Ya Notice That Ns Makes Gamma Much Brighter?
Butt_monkey_salad
Join Date: 2002-12-17 Member: 11006Banned
<div class="IPBDescription">when you make or join a game?</div> Like, the text looks briighter and so does the main menu. Sometimes however, it does not. When it doesnt I can still see well without any alien spotting trouble plus it looks more visually appealing than it does when its all bright-like. Is there a way to keep NS from ever changing gamma at all??
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Its in the mod code, its good the way it is, and there is no simple way to change this.
Its some kind of cheap simple trick, I cant remember how its done correctly.
As I remember the world ingame gamma is set lower (-> menu gama comes brighter) and each brighter object has an aditional glow layer.
offtopic:
I know a nice Random-number-geneartor: Just ask ingame "Whats everyones Gamma Correction at?"
Silly me, I forgot to answer your question.
If NS did actually use a .dll based gamma correction method, then it'd be rather difficult. But if they didn't, then all you need to do to keep the menu and the game consistent would be to move the gamma slider all the way to 0. Try it and let me know if it works.
[EDIT] One good reason why NS wouldn't have custom gamma is because of the included gamma guide executable. It tells you which gamma setting you should use. Or if they do have custom gamma, then it's definitely not locked at any one value.
If you load up a map in single player (hl.exe -dev -console -game ns +map ns_whatever) and then type <b>setgamma 1</b> into the console, you'll see what I mean.
If for some reason you have ended up in windows with annoying bright windows, then run the wonderful little program <b>ResetGammer.exe</b> in the NS folder, and all your problems should be fixed.
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-psygnosis-
I have lost the reset gamma resest button in the ns folder so i just open quake 3.
For some reason opening quake 3 resets your gamma.
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Q3 fiddles with the same driver I guess. I think it was actually Quake3 which gave Flayra the idea to implement it into NS (thank youuuu).