Seburo

DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">[WIP]</div> ok, i'm taking over the project of that stinking picture.... since it's finals week, i'm just going to start working on it...and maybe not finish...but i'ma try....

here's a ref pic poseted by Encrypted, and provided by Sheena
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Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    does anyone know what fixes need to be done? everything looks fine at the moment...
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Wasn't it the reload aims? or something like that, not quite sure.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited March 2003
    in the reload animation that i've got, he pushes a button, shakes the gun, and the whole back part behind his thumb falls down, he catches it, and replaces a new one back in place....


    is that wrong?



    ---where DOES the clip go?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ok, i got the problem now. i'll start on getting that little thing fixed
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    Thank Delrosa for helping me on my request. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i still don't understand how one would reload this thing, but i DO know that sliding it in like a clip (when it connect to 2 parts of the gun) doesn't seem right
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--Delarosa+Mar 17 2003, 10:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 17 2003, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i still don't understand how one would reload this thing, but i DO know that sliding it in like a clip (when it connect to 2 parts of the gun) doesn't seem right <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Have you seen the original Seburo Compact Exploder from CS? The reload animation looks like that I'll give you the link.

    <a href='http://csnation.counter-strike.net/content/sotd.php?action=download&id=1884' target='_blank'>http://csnation.counter-strike.net/content...ownload&id=1884</a>
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Well maybe they do but it still doesn't look right... (<--- At least, i think that)
    And he puts the cllip in middle air and THEN click, it's in?
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    edited March 2003
    Ah sorry i was thinking of the other version of this gun.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Oh... ok <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Clip is in the back like an AUG or a FN Famas.

    Looks like a tight squeeze, but I've used this model and CS and it reloads from the back.
    (when the time cs was starting to lose it's goodness)
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    Well, how's the gun coming? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    here's a screenshot of my work-in-progress folders... let me know what order you think i should do them in....


    --==[UPDATE]==--
    i've taken a look at the files, the reload needs a little work...

    i can do it two ways...

    EASY - add a part to the clip that goes into the handle of the gun...
    HARD - re-animate it completely....


    which one do you want me to do?
    wip.jpg 109.4K
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    hey .. why is phase on the last part of the list <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . i'd be really greatfull if u'd help me make my concept model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (i posted in the phase thread)

    btw i think that gun looks awesome .. and i think if a job is worth doing you should do it well. so re-animate it if necessary
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Keep upt he good work Del. This is the best model I have ever seen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    lol.. model ..what model ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--Sid+Mar 17 2003, 10:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ Mar 17 2003, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep upt he good work Del. This is the best model I have ever seen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sid, i didn't make it, i might not get it re-animated, and i sure as hell will host it....
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    What do you mean your not gonna animate it? you mean it won't have any animations? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    edited March 2003
    @ Delarosa.
    sheena sent me the sxc.zip with the world model and the V model seems like the gun has fixed animations and doesn't need tampering all the finishing touchs will be: Change the arms to NS arms and make 1 for the HA arms and make a Player model.
    (BTW I was just wondering of the world model would work for the Player model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Edit: If you could make sprites for this gun it would be wonderful but it is optional for you.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i said MIGHT...depends on how fast someone helps me with skinning my knife.... i only need a texture for the handle...pther than that i've got my knife DONE...


    i might not have mentioned it, but re-animating this entails more than just a few more frames and what not... i'm not a big fan of animating...in fact, i haven't REALLY animated much (a logo that spins around in a circle doesn't count for alot)
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--Delarosa+Mar 18 2003, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 18 2003, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i said MIGHT...depends on how fast someone helps me with skinning my knife.... i only need a texture for the handle...pther than that i've got my knife DONE...


    i might not have mentioned it, but re-animating this entails more than just a few more frames and what not... i'm not a big fan of animating...in fact, i haven't REALLY animated much (a logo that spins around in a circle doesn't count for alot) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I see. Textures? why don't you go export some? I do it all the time I look around for models with good textures then export it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Back-SlashBack-Slash Join Date: 2003-03-17 Member: 14631Members
    Can i do the Animations for it please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Well, er.... good luck on the Animating then, Del. *cough*Nice Model*cough* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Ma2ksmanMa2ksman Join Date: 2003-03-02 Member: 14208Members
    yea, let him do it, he does anims for Red Orchestra
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    you can do knife animations? really? the skelleton of the knife sux... the first joint is the right hand..that means when you want to move the right hand,the whole skelleton moves with it...and the knife wont move with the hand.. bah... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> you have to move the knive seperatly.... and selecting those two joint sucksthe left wrist is boned to the right elbow... i hate the knife... im to noobish to animate it
  • Ma2ksmanMa2ksman Join Date: 2003-03-02 Member: 14208Members
    OMG! 3 replies all at 8:31 am
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    RED ORCHESTRA??!!! wow.... the sof mod,or the ut2k3 mod?
  • Ma2ksmanMa2ksman Join Date: 2003-03-02 Member: 14208Members
    <a href='http://www.unrealwarfarex.com/redorchestra/' target='_blank'>http://www.unrealwarfarex.com/redorchestra/</a>
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    oh yeah...i love that sh.t <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> cant wait
  • Back-SlashBack-Slash Join Date: 2003-03-17 Member: 14631Members
    Yah, I am really good at animating weapons <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.. i would shopw ya some Red Orchestra work, but i cant , sorry
    oh and... i didn't think the NS community would be interested in RO
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