Ns_ontaren

Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
<div class="IPBDescription">Marine spawn - again</div>in the spirit of this mapping forum, here is the ns_ontaren marine spawn, again

i think its looking a lot better now, i have kind of emergency resource node holder thingies with one open, ive redone the entire areas brushwork and texturing, the roof texture is going to change when i make the roof openable, etc.

tear it apart.

Comments

  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    That's some interesting architecture you got there, texturing looks good (tho imo it was already good the first time <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ) I still think you need to change those coloured spots on the landingpads (or is this one big pad ? )put some lightfixtures over the lightspots, now I reall ycan't see where the light is comming from (should I have my eyes checked ? ) and again the middle blue one would look great if it actually rotated.
    *edit*
    I discovered one thign that bugs me a bit, the fartest wall o nthe right has a strange texture transition, it goes from that purple texture to a grey one,it looks strange, or is that just the angle of the shot ?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    its just the angle, and yeah, there will be light fixtures in, im just thinking of the best way of doing them (hey, its the future, light can come outta nowhere =P)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i think you should try something more on the ceiling, or maybe add something to make it look more irregular and less boxy. the lighting is good, nice contrast. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Well, some simple bulbs on the ground would do fine.
    I think this area looks great. I wouldn't change too much. Looking forward to seeing more <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Edit: on second look, the entire pads are illuminated, but the spotlights on that tower are pointed away from the pads.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Well, looks much better then before thats for sure!  You should make sure to add the red lights on ALL sides of the circles, not just 2 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    something that would be really cool, if you could make it so that the red lights moved around the circle, like a func_rotating entity...  but then all my fantastic ideas come crashing down to earth as i remember we're using half-life... <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
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