The Sound Removing Console Command
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Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
<div class="IPBDescription">Is it really unfair?</div> Now, I don't use it very often, but mostly on noisy maps, so I wont hurt my ears... however, in-game, I said (after using it) "/me uses *"(* being the command.), which was followed by a guy saying "/me uses admin_ban".
I was rather surprised that he thought it unfair(he wasn't an admin fortunately, so we could discuss it abit), but it got me thinking. Its kind-of the same as other cheats, but its also kindof like ex_interp(search for that on these forums if you dont know), ie you get a minor/major advantage over those that dont use it, or especially, <b>those that dont know about it.</b>
But it can't be THAT big an advantage...or?
I was rather surprised that he thought it unfair(he wasn't an admin fortunately, so we could discuss it abit), but it got me thinking. Its kind-of the same as other cheats, but its also kindof like ex_interp(search for that on these forums if you dont know), ie you get a minor/major advantage over those that dont use it, or especially, <b>those that dont know about it.</b>
But it can't be THAT big an advantage...or?
Comments
my head exlodes.
At the servers I frequent, the majority of players consider it a taboo command.
im sure they are, which is funny even though i don't use it.
For example, on ns_nancy, in the small hallway between marine base and messhall, there is steam shooting out of the wall and the noise created is very loud. It's very hard to sit in that corridor and listen for incoming skulks. Especially early in the game, knowing where those enemies are is important.
Personally, I see nothing wrong with using it. It's only useful in certain situations. But thats just my opinion.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> listens.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> can't hear <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> because of NOISE!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> eats <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
At the servers I frequent, the majority of players consider it a taboo command. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually, it doesn't work too well with Powersilo. You can use the command, but the loud gestating noise comes right back. You'd have to constantly be using the command or spamming a key to totally block the sound, but then you'd be too preoccupied and wouldn't be able to shoot anyways. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yea, sound is key, not being able to hear things in certain places is part of the game.
For example, on ns_nancy, in the small hallway between marine base and messhall, there is steam shooting out of the wall and the noise created is very loud. It's very hard to sit in that corridor and listen for incoming skulks. Especially early in the game, knowing where those enemies are is important.
Personally, I see nothing wrong with using it. It's only useful in certain situations. But thats just my opinion.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> listens.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> can't hear <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> because of NOISE!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> eats <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've never seen someone shoot themselves in the foot so unknowingly.
Of COURSE it's going to make you live longer if you can hear something coming from a mile away. It was never meant that you could from any of those positions! Ambient sounds provide some balance - did you ever notice that many of the 'louder' areas are key locations? They're specifically put there so that the assaulting team will have a slightly easier time getting the place back. Without them, it's pretty hard. Whenever someone is coming, you can just point in the direction you hear the sound and wait.
In my opinion, the command should be disabled in future versions.
That's the entire point.
Say you're parasited. The skulks know exactly where you are, and how much you're moving. If you can hear them perfectly too, you know when they arrive, which way they're coming from, and if you have 3d sound, you can be pretty damn precise.
Therefore, it gives you an advantage over those who don't use it. Unfairly.
Idioms;
Take advantage of;
2. To profit selfishly by; exploit: took advantage of the customer.
Since we were debating the issue of it being taboo, it seems we all figured we wouldn't mention the exact command, to avoid any further use of it.
it shouldn't be a used
obviously the ambient noises are part of atmosphere
but maybe it should be an upgrade :-)
wWat happens if an elevator sound begins to loudly loop over and over again non-stop??? i guess you would rejoin?!?!? wow thats kinda lame...
I aim to please.
-Burrito
And yes, I know this is even more pointless but that's me
Pointlessified
And if a sound loops, well, hey it happens. It can be irritating sure, but you can always rejoin, or just buckle down and handle it.
Sure, if aliens build under some doors/elevators, the sound might start repeating. But there is not one case of this where it is loud and annoying, as those sounds don't travel well. In fact, NS has the nicest door/lift sounds I've ever heard. They aren't grating, a la cs_milita (I can still hear it in my sleep <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ). And really, if a door or lift was blocked like that in real life and didn't have any way of stopping once it was started, don't you think if would make some noise? =P Try finding an old garage door that was made before the new saftey standards were put in. That thing will chug away until it touches bottom.
So, in conclusion, block it. The only reason to use it is to gain an unfair advantage.
Stopsound doesn't work on TONS of the loud annoying sounds that I wish it would. (powersilo and viaduct are the first two that come to mind) And if the devs thought it to be an unfair advantage, then I'm sure they would make the sounds they don't want being ceased like the ones that won't cease.
So it does stop some sounds permanently? Please explain.
If you haven't heard looping sounds before, you probably haven't been playing HL for a very long time since it's a common bug.
I wonder if the level of sound is really meant to be that loud though. It really does (physically) hurt to be in those areas.
If you haven't heard looping sounds before, you probably haven't been playing HL for a very long time since it's a common bug.
I wonder if the level of sound is really meant to be that loud though. It really does (physically) hurt to be in those areas. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I have been playing Half Life for years.
If you get annoyed by any other's I hereby pronounce you weak
lol
What a totally idiotic post. It's like saying it's not wrong to take the sounds of the nades falling on the ground in Day of Defeat and cranking the volume up on those so you can more easily spot falling nades and evade or throw them back. Or replacing the skulk walking sounds with heavier ones.
Wallhacking etc. includes two types of cheating: either fooling yourself and trying to fool others or the other type, just annoying others.
Then there's this third type, numbskulls who for some reason think things like stopsound aren't wrong. The only arguments to why he thinks it isn't wrong are: "But I can't hear the enemies!" and "The ambient noises are lame". Ever think they were MEANT to be that way? Go make your own mod which doesn't have any ambient noise so everyone playing feels like they're in a vacuum.
hehe
And vacuum is a cool word
Vacuum ! Vacuuuuuuuum !
I feel the same way, especially the background noises in silo, I have to run away from defending the hive if it's under attack because it makes my ears feel like they're going to bleed.