Widow
Zazi
Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">Thoughts needed on my wip. =)</div>Hello everyone. Uhm... I don't know what to say really, but here are three shots of my map entitled "Widow." Let me know what you all think. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> <img src="http://www.squareburst.net/images/Widow/shot01.jpg" border="0">
Comments
Register Widow on <a href="http://www.planethalflife.com/nsworld/Main.ASP" target="_blank">NS World</a> and let the world know about your great ideas.
Have you read the FAQ yet? Flayra (NS head honcho) seems to be steering us away from these bright/clean textures recently.
Is this is near the marine start point or readyroom.
In picture two the removed floor panels reveal dirt directly bellow, this looks odd to me. I would recommend adding trim to the edge of those floor tiles, where the edges show.
Other than that, looks pretty cool, unless people are gonna shoot it down for being "too clean."
Nice shots! Your custom textures are very nice, also the architecture is good.
I think u got to change the light on the supports,to me they look ugly,especially cos the upper neon is cut :\
And i don't like those computer screens...they're TOO MUCH! reduce that number. also i would substitute the black/green tex with something else
Very cool. Lighting in the first shot is awesome. Excellent spotlight use. The texturing in the last shot isn't very appealing to me though. Looks too busy in my eyes. Nice architecture though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Concerning the clean look.. Yeah, make sure the entire map doesn't look like this, or it may not fit in with the NS theme. Should be fine if limited though. Bast has some clean areas, and it's an official map, so...
I too have a cleaner area in my level, so it's not like I'd "shoot-down" your level for having this in it. No one here would do that anyways... The word is "constructive criticism". The real variety too. The goal behind it all is to help each other get our levels closer to "officialism", if you will. Absolutely no other reason.
(The term "shoot down" kinda struck a nerve with me, if you can't tell... Especially considering the fact that I don't visit these forums to bash other people's work... only to help them out.)
Enough ranting though... Looks great, looking forward to seeing more!
<!--EDIT|ken20banks|May 26 2002,19:07-->
The texturing is pretty good, but I'm not too into the texturing on the third shot. Kinda just goes Dark to Light very quickly in some places. Keep up the good mapping
As for the third shot, that room is still being worked on. I'll probably be changing it up quite a bit within this week anyhow. I'm not really getting the dramatic type of lighting that I was hoping for because of the circuit panels, floor lights, and other light sources. Too much lighting kills everything. hehe...
I'll post more shots up tomorrow or the next day, hopefully. Right now, it takes RAD about four hours to compile. Probably due to my excessive use of .rad lighting. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
As some people said, the clean sleek look isn't to bad if it's only used in one particular area, if I understood correctly.
Btw, funny sig!