Model Rotation
Haunted
Join Date: 2003-03-01 Member: 14178Members
I heard that in 1.1, one of the lerks new abilities will be to hang upside down from the ceiling. And their in game model will actually hang upside down.
So I wonder, will skulk models now rotate along walls and ceilings so their feet are attached to them. And if so, will their view change to be aligned with the model, like AvP?
If this happens, they should also make a key the climb key like AvP so it would be easier to stick to ceilings.
So, will it happen?
So I wonder, will skulk models now rotate along walls and ceilings so their feet are attached to them. And if so, will their view change to be aligned with the model, like AvP?
If this happens, they should also make a key the climb key like AvP so it would be easier to stick to ceilings.
So, will it happen?
Comments
Using XP-Cagey`s improved clipping hull CSG does!
I want a rotating view on ceilings and a larger vield of view (default_fov 120) .
1) View rotation will never be done, it induces too much nausia, and makes it impossible to keep track of position.
2) Model rotating may be implemented if it is possible.
rotating view? adjusted FOV? climb button instead of the unstick (crouch) button? not necessary, skulking is great as it is now.
However, I too think that rotating view (having played AvP) would not be as fun as the current system.
View rotation is NOT something I want to see, though. It would be overly confusing and disorientating.
AvP = long open spaces on big maps with big rooms most of the time
NS = small curvy hallways with hardly any open spots
[sarcasm] Model rotation would be the perfect thing for skulks who can hardly close the distance to a marine and keep an eye on him while snapping [/sarcasm]
dear god imagine trying to parasite a marine
AvP = long open spaces on big maps with big rooms most of the time
NS = small curvy hallways with hardly any open spots
[sarcasm] Model rotation would be the perfect thing for skulks who can hardly close the distance to a marine and keep an eye on him while snapping [/sarcasm]
dear god imagine trying to parasite a marine <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think what you mean is VIEW rotation. And I agree with you there.
Model rotation would be just an aesthetic effect. The skulk in question wouldn't notice anything different. That marine that he's parasiting, though, would see the skulk hanging upside down from the ceiling, or grabbed onto the wall sideways. The skulk's view would stay upright, like it does now.
Edit: at least in MY system it would <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->