Widow

ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">Thoughts needed on my wip.  =)</div>Hello everyone.  Uhm... I don't know what to say really, but here are three shots of my map entitled "Widow."  Let me know what you all think.   <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> <img src="http://www.squareburst.net/images/Widow/shot01.jpg" border="0">

Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <img src="http://www.squareburst.net/images/Widow/shot02.jpg" border="0">
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <img src="http://www.squareburst.net/images/Widow/shot03.jpg" border="0">
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Welcome Zazi!

    Register Widow on <a href="http://www.planethalflife.com/nsworld/Main.ASP" target="_blank">NS World</a> and let the world know about your great ideas.

    Have you read the FAQ yet?  Flayra (NS head honcho) seems to be steering us away from these bright/clean textures recently.

    Is this is near the marine start point or readyroom.

    In picture two the removed floor panels reveal dirt directly bellow, this looks odd to me.  I would recommend adding trim to the edge of those floor tiles, where the edges show.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    *sigh* I _like_ the cleaner look, as long as it gets suitably beaten to hell in the infested areas.  I agree about the displaced panels... why have they been displaced?  Exposing wiring is cool, pushed up by infestation is cool... but yours don't seem to have any logic.

    Other than that, looks pretty cool, unless people are gonna shoot it down for being "too clean."
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    Welcome!

    Nice shots! Your custom textures are very nice, also the architecture is good.
    I think u got to change the light on the supports,to me they look ugly,especially cos the upper neon is cut :\
    And i don't like those computer screens...they're TOO MUCH! reduce that number. also i would substitute the black/green tex with something else
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I think what would make your map look all that much better would be if you took some of your custom textures and added a little more detail...for example the wall texture with the lines and semi-circles is nice but if you were to add perhaps some screws or bolts and maybe some scratchs or a bump texture - would make it all the more "NS themed"
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Wow, those shots are really cool, i really like your texturing and very florescent lighting!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hey Zazi,

    Very cool. Lighting in the first shot is awesome. Excellent spotlight use. The texturing in the last shot isn't very appealing to me though. Looks too busy in my eyes. Nice architecture though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Concerning the clean look.. Yeah, make sure the entire map doesn't look like this, or it may not fit in with the NS theme. Should be fine if limited though. Bast has some clean areas, and it's an official map, so...

    I too have a cleaner area in my level, so it's not like I'd "shoot-down" your level for having this in it. No one here would do that anyways... The word is "constructive criticism". The real variety too. The goal behind it all is to help each other get our levels closer to "officialism", if you will. Absolutely no other reason.

    (The term "shoot down" kinda struck a nerve with me, if you can't tell... Especially considering the fact that I don't visit these forums to bash other people's work... only to help them out.)

    Enough ranting though... Looks great, looking forward to seeing more!



    <!--EDIT|ken20banks|May 26 2002,19:07-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Most of everything looks great, espeacially the first shot.  But like they said, espeacially in the third shot, you have alot of business.  Remember more isnt always better, but thats besides the point.cause you have lots of cool good things happening.  All i can suggest is that you make sure at every point of the  map you have a method to your madness, make it an organized busy, or just try to make everything look like it has its own reason for being there.  This goes for lights, computer consoles, and every texture.  It does look great overall, keep it up.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    That looks really cool and well done. I absolutely love the way you used the light_spots. Nice custom textures as well. It looks a little bright to me though. But alot of people say my maps are always too dark <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The texturing is pretty good, but I'm not too into the texturing on the third shot. Kinda just goes Dark to Light very quickly in some places. Keep up the good mapping
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Those are some really nice shots.  However, I think you should change the no-slip texture that's on most of the floors, I tend to think of that as almost a trim texture.  It looks okay in the first pic, but it really grates with me on the third.  I think something that looks a little more consistent overall would look better.  Still, that architecture is amazing and very well done, I hope to see more of this.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    nice work, maybe a little clean looking, but allright for some areas.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Hey everyone!  Thanks for the comments.  I know its clean looking.  One thing I should've said is that this is the tech area of my map.  There are two sections to my map:  the tech area, and the heavy industrial area.  Guess which one I'm working on first.   <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->   Anyhow, as for the "clean" textures.  I'm going to beat the hell out of them either Tuesday or Wednesday of this week.  They will not be clean for much longer I tell you.  hehe...

    As for the third shot, that room is still being worked on.  I'll probably be changing it up quite a bit within this week anyhow.  I'm not really getting the dramatic type of lighting that I was hoping for because of the circuit panels, floor lights, and other light sources.  Too much lighting kills everything.  hehe...

    I'll post more shots up tomorrow or the next day, hopefully.  Right now, it takes RAD about four hours to compile.  Probably due to my excessive use of .rad lighting.   <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    OH! Add an hologram on that comp in the hallway! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Nice screenshots, now I'm anticipating your heavy-industry area. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    As some people said, the clean sleek look isn't to bad if it's only used in one particular area, if I understood correctly.

    Btw, funny sig!
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Yes, well.  My sig ownz.  Particularily because very little people understand the military alphabet.  Not like you'd NEED to anyways to figure out my sig.   <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmm, you really dont need to know anything to get it =D
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
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