Ya Notice That Ns Makes Gamma Much Brighter?

Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
<div class="IPBDescription">when you make or join a game?</div> Like, the text looks briighter and so does the main menu. Sometimes however, it does not. When it doesnt I can still see well without any alien spotting trouble plus it looks more visually appealing than it does when its all bright-like. Is there a way to keep NS from ever changing gamma at all??

Comments

  • The_NemesisThe_Nemesis Join Date: 2002-11-23 Member: 9724Members
    It happens to me. I don't know how to fix it.
  • DeepShadowsDeepShadows Join Date: 2003-02-11 Member: 13408Members, Constellation
    Wear Sunglasses



    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    That's because the menu is not a 3D environment that needs to be rendered. HL turns on gamma (which really is a desktop driver setting for most video cards) only when you're in the game.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    The NS code uses a different gamma setting than other HL mods to give lights more contrast.
    Its in the mod code, its good the way it is, and there is no simple way to change this.
    Its some kind of cheap simple trick, I cant remember how its done correctly.
    As I remember the world ingame gamma is set lower (-> menu gama comes brighter) and each brighter object has an aditional glow layer.
    offtopic:
    I know a nice Random-number-geneartor: Just ask ingame "Whats everyones Gamma Correction at?"
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Sometimes if you alt tab out of the game, then return the gamma level is doubled. The only way to fix that is restarting HL.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    edited March 2003
    <!--QuoteBegin--Butt monkey salad+Mar 15 2003, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Butt monkey salad @ Mar 15 2003, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there a way to keep NS from ever changing gamma at all?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Silly me, I forgot to answer your question.

    If NS did actually use a .dll based gamma correction method, then it'd be rather difficult. But if they didn't, then all you need to do to keep the menu and the game consistent would be to move the gamma slider all the way to 0. Try it and let me know if it works.

    [EDIT] One good reason why NS wouldn't have custom gamma is because of the included gamma guide executable. It tells you which gamma setting you should use. Or if they do have custom gamma, then it's definitely not locked at any one value.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Explaination: Flayra coded in a lovely little feature for mappers where they can boost the gamma ramp, leading to much brighter and more vibrant colours in-game. While not perfect (and it's hard to make anything perfect in the HL engine when it wasn't designed for it), since it stays present in all applications until HL is closed properly, I assure you that running around the maps with no gamma boost is just plain dull.

    If you load up a map in single player (hl.exe -dev -console -game ns +map ns_whatever) and then type <b>setgamma 1</b> into the console, you'll see what I mean.

    If for some reason you have ended up in windows with annoying bright windows, then run the wonderful little program <b>ResetGammer.exe</b> in the NS folder, and all your problems should be fixed.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Good advice Merkaba!

    Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -psygnosis-
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    My gamma only goes meggar bright when NS crashes .
    I have lost the reset gamma resest button in the ns folder so i just open quake 3.
    For some reason opening quake 3 resets your gamma.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Well you get the gamma ingame too, you just don't notice it (as you can't really base it against anything else).

    Q3 fiddles with the same driver I guess. I think it was actually Quake3 which gave Flayra the idea to implement it into NS (thank youuuu).
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