Shadows

SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">In tourney mode</div> I noticed while playing in a scrim that while in tourney mode, all the units had proper shadows. I hadn't noticed this before in normal pub play, so I assume its only in tourney mode (or somewhere in the CAL config as thats what was used). Anyways, I went past a hive, and it had a shadow too, looked very awkard. Two pics for all, discuss.

Comments

  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Weird. Never seen that before. Could be wrong, I am quite forgetful about subtle things <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Still, I think unit shadows would be cool, but a hive having a shadow...that's jsut a bit weird, especially with a few of the maps not even having them attached to walls, jsut rather close to them, and then theres the fact that anything around it map wise wouldn't have a shadow to go with it, or, at least not that defined as I saw in the images you posted.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Don't believe I've seen that in Half-Life before.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--Minstrel Knight+Mar 12 2003, 03:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 12 2003, 03:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't believe I've seen that in Half-Life before. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Me either -- I didn't know the engine could DO that?
    Not to call you a liar, but do you have any further screenshots for proof?
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    there is a variable within hl to turn shadows on but as you can see they are pretty unrealistic and as such that variable is never really used.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    that shadow looks like its floating
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Madjai+Mar 11 2003, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Madjai @ Mar 11 2003, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that shadow looks like its floating <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It was... thats why it looked so bad. The shadow didn't even fall across the floor, it was just hovering in midair like that (as can be seen in the 2nd pic). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    r_shadows 1 used to be the command to turn it on

    its disabled.

    personaly, I loved it, thought it made it look a hell of a lot better.

    it just creats the shadow strait from the bottom of the model, so its not going to be able to go down multiple levels
  • golden_eyegolden_eye Join Date: 2002-11-01 Member: 3425Members
    Is r_shadows a client-side or server-side command? I'd like to try them out to see what they are like.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    its been disabled by a recent HL patch

    but it used to be client side
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    r_shadows was disabled in HL because it was unrealistic (shadows that appear in mid air).

    BUT

    you can still use it in blue shift <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Silver Fox+Mar 12 2003, 12:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silver Fox @ Mar 12 2003, 12:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_shadows 1 used to be the command to turn it on

    its disabled.

    personaly, I loved it, thought it made it look a hell of a lot better.

    it just creats the shadow strait from the bottom of the model, so its not going to be able to go down multiple levels <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For something like the hive, where the shadow floated in midair, it looked terrible. But when someone was walking along a flat surface, watching the realistic shadow of the fade, it just looked sweet. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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