Elysium
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">"the bridge"</div>It's been a long time, with not much to show for it. However, I stuck to my budget and it looks pretty good. Here it is...
Comments
I too was going to mention the ceiling. Icka. And while I think the lighting in general is very good... I'm in agreement with greedo that the whole thing needs to feel more "alive" with techy junk. It needs more lights in other words. Or not even. Just "overlays" would be awesome. You know, like in ns_bast.
It would look soo good here. Dark consoles or panels with a million glowy little lights... If you do something else with the ceiling, and add some techy overlays, this will be totally kickin.
But yes, don't spend too much time on this one area right now... move on and do other stuff. Once you've got all the basics down for the entire level, go back and make areas perfect. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|May 23 2002,18:18-->
<b>Re: overlays</b>
Yes, I can do those. I even thought about it. I can't seem to think of one reason why I didn't do them either. (Other than the above.)
<b>Re: icky beam supports</b>
Yes, I don't like them mutch either. Not here anyway. I'll be thiking of a replacement, and I'm willing to hear what any of you might have in mind.
<b>Re: ceiling</b>
Yes... It isn't quite what I wanted, but far better than anything else I could find. Not too many good ceiling textures in the NS.wad... Still, I may see if I can't use something else.
<b>Re: tekkie bits</b>
I'm sure I can add cool stuff down the road. This is just the "rough draft" and r_speeds from here all the way to the hive never really exceed 300, so I still have plenty of room to expand.
Additional detail will have to wait. r_speeds are not the only factor I'm keeping tabs on, and I've used all the planes that I have budgeted for this area. While I'm planning on having planes to spare when I'm all done with the rough draft, the idea is to have them to use when everything else is done.
Thanks for your comments!
If I happen to compile later, I'll give you some shots of the console.
In other news, expect to see a playtest version of Elysium released in 2 weeks. No, I'm not joking.
I decided to follow Flayra's guidelines and put the map into hyperdrive. I already have 80% of the map in rough build. Look for some overheads of the complete layout early next week.
On a completely pointless note, I think this topic would be much cooler if the sub-topic, rather than "the bridge," was "t3h |3R1Dg3!!!"