I restarted so here
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Is the change</div>My old map got to a point it just sucked so i did a new layout (this one had at least 30 seconds thought on it) and the 2º version of the map is in progress. here there are the first screenies.
i must say that lighting is pretty bright at the moment , too monotonous, and i just happen to notice that i must change some textures (too monotonous again), but...
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_1.jpg" border="0">
i must say that lighting is pretty bright at the moment , too monotonous, and i just happen to notice that i must change some textures (too monotonous again), but...
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_1.jpg" border="0">
Comments
The floor texturing could vary a bit more, couldn't it? The roof looks interesting, though. You've already pointed out the lighting, I agree, it is really bright. Go for a dirty look. Are some of those textures custom???
Just my two cents.
I dont think any textures are custom unless the lights.wad someone gave in the forums.
yes, the floor texture has scale 1.0, so it just looks awful ,xD, ill try other textures next time.
--Scythe--
the_only_scythe@subdimension.com
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Well they look out of place and bland compared to the NS textures, it is okay to use HL textures sometimes (merk used a HL texture for some ceilings in hera and they came out well), but that one looks pretty bad imo.
<!--EDIT|Ekaj|May 26 2002,05:06-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I see HL textures!
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isnt very constructive/helpful
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_20.jpg" border="0">
and this is from a corridor that starts from the main pasage (it lead to a ladder that goes down, but i still havent done it).
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_21.jpg" border="0">
There is absolutely nothing wrong with using hl textures as long as it is limited and doesn't distract from the overal "NS feel" of the level.
Blue, the level looks great. I mean, really nice. The first thing that came to mind when I saw it (like someone else said) was a castle. In a good way though. Like a great hall or something. Heh.
I would cut back on a few of the light textures though. It's a tad much. Also, while the actual light source placement looks cool overall.. I'd mix up the actual lighting of the rooms a bit. Make it more dramatic and/or contrasting overall.
Very nice. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_30.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_31.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_32.jpg" border="0">
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tomorrow ill have some more screens from the 3º pic room and maybe from the elevator and its continuation.
edit: the other danger of using that texture as a light is that if you decide to use it as a wall (i.e. no lights involved), people are going to recognize it as the light texture and say "wait, isn't that the light texture from the other room?"
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_40.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_41.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_42.jpg" border="0">
maybe a bit dark,i know, please give me your opinions (this part is next to the previous shots)
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