Get Equipment At Waypoint
Sandrock
Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Saw it</div> People have talked about the different waypoints and that the commander can request you pick up item. I know many people haven't seen it before, and it just happened to me in a game tonite, so I took a screenshot for all those who haven't seen it before. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
i'll experiment around with this.
Actually, what happens is as soon as the Gorge leaves a marine's line of sight, it stops tracking him.
It's only really usefull if a skulk is right above a group of marines and you want to alert them to the presence of it. If you can spot out a skulk quickly enough, you can save your marine's a whole lotta pain.
"pick up equipment at waypoint"
and
"weld target at waypoint"
how do you get those to come up??
Things will change in 1.1
"weld target at waypoint"
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you can give the "weld target at waypoint" order by clicking the yellow "weld-icon" ... but doesnt seem to work on some weldables
also, note that no official posts regarding this so...the sound file exists, any a couple of alien ones.
THere would be a possiblity that something triggers this so what exactly?
<b>When you have selected a marine:</b>
<ul>
<li>"attack" cursor, mouse over an alien/alien structure.
<li>"pick up" cursor (not the WP symbol, but a cursor in the comm chair)
<li>"weld" cursor, for both HA, buildings, and map objects.
<li>use the default cursor for anything else on the map. (move command)
</ul>
Also the build cursor (the 2 wrenches) should NOT appear over a building that is already completed.
I also think the comm should be able to tell a marine to "gaurd" *something*. This *something* could be a marine, an area, or a building. I think there should be some way to select this cursor on the interface (like war3 has icons for patrol, attack, move, etc.)
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it doesnt where i play
And it doesn't stop tracking when the poor sod dies. If you don't give the marine another order the tracker will still be there. But you have to spot the alien for it to appear.
Ok, this might not be accurate. Assumptions based on my experience.
as an FYI:
Comms can also activate any switch that uses the use command (so doors that you have to touch don't work). So yes, the com can open and close things like the rotating doors in bast
the way you do this is get DIRECTLY OVER IT and click, it should owrk
try this with the equip and It might work
I also think the comm should be able to tell a marine to "gaurd" *something*. This *something* could be a marine, an area, or a building. I think there should be some way to select this cursor on the interface (like war3 has icons for patrol, attack, move, etc.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
this can already be done... select marines and right click on another player or building.... and it has the a guard waypoint over it until the building or player dies or another command is given, also attack aliens seems to work as long as the alien is alive... But doing everything i haven't been able to get this pick up weapon command, i really wish i could figure it out...
There are also some funny alien sounds that hardly get used "this is my hive there are many like it but this one is mine" ans "we need better players"
explanation : click him, then right click his head. he will have a floating "gaurd marine" icon about..3cms from his eyes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Really pisses 'em off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hah, WC3's Huntress: "This is my owl. There are many like, but this one's mine."
Just try dropped eq on buildings and right-clicking the buildings.
I also think the comm should be able to tell a marine to "gaurd" *something*. This *something* could be a marine, an area, or a building. I think there should be some way to select this cursor on the interface (like war3 has icons for patrol, attack, move, etc.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
this can already be done... select marines and right click on another player or building.... and it has the a guard waypoint over it until the building or player dies or another command is given, also attack aliens seems to work as long as the alien is alive... But doing everything i haven't been able to get this pick up weapon command, i really wish i could figure it out... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes this works for players or buildings, but if it's an UNBUILT building then you give them the build order. If it's just an area u want gaurded, they will isntead MOVE there, and upon completing their order go and do something else.
Nothing special.
The alien died, the alien respawned , but the blue "attack target"-sign was still on it. Was funny seeing the sign moving around the map.
He died about 10 times with the "attack target" sign on it.
I Sayd to that player "<b>you are cursed by our commander, I can always see were you are, you are marked as attack target</b>"
However, the Pick-item up waypoint is very handy i must say. I should expect these waypoints to be easier to use in 1.1 with the new commander interface. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Another pic. Found it on RR.org <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://www.readyroom.org/ns_ingame/pt0513_ns_bast0002_8x6.jpg' border='0' alt='user posted image'>
<img src='http://homepage.ntlworld.com/tom.jeffs4/random%20crap/ns_caged0006.JPG' border='0' alt='user posted image'>