Taking Textures As Aplha Blend

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited March 2003 in Mapping Forum
<div class="IPBDescription">Yay, more Texturing.</div> Searched new textures from anywere.
Found out much of them need to be changed to fit in the NS universe, wich wants to stay unique.
So I just took their greyscales for aplha blending NS textures into something new.
Especially found LOTS of new Infestation "bumpmaps" (could get animated, too).

The big one is one Giger Texture mixed with 3 more NS textures.
The others are AVP1, VoyagerEliteForce and HL textures just AlphaChannel-mixed with Infestation.
Too bad .jpg kills all the contrast and Sauration.

<img src='http://www.df5jz.de/Ollj/bumpstealing.jpg' border='0' alt='user posted image'>

Looks usefull or not?

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    well i them look awful nice but the problem comes with the blending issuebut i assume yo have though of that:)

    eg when you walk down teh hall way the wals don that the evil line where textur changew in it
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    nope
    when the infested texture is borderless (it is alost, needs some small fixes) and all the alpha blend maps are, you see no evil lines and just the changing of alpha blending between 2 different ones.
    Thats just a matter of 3d arcitecutre.

    (looks confusing seeing the red dot at the same place all over <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> needs to be changed )
    nope.jpg 101.9K
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Too Gigerish...too "bio-mechanical" for the NS infestation. NS infestation is supposed to be like a more primordial fungus. Completely chaotic growth, moldy, sludgy gunk, whereas Gigers aliens are more of a living machine wich is why we see the uniform shapes and repeating patterns.

    As neat as those patterns look overlayed on the NS infestation, they are still "patterns". They are just too uniform and take away from the natural, spuratic way that the kharaa infestation.

    imho
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    I think it looks pretty good. It certainly seems like a quick and easy-esque way of making some new textures for NS.

    Quick and easy is not neccessairly a good thing mind you.

    The issue I have with this whole thing though is the legal aspect: using anything that comes from AvP or Voyager or whereever seems.. unwise. I doubt very much their (otherwise nodoubt friendly) lawyers will play along.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    it looks good - i am pesonaly useing the AVP2, and AVP2PH, tex for my ns_edan map, and i must say that they turn out better in Half Life, then they did in the Liftech version
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i really like teh one on teh right in teh tiled view!!!

    ( i make him teh bebe 4 u ollij for a few days any way:))
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Some of those look really good, and that's certainly a very interesting way to give new life to the infestation textures. I would just caution that it might be better to use some kind of pattern of your own, rather than just using someone elses like that.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    <!--QuoteBegin--Jobabob+Mar 10 2003, 01:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jobabob @ Mar 10 2003, 01:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that may be so parasite, but its still got to grow over SOMETHING! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then why not overlay the textures from NS.wad?
    They arent going to grow over a Hive from Aliens.

    Personally, Id like to see a few more official infestation textures for texture artists to play with.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--QuoteBegin--Parasite+Mar 10 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Mar 10 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, Id like to see a few more official infestation textures for texture artists to play with. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There will be some in the new .wad
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    As people flammed me for doing so..I will remind people here.

    It is not a good idea to use texture/art/whatever from other games.
    Atleast, that was the general consensise from this forum. I tried to use some textures from UT(Unreal Tournament) and people flamed me for it...just my two cents..
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Squeal Like A Pig+Mar 10 2003, 11:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squeal Like A Pig @ Mar 10 2003, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There will be some in the new .wad <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You tease SLAP <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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