Chamber Ideas

SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
<div class="IPBDescription">not what you think :P</div> The idea of movement and sensory chambers somehow enhancing nearby alien structures (OCs in particular) has been brought up a couple of times. Does anyone know if there's ever been any official interest expressed?

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    We'll let you know.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i would love to see movement and sensory chambers given some extra benefit that could cause them to be chosen above DC's as the hive 1 structure. BUT. didnt they say that in 1.1 youll be able to build all three structures at hive one? so.... nevermind
  • AUScorpionAUScorpion Join Date: 2003-01-05 Member: 11842Members
    I'm just worried that if they allow all 3 chambers to be built at one hive, the effects of each will be watered down into uselessness at the beginning of the game.

    I probably shouldn't worry though. The Devs know what they are doing and have done an excellent job thus far.

    Here's to the swift and thorough completion of v1.1!
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I think he means that all chambers are viable..

    Meaning that movement and sensories can be as good of a choice than DC, notably by the silent silence that aliens will gain (imagine in Great Via, the legendary tall room, a little skulk attached to the ceiling, falls to the floor bites someone then whizzes back up with a couple leaps - all that without a single sound. WHOAH!)
    I don't know about sensory but it shouldn't be as bad as nowadays if you take the wrong tower or decide to have a little change.
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