Maps In 1.1?

BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
<div class="IPBDescription">could some be on the cutting board? :o</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyhoo, not to kill this thread, but the original creators of these maps are aware of the issues <b>and are working on correcting them in maps that are making a repeat performance in NS 1.1.</b> Hindsight is 20-20 and all that nonsense. Look forward to these maps being all set in 1.1 and these issues tweaked away by the BSP gods.    - MonsieurEvil<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Got this from the 1.1 info thread stickied at the top.

I've highlighted the interesting part. The way I read that... only maps that are being returning are being fixed... so some maps may be cut! :o Please tell me I'm reading that wrong?! Or maybe what is meant is that some will return almost unchanged except minor tweaks and the others are being overhauled or something? (eg, double siege location in hera) Could this be explained a bit more?

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    /me guesses, fixed textures, more detail, changed entities maybe. But i wouldnt expect a major overhaul, so far only Eclipse is being changed that much, compliments to KFS for going back and making it better.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Ehehehe, you should see how much some were changed as authors were fiddling around for 1.1, it was... not even the same map for some <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    So they are being reworked big time? Way cool.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Some were being reworked a lot, as in, the past. Right now, I have no idea what state they are in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I take that as a slight chuckle on the play testing not having started yet.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Umm eclipse is being majorly overhauled? What? Eclipse is a very nice map, no major advantages for either side! HERA, and NOTHING, on the other hand...should be the ones getting an overhaul.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    i would like to see hera either fixed/removed, eclipse and caged giving maybe 1-2 more res nodes, and nothing reduced by about 2-3 res nodes.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Mythr1l+Mar 11 2003, 12:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Mar 11 2003, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would like to see hera either fixed/removed, eclipse and caged giving maybe 1-2 more res nodes, and nothing reduced by about 2-3 res nodes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Amen on Eclipse, Nothing. Caged is a bit difficult, I'd perhaps remove the "secret node" and put it closer to marine spawn. Hera is fun as it is if they just make it impossible to dual siege.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    The new eclipse is amazing, no need to get worried that it will somehow ruin the original.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I've seen screenies from the redesigned Eclipse. It looks great, more moody too. Go read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=24452' target='_blank'>this</a> thread to see a link for some of the new maps (and other tidbits of info on verified info on 1.1)
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I also remember seeing a screenshot of the new ns_caged, it's getting a rehaul too. The marine spawn is completely different.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Good to know that the mappers are still involved and willing to overhaul their maps to make them the best they can be.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I'm starting to feel quite reassured!

    Hera has been one of my favorite (and most inspiring) maps. It just has a nice feel to it. But that dual siege spot is such a high priority for aliens, that basically only one strategy is ever played there anymore.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I like the new eclipse map. The marine start res is no longer easy for skulks to hide behind. Fades can probably acid rocket it to death tho. the comm chair will definitely need to be mined. Since the vent is weldable, it might not cause too much problems for the marines. On the other hand, horsehose actually means something now. I forsee triad being avoided like the plague.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Of course, what all this really means is that there will be mass amounts of "OMG Uber l337 tactics for (insert mapname here)" threads after 1.1 comes out... and inevitably someone who's been hiding in a cave will create a thread saying they think the maps look different.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah the new eclipse looks DAMN sweet
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--|ds|meatshield+Mar 11 2003, 10:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Mar 11 2003, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm eclipse is being majorly overhauled? What? Eclipse is a very nice map, no major advantages for either side! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The version of Eclipse you see now is a hasty rushed version that was cobbled together after endless battles with obscure errors in the weeks before release. Things I had intended to do in those final weeks never got done because I was too busy beating my head against the wall trying to figure out what the hell went wrong.

    As such, Eclipse as you see it is not Eclipse as it was intended. Is Eclipse 1.1 even Eclipse as it was intended? No. This revision isn't the final one to be made to the map; I can tell you that much. It's great to see the response to it that I've seen already, and to be honest I expected to be burned at the stake for even considering changes like this for 1.1 - I'm quite surprised that the reaction has been mostly <i>very</i> positive. Regardless, I'm still not comfortable with where it is now - I think there is still plenty of room for improvement in the future.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since the vent is weldable, it might not cause too much problems for the marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I thought KFS said we wouldn't see weldables in ns_eclipse any time soon, comment?
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    Eclipse for 1.1 is amazing. I didn't think he could make it better then it already was.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--Scarface121+Mar 12 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scarface121 @ Mar 12 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since the vent is weldable, it might not cause too much problems for the marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I thought KFS said we wouldn't see weldables in ns_eclipse any time soon, comment? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There are now 2 weldable vents in eclipse as far as I know. One in the marine spawn to the left if looking at the 2 "doors" (there are no more doors there) and one above the node at horseshoe to the bottom right of the other vent.
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