I'm A Noob
rimj0b_r0dent
Join Date: 2003-03-16 Member: 14581Members
I heard of this forum from people's tutorials and it looks like it's gonna help me a lto. Anyway I started working on my very first ns map. I never really finished any good maps so i'm pretty much a noob. I only finished a cs one where the whole point is to fight with your flashlight off.
Today I started about 3 hours ago on map I though of this morning. I didn't have the patience to finish the paper plan because I was wager to get started. So far this is what I have (3 screens). I'm looking for a lil bit of feedback from my fellow mappers. The 3 pictures below are of the marnine start which I think it's pretty much close to being done.
Today I started about 3 hours ago on map I though of this morning. I didn't have the patience to finish the paper plan because I was wager to get started. So far this is what I have (3 screens). I'm looking for a lil bit of feedback from my fellow mappers. The 3 pictures below are of the marnine start which I think it's pretty much close to being done.
Comments
Second, thats pretty good for a first time map.
here are some tips:
Dont use the HL textures, they dont go well in NS.
Try to vary your textures slighty, dont cover everything in metal.
clip brush them to get not stuck there.
Im inspired.
I have a little problem with the clip brushes... worldcraft won't compile when I put them in. This is what I did:
1. made a brush
2. gave it the clip texture
3. Didn't run
4. Made if func_wall
5. Tried additive, solid and normal modes, it still wouldn't work.
what am I doing wrong, I checked tutorials but they all stink! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Hullfile and Leaf generation, VIS and RAD will ignore any solid brush with the clip texture.
In NS Skulks cant climb on Clip (and sky) textures.
An alternative to the clip brush is ANY func_wall (or whatever) with "rendermote Texture" and "fx_ammount 0" (=invisible brush).
-> skulks can climb on it.
-> it causes more Entities -> more Server traffic / higher pings / possible crashes (on many turrets/mines) can happen a bit faster.
-> it casues higher r_speeds
entering d:\data\hammer maps\natural selection\ns_ateus.map
Error: Entity 24 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
----- END hlcsg -----
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
funny eh.
i think there should stand:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->klick"edit - go to brush number"
then enter the given number in the "entity" field (,unmark "visible brushes only") and klick ok.
there you have a brush based entity covered with "clip" or "origin" ... texture causing that bug.
Now delete it or give it another texture.
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
What I've been doing for the last 3 years is start a map, then get bored of it in like 2 days. I hope this map gets finished, I really do. With some feedback from you guys and a nice plan on paper it would have the chance to get finished. I'm still squeezing my brain for a full map layout which I will post shortly. So far this is definetly my best "start" of a map.
Yes that is a windows screen, with XP task manager opened and a picture of Shodan.
Concerning that damn clip brush that won't work:
Ollj I did EXACTLY what you said and it said there is no entity #24. So i put it in the brush and it selected the floor which is perfectly fine.
This is really **** me off. I can't have people getting stuck behind those panels.
I get that all the time too (I'm new to mapping, and have been playing with Hammer for the last week). It seems to "forget" that all brush-based entities are entities, and calls them solids in the status bar. You also can't edit their properties.
To fix this, I have to save and re-load the map. Anyone got any other suggestions?
The simple reason for this is that a Light wich is 100% red (or dark red) , just makes the red parts of each texture visible while the other colors are left pitch black.
This behaves like clean "laser light".
Let the other colors of each texture at least shine a bit.
Most light sources are no clean light sources.
adding some white/grey spots here and there is a simple way improving the look much.
Man I love this forum. All nice ppl here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->