A Little Help Please
Ghent
Join Date: 2003-02-27 Member: 14080Members
ok, i was messing around with the lerk's animation.
i used milkshape to import the lerk's decompiled reference smd file, showing only the skeleton.
then, i record a animation sequence and saved it as another smd file.
then the strange thing happened when i try to play the animation with mesh ----- the skeleton moved as planned, but the mesh won't follow it, instead the mesh was stretched and twisted into strange shapes, it's just like the flesh comes off a bone. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
can someone tell me what did i do wrong? i want to see how the mesh properly deform with my new animation.
thank you
i used milkshape to import the lerk's decompiled reference smd file, showing only the skeleton.
then, i record a animation sequence and saved it as another smd file.
then the strange thing happened when i try to play the animation with mesh ----- the skeleton moved as planned, but the mesh won't follow it, instead the mesh was stretched and twisted into strange shapes, it's just like the flesh comes off a bone. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
can someone tell me what did i do wrong? i want to see how the mesh properly deform with my new animation.
thank you
Comments
But for what reason?
When you decompile the .mdl and import the .smd, the bones are already in the right place.
No need to modify them.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i used milkshape to import the lerk's decompiled reference smd file, showing only the skeleton. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Only the skeleton?
Don't animate with just the skeleton! You need to see how the mesh deforms along with the skeleton's animations.