Does Investation Move?
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
The question is, if Investation moves and how, or if its just too static/strong to move.
I think about3 kinds of movements:
- Animated texture movement<a href='http://maps.redeemedsoft.com/portfolio/textures.html' target='_blank'>.</a>
<img src='http://maps.redeemedsoft.com/portfolio/textures/yama-blob2.gif' border='0' alt='user posted image'><img src='http://maps.redeemedsoft.com/portfolio/textures/yama-blob.gif' border='0' alt='user posted image'>
- Being a toggleable texture (investation comes and goes triggered by events)
- Being a "!"-Water texture.
(The texture just gets the "!" and moves like flat water)
I think about3 kinds of movements:
- Animated texture movement<a href='http://maps.redeemedsoft.com/portfolio/textures.html' target='_blank'>.</a>
<img src='http://maps.redeemedsoft.com/portfolio/textures/yama-blob2.gif' border='0' alt='user posted image'><img src='http://maps.redeemedsoft.com/portfolio/textures/yama-blob.gif' border='0' alt='user posted image'>
- Being a toggleable texture (investation comes and goes triggered by events)
- Being a "!"-Water texture.
(The texture just gets the "!" and moves like flat water)
Comments
There's another one in the same series which has just one pulsing effect in the center, but is more pronounced. I'll see about releasing that WAD again.
What a dilemma, eh?
Try and make things on the texture that look like veins and/or other stuff move instead of a whole section.
Willl make it more realistic.
Making the veins pulsate is beyond my ability at the moment, but you're welcome to modify the existing infestation texture to achieve that effect. I doubt the devs would mind.
Surely something that managed to improve the visual effects of the map with little hit on performance would be welcomed with open arms. I can not foresee anyone being "against" pulsating vein textures, and you are freely allowed to modify NS textures for use in NS maps.
To request a member of the dev team reply to any post requesting they do is just a bit silly, I'd think. They're busy people, and you hardly need a go-ahead from one of them to do something different and creative.
And ns needs every single entity, the less are in the map, the better.
Aligned sprites are just an alternative on (aplha)-transparent investation, you can walk trough, and if your room has too high r_speeds.
im trying vein amimations with kais power goo.
timing is difficuld but looks really organic.
Can someone convert <a href='http://www.df5jz.de/Ollj/investgoo.zip' target='_blank'>this test avi of animated investation</a> into 10 bitmaps?