts to happen, so while I bite I slowly walk backwards until the spazzing stops.
- Actually on a side note to the structure biting thing, would there be any way to stop you from seeing inside objects while biting them? I'm sure that in world view my model is probably clipping into the object as well (Turret Facs). Perhaps just some bounding/hitbox tweaks?
I was just wondering if people had mentioned these things (hopefully not only happening to me) and if they were going to be addressed in 1.1. Thanks for any info <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1: Movement in special areas that are unoccupied is laggy. By special areas I mean weldable areas, res nozzles, etc. When move around these areas your movement is delayed or laggy. I think it happens on top of IPs as well.
2: When you are an alien and pressed up against a stucture, most likely attacking it, your view spazzes out. Its like your <i>position</i> flickers between two spots or something. I normally run up to a structure, the spazzing starts to happen, so while I bite I slowly walk backwards until the spazzing stops.
- Actually on a side note to the structure biting thing, would there be any way to stop you from seeing inside objects while biting them? I'm sure that in world view my model is probably clipping into the object as well (Turret Facs). Perhaps just some bounding/hitbox tweaks?
I was just wondering if people had mentioned these things (hopefully not only happening to me) and if they were going to be addressed in 1.1. Thanks for any info <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
All this happens because of advanced collisions with objects and the rest if you collide or not.
only to have your crouching or pushing bring them closer again? I dunno about a fix, but logically one could just make it so
there's a 'proximity' around objects that no player can move into - say like 1/257195 of a game unit?
-calldown @ 1am
Most other mods do not allow dynamic obstacles to be placed, and so they dont have this problem.