<!--QuoteBegin--Ahnteis+Mar 17 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 17 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wrong, processing is "abusable" by both sides. Because both sides will play a marine round and an alien round.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wrong. You're limiting yourself to a clan vs clan match. In pub games, you often play only one game per map. Additionally, even if two games are played, the teams don't stay the same and simply switch sides. It it were like UT assault then it would be a different matter. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Wrong. No clans are stupid enough to take and/or relocate to processing.
Then who exactly ARE you referencing? Because unless you have some magical pub servers, both sides most certainly will NOT play one round on each team.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In my earlier example, the rest of my team had adopted a sort of ad hoc "it's okay to have two gorges" rule. This was not part of the NS ruleset, nor was it the most efficient way to achieve victory. But we accepted the (unspoken) rule, because being a gorge was obviously important to this player, and we wanted him to have fun, too.
The clanner (who was shrieking at people over voicecomm) did not accept this rule. In fact, since he was playing with the "win at all costs" ruleset, he was frustrated and confused by the fact that we were adopting new rules. In his mind, the "win at all costs" ruleset was the only way to play, and the rest of us were "playing our own game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
By deacon, *felt need to flame something*
Deacon, before you start your steriotypical "facts" and figures about clanners do some research. The average alien strat at the moment DOES involve 2 gorgs for MOST clan strategys.... *YOUR THINKING OMG OMG LAGGER WTH IS THIS GUY.. gg he's a newb* Uhhhh my clan plays in the NSA-I, where mostly all top clans are playing at the moment with few exceptions ie: #one etc... The point is, before you make the giant statements about clanners at least do some research with the top clans and ask... Who did you get this 2 gorg sux hlcomm from anyway? how do you even know this guy was in a clan.. people with random tags by their names doesnt always mean they are in a clan.
<!--QuoteBegin--Ahnteis+Mar 18 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 18 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then who exactly ARE you referencing? Because unless you have some magical pub servers, both sides most certainly will NOT play one round on each team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Guess I play on a magical pub server then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The first round on a map we go random then the second round we swap teams. Not everyone does of course but all the regulars and the admins try to get people to do it.
Only problem is if one teams stacked in the first team then its gonna be stacked in the second game as well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
Some clans have uses one gorge, some clans use two. Unless you ask all the clans to provide info, don't make any claims you can't back up. Mine uses one because we prefer to have anotehr fighter out there.
<!--QuoteBegin--k33l3m+Mar 18 2003, 01:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k33l3m @ Mar 18 2003, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ahnteis+Mar 17 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 17 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wrong, processing is "abusable" by both sides. Because both sides will play a marine round and an alien round.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wrong. You're limiting yourself to a clan vs clan match. In pub games, you often play only one game per map. Additionally, even if two games are played, the teams don't stay the same and simply switch sides. It it were like UT assault then it would be a different matter. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Wrong. No clans are stupid enough to take and/or relocate to processing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> If you'd read you'll see i already quoted you on the use of processing in clan games. The argument wasn't about processing it was about advantages given to one race or another in general, and why they are essentially meaningless because in a match you are both going to get your chance to make use of them.
The races are not and never will be equal, each have advantages in certain situations, you can always expect this to be the case unless both races are made absolutely identical. Playing a round as aliens and a round as marines is the only reasonable way to play NS competitively, anything else isnt worth discussing. A single round of marines versus aliens has never, and will never be a fair competition. Again, the only way this can be achieved is if both races are identical. The only reason they need to be close in strength is to make the scoring system work, so a superior team is still capable of winning the alien round once and avoiding constant tie-games. It's nice for them to be close in strength, but you can't ever expect a single round to be fair, or for each race to not have its own unique advantages, this is the nature of the game. Complaining about processing or similar points is like complaining that the alien "commander" can also be a combat unit, or that alien towers are cheaper and don't require a TF.
The biggest "balance" problem in NS is the random starting hive. The random starting hive actually *can* give one team an advantage that isnt available to the other. Spawning in the worst hive during your alien round, while your opponent gets a pretty neutral hive during his is a real balance issue.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So if I shove in front of you in a supermarket line, the problem is with your attitude, not my style of checking my groceries out? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
To be perfectly honest, i 0wn you all at shopping, and you wouldn't manage to shove infront of me because i would already have tripped you up, kicked you in the junk and stole your wallet, you carrot-buying newb. OMG SHOPPING EXPLOITS!!!1
<!--QuoteBegin--eve.playerone+Mar 18 2003, 01:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eve.playerone @ Mar 18 2003, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so..... would u have us run at you backwards for the 1st half of a game? or let you get some nodes then kill you? or should we let you tech up 1st then kill you? or should we let you kill 2 hives, then kill you? which would u recomend would be the most fun for you..... before we kill you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You're missing my point. Go back a few months when siege was king. In those days marines actually had to locate and secure res nodes, and then go and start sieging hives. The JP/HMG rush was unknown by most, and while marines won most of the time, the games DID last more than 10 minutes and they were somewhat enjoyable.
What did people do BEFORE everyone became infatuated with rushing? You make it sound like marines have never won a game they didn't rush.
Perhaps what we're seeing here is not 'rush' tactics, but boredom with the game. I really can't see how people would find a 10 minute rush more satisfying than an hour long slugfest. However, if people ARE getting bored with the game, it seems like they are trying to turn it into a CS clone with aliens.
Either way, gameplay is suffering. I don't care that much about win or loss, but in my opinion these constant rushes are sucking the life out of NS.
<!--QuoteBegin--Savant+Mar 18 2003, 02:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 18 2003, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're missing my point. Go back a few months when siege was king. In those days marines actually had to locate and secure res nodes, and then go and start sieging hives. The JP/HMG rush was unknown by most, and while marines won most of the time, the games DID last more than 10 minutes and they were somewhat enjoyable.
What did people do BEFORE everyone became infatuated with rushing? You make it sound like marines have never won a game they didn't rush. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Oh my word.
I remember in 1.03 being involved in 3 very interesting games on Eclipse. One was a straight phase-siege rush to keyhole to kill maintenance hive. One was a simple phase-HMG rush to the right of maintenance and one was a JP/HMG rush on CC.
It was happening, believe me. With only one extra node in at least one of those games (when I played marines). Which we mined to hell and back and permernently guarded.
All because the same (very good) person went comm each time and was a rush master.
Edit: Shush AcKz <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I'm at work dodging my boss trying to write stuff and slipped up!
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA.
1. The exact behavior the guy was banned for is really orthogonal to my point. It could have been "building sensory first" or "refusing to research jetpacks" or whatever.
2. Not all clanners take the game too seriously. And I'm sure there are no shortage of unaffiliated players who sound like the guy in that Terrible Mr Grimshaw song.
And I still think the larger issue polarizes around ones attitude toward other players.
<!--QuoteBegin--Grendel+Mar 18 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 18 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I have been confused over that as well.
I suppose it is considered "cool" to seem like a poor low-life that will make no attempt to better himself/herself and looks forward to a possible painful yet meaningless death over "turf" he/she does not even own.
"It's about honor and loyalty to your friends...." Hogwash, bullcrap, and you can add more if you wish. It's about a bunch of imbeciles with a lot of self-induced hate, hormones, and access to deadly devices. Sounding like that is not cool, it is mind-numbing and demeaning.
well savent, i scrim more then i pub. but when i pub i like to com alot (since i don't like other people com'ing) but when i do, or my friends do. we usuauly try to win in the most funny way possible. like walking into their hive and building a tf. and these tactics normaly work, we just walk in, kill everyone. and let the sentrys kill the hive....and low and behold we're "ruining the game" or playing it not how it was ment to be played. no matter HOW we win. so i ask again, what do u want me to do when i see the all knowing pubbahs, drop all my weapons and knife them all, to be a sport? cause other people deserve to have fun as well =p
<!--QuoteBegin--Grendel+Mar 18 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 18 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I hope you're not talking to me. I'm black. AND PROUD
<!--QuoteBegin--Grendel+Mar 18 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 18 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> We're talking about the same thread here right?
<!--QuoteBegin--TeoH+Mar 18 2003, 06:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Mar 18 2003, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Grendel+Mar 18 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 18 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> We're talking about the same thread here right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> TBH, I don't know what Grendels referring to either <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
While it's hard to be a hardcore scrub , it's generally better for everyone... no one could whine about you if you win the game the hardest way. The players you frag using bold moves and leeter strategies can only be impressed (or go WTH ?) but when you see someone kill you using the most overused , unbalanced weapons/tactics you don't find the game particulary enjoyable. Games should be played for fun all the time. Sure , it's generally fun to win , but it's not always boring to lose. Regardless of the team you're in , alien wins are funnier : the kharaas have bunches of new fun abilities to use , and the marines can try to hold them as long as possible... they usually have upgraded equipment , and there's nothing like killing enraged onos. If marines played to win , they'd all F4 after the last hive was secured.
Our Thievery community is very sensitive towards theses issues. This new mod has many exploits and unbalanced weapons (result of an unwanted way of playing the game , called "DMing" , as opposed to sneaking) Newbies can easily use cheap tactics to beat the most experienced thieves or guards in no time : namely circlestrafing (the blackjack is a one - hit frag weapon from behind) , shadowslashing (swing the sword in the shadows finding a thief eventually) , swordthieving (use flashbombs to blind guards or crack arrows to paralyze them , then kill them) , objective stacking (place unmovable objects on important objectives / doorways) and its little brother cratespamming (fill the objective rooms with wooden crates) , wallhacking (lean forward to frob things through a wall) and the evil firespamming (guards always use firebolts on thieves , setting them on fire constantly) ThieveryUT players know how unbalanced and unfair thoses tactics can be , and likely ruin other's game (AI guards slaughtered , sneaky thieves unable to complete objectives , ect) People here still play to win. But they play to win the fair way.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--AU-Scorpion+Mar 18 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AU-Scorpion @ Mar 18 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Grendel+Mar 18 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 18 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I'm curious as to why young, white, affluent males with access to the worlds biggest information database persist in talking as if they were "gangstas" from south central LA. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I have been confused over that as well.
I suppose it is considered "cool" to seem like a poor low-life that will make no attempt to better himself/herself and looks forward to a possible painful yet meaningless death over "turf" he/she does not even own.
"It's about honor and loyalty to your friends...." Hogwash, bullcrap, and you can add more if you wish. It's about a bunch of imbeciles with a lot of self-induced hate, hormones, and access to deadly devices. Sounding like that is not cool, it is mind-numbing and demeaning. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> So very very true.
Anyway, about the article... I think that person is wrong in slamming everyone who tries to create a set of rules to make the game more balanced/fun. I agree some sets of rules are just stupid and unnessesary, like saying "you can't use HMGs" or "you can't take 2 hives", but there are many instances when an agreed-upon set of in-game rules really strengthens gameplay. If there is an obvious horrible exploit, what people tend to do is agree not to use it. That's why people get banned for using those flagrant exploits (like the skin exploit). The admins and others in the server have agreed that you shouldn't do that. They aren't being "scrubs", they're creating a better playing experience on the server. The question is where to draw the line. People might have vastly different ideas on what should be allowed and what shouldn't, which makes agreeing on a particular standard difficult (like bunnyhopping).
Also, saying "it will be fixed in the next patch so it doesn't matter" is NOT a license to go out and do it all the time until you're forced by the game engine not to.
In conclusion, you really have to use your sense of fair play when making decisions. Just don't do something just because the game hasn't hard-coded a way to stop you.
"...." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> blah , out of context quote ... you prolly have no idea of how to play ThieveryUT <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Wrong. You're limiting yourself to a clan vs clan match. In pub games, you often play only one game per map. Additionally, even if two games are played, the teams don't stay the same and simply switch sides. It it were like UT assault then it would be a different matter. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wrong. No clans are stupid enough to take and/or relocate to processing.
The clanner (who was shrieking at people over voicecomm) did not accept this rule. In fact, since he was playing with the "win at all costs" ruleset, he was frustrated and confused by the fact that we were adopting new rules. In his mind, the "win at all costs" ruleset was the only way to play, and the rest of us were "playing our own game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
By deacon, *felt need to flame something*
Deacon, before you start your steriotypical "facts" and figures about clanners do some research. The average alien strat at the moment DOES involve 2 gorgs for MOST clan strategys.... *YOUR THINKING OMG OMG LAGGER WTH IS THIS GUY.. gg he's a newb* Uhhhh my clan plays in the NSA-I, where mostly all top clans are playing at the moment with few exceptions ie: #one etc... The point is, before you make the giant statements about clanners at least do some research with the top clans and ask... Who did you get this 2 gorg sux hlcomm from anyway? how do you even know this guy was in a clan.. people with random tags by their names doesnt always mean they are in a clan.
Guess I play on a magical pub server then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The first round on a map we go random then the second round we swap teams. Not everyone does of course but all the regulars and the admins try to get people to do it.
Only problem is if one teams stacked in the first team then its gonna be stacked in the second game as well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Wrong. You're limiting yourself to a clan vs clan match. In pub games, you often play only one game per map. Additionally, even if two games are played, the teams don't stay the same and simply switch sides. It it were like UT assault then it would be a different matter. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wrong. No clans are stupid enough to take and/or relocate to processing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you'd read you'll see i already quoted you on the use of processing in clan games. The argument wasn't about processing it was about advantages given to one race or another in general, and why they are essentially meaningless because in a match you are both going to get your chance to make use of them.
The races are not and never will be equal, each have advantages in certain situations, you can always expect this to be the case unless both races are made absolutely identical. Playing a round as aliens and a round as marines is the only reasonable way to play NS competitively, anything else isnt worth discussing. A single round of marines versus aliens has never, and will never be a fair competition. Again, the only way this can be achieved is if both races are identical. The only reason they need to be close in strength is to make the scoring system work, so a superior team is still capable of winning the alien round once and avoiding constant tie-games. It's nice for them to be close in strength, but you can't ever expect a single round to be fair, or for each race to not have its own unique advantages, this is the nature of the game. Complaining about processing or similar points is like complaining that the alien "commander" can also be a combat unit, or that alien towers are cheaper and don't require a TF.
The biggest "balance" problem in NS is the random starting hive. The random starting hive actually *can* give one team an advantage that isnt available to the other. Spawning in the worst hive during your alien round, while your opponent gets a pretty neutral hive during his is a real balance issue.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
So if I shove in front of you in a supermarket line, the problem is with your attitude, not my style of checking my groceries out?
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
To be perfectly honest, i 0wn you all at shopping, and you wouldn't manage to shove infront of me because i would already have tripped you up, kicked you in the junk and stole your wallet, you carrot-buying newb. OMG SHOPPING EXPLOITS!!!1
PS. great analogy, no really.
or should we let you kill 2 hives, then kill you? which would u recomend would be the most fun for you..... before we kill you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You're missing my point. Go back a few months when siege was king. In those days marines actually had to locate and secure res nodes, and then go and start sieging hives. The JP/HMG rush was unknown by most, and while marines won most of the time, the games DID last more than 10 minutes and they were somewhat enjoyable.
What did people do BEFORE everyone became infatuated with rushing? You make it sound like marines have never won a game they didn't rush.
Perhaps what we're seeing here is not 'rush' tactics, but boredom with the game. I really can't see how people would find a 10 minute rush more satisfying than an hour long slugfest. However, if people ARE getting bored with the game, it seems like they are trying to turn it into a CS clone with aliens.
Either way, gameplay is suffering. I don't care that much about win or loss, but in my opinion these constant rushes are sucking the life out of NS.
Regards,
Savant
What did people do BEFORE everyone became infatuated with rushing? You make it sound like marines have never won a game they didn't rush.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Oh my word.
I remember in 1.03 being involved in 3 very interesting games on Eclipse. One was a straight phase-siege rush to keyhole to kill maintenance hive. One was a simple phase-HMG rush to the right of maintenance and one was a JP/HMG rush on CC.
It was happening, believe me. With only one extra node in at least one of those games (when I played marines). Which we mined to hell and back and permernently guarded.
All because the same (very good) person went comm each time and was a rush master.
Edit: Shush AcKz <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I'm at work dodging my boss trying to write stuff and slipped up!
1. The exact behavior the guy was banned for is really orthogonal to my point. It could have been "building sensory first" or "refusing to research jetpacks" or whatever.
2. Not all clanners take the game too seriously. And I'm sure there are no shortage of unaffiliated players who sound like the guy in that Terrible Mr Grimshaw song.
And I still think the larger issue polarizes around ones attitude toward other players.
I have been confused over that as well.
I suppose it is considered "cool" to seem like a poor low-life that will make no attempt to better himself/herself and looks forward to a possible painful yet meaningless death over "turf" he/she does not even own.
"It's about honor and loyalty to your friends...." Hogwash, bullcrap, and you can add more if you wish. It's about a bunch of imbeciles with a lot of self-induced hate, hormones, and access to deadly devices. Sounding like that is not cool, it is mind-numbing and demeaning.
I hope you're not talking to me. I'm black. AND PROUD
We're talking about the same thread here right?
We're talking about the same thread here right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
TBH, I don't know what Grendels referring to either <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
While it's hard to be a hardcore scrub , it's generally better for everyone... no one could whine about you if you win the game the hardest way. The players you frag using bold moves and leeter strategies can only be impressed (or go WTH ?) but when you see someone kill you using the most overused , unbalanced weapons/tactics you don't find the game particulary enjoyable.
Games should be played for fun all the time. Sure , it's generally fun to win , but it's not always boring to lose. Regardless of the team you're in , alien wins are funnier : the kharaas have bunches of new fun abilities to use , and the marines can try to hold them as long as possible... they usually have upgraded equipment , and there's nothing like killing enraged onos.
If marines played to win , they'd all F4 after the last hive was secured.
Our Thievery community is very sensitive towards theses issues. This new mod has many exploits and unbalanced weapons (result of an unwanted way of playing the game , called "DMing" , as opposed to sneaking)
Newbies can easily use cheap tactics to beat the most experienced thieves or guards in no time : namely circlestrafing (the blackjack is a one - hit frag weapon from behind) , shadowslashing (swing the sword in the shadows finding a thief eventually) , swordthieving (use flashbombs to blind guards or crack arrows to paralyze them , then kill them) , objective stacking (place unmovable objects on important objectives / doorways) and its little brother cratespamming (fill the objective rooms with wooden crates) , wallhacking (lean forward to frob things through a wall) and the evil firespamming (guards always use firebolts on thieves , setting them on fire constantly)
ThieveryUT players know how unbalanced and unfair thoses tactics can be , and likely ruin other's game (AI guards slaughtered , sneaky thieves unable to complete objectives , ect)
People here still play to win. But they play to win the fair way.
Newbies can easily use cheap tactics..... namely circlestrafing
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<a href='http://www.scrubs-tv.co.uk/' target='_blank'>http://www.scrubs-tv.co.uk/</a>
heheheh
seriously folks....its JUST a game
Bad steriotype if you ask me... I live in La.
I have been confused over that as well.
I suppose it is considered "cool" to seem like a poor low-life that will make no attempt to better himself/herself and looks forward to a possible painful yet meaningless death over "turf" he/she does not even own.
"It's about honor and loyalty to your friends...." Hogwash, bullcrap, and you can add more if you wish. It's about a bunch of imbeciles with a lot of self-induced hate, hormones, and access to deadly devices. Sounding like that is not cool, it is mind-numbing and demeaning. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So very very true.
Anyway, about the article... I think that person is wrong in slamming everyone who tries to create a set of rules to make the game more balanced/fun. I agree some sets of rules are just stupid and unnessesary, like saying "you can't use HMGs" or "you can't take 2 hives", but there are many instances when an agreed-upon set of in-game rules really strengthens gameplay. If there is an obvious horrible exploit, what people tend to do is agree not to use it. That's why people get banned for using those flagrant exploits (like the skin exploit). The admins and others in the server have agreed that you shouldn't do that. They aren't being "scrubs", they're creating a better playing experience on the server. The question is where to draw the line. People might have vastly different ideas on what should be allowed and what shouldn't, which makes agreeing on a particular standard difficult (like bunnyhopping).
Also, saying "it will be fixed in the next patch so it doesn't matter" is NOT a license to go out and do it all the time until you're forced by the game engine not to.
In conclusion, you really have to use your sense of fair play when making decisions. Just don't do something just because the game hasn't hard-coded a way to stop you.
Newbies can easily use cheap tactics..... namely circlestrafing
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blah , out of context quote ...
you prolly have no idea of how to play ThieveryUT <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->