Sensories
JaGman
Join Date: 2003-03-04 Member: 14316Members
<div class="IPBDescription">Where to put them?</div> I never really understood the purpose of sensories. I know that if a marine touches them, they get parasited and I know they seem to add the marines to the hive sight if they are close to a sensory......but where should one place them and how? What is the most useful use of a sensory besides building it to get upgrades?
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Comments
But for right now, I say put at least one at each hive. Whenever a marine gets close to a sensory, everyone hears "the enemy approaches". If you've got one in each hive, then that alert tells you that a marine is near one of your hives, which is always good information to have.
Or you can just throw 1 or 2 down as bait for turrets or whatever while you lay down some off or your skulk type friends go in for a munch. At only 10 res a pop, they're the cheapest thing there.
If you have enough res and are pretty much secure in your position. 1 sensory per entrance to your hive is also a good bet. This way no marines can sneak too close to your hive and weld or setup a phase without at least a little warning.
redundancy yes... but you arent trying to sense them to death <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I would rather save res for the 3rd sensory per each hive and just invest that into def and o chambers
or a fade <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
No. I don't believe putting chambers near other chambers benefits them in anyway (except defense, which will heal them)
thats a cool idea i would like to see that
and movement could cake the oc shoot faster(in effect giving it celerity)
those would be cool
but thats probably just me
So aliens already won then (or they really would FU).
I just build 3 wherever in 1 hive.
Then all aliens go 4 the last kill.
thats a cool idea i would like to see that
and movement could cake the oc shoot faster(in effect giving it celerity)
those would be cool <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
mmm cake...
imagine 8 movements behind a wol D: omg that would be craaazy.
oh, and you can do sensory since first hive and you will be able to do it (I mean its viable) in 1.1
as in you get 3 MC around your wol and then any other MC's don't do anything but provide redundancy if the others get's killed
and I hope they make sensory better in 1.1