Seburo
Delarosa
Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">[WIP]</div> ok, i'm taking over the project of that stinking picture.... since it's finals week, i'm just going to start working on it...and maybe not finish...but i'ma try....
here's a ref pic poseted by Encrypted, and provided by Sheena
here's a ref pic poseted by Encrypted, and provided by Sheena
Comments
is that wrong?
---where DOES the clip go?
Have you seen the original Seburo Compact Exploder from CS? The reload animation looks like that I'll give you the link.
<a href='http://csnation.counter-strike.net/content/sotd.php?action=download&id=1884' target='_blank'>http://csnation.counter-strike.net/content...ownload&id=1884</a>
And he puts the cllip in middle air and THEN click, it's in?
Looks like a tight squeeze, but I've used this model and CS and it reloads from the back.
(when the time cs was starting to lose it's goodness)
--==[UPDATE]==--
i've taken a look at the files, the reload needs a little work...
i can do it two ways...
EASY - add a part to the clip that goes into the handle of the gun...
HARD - re-animate it completely....
which one do you want me to do?
btw i think that gun looks awesome .. and i think if a job is worth doing you should do it well. so re-animate it if necessary
sid, i didn't make it, i might not get it re-animated, and i sure as hell will host it....
sheena sent me the sxc.zip with the world model and the V model seems like the gun has fixed animations and doesn't need tampering all the finishing touchs will be: Change the arms to NS arms and make 1 for the HA arms and make a Player model.
(BTW I was just wondering of the world model would work for the Player model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Edit: If you could make sprites for this gun it would be wonderful but it is optional for you.
i might not have mentioned it, but re-animating this entails more than just a few more frames and what not... i'm not a big fan of animating...in fact, i haven't REALLY animated much (a logo that spins around in a circle doesn't count for alot)
i might not have mentioned it, but re-animating this entails more than just a few more frames and what not... i'm not a big fan of animating...in fact, i haven't REALLY animated much (a logo that spins around in a circle doesn't count for alot) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I see. Textures? why don't you go export some? I do it all the time I look around for models with good textures then export it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
oh and... i didn't think the NS community would be interested in RO