Ns_ontaren
Black_Wolf
Join Date: 2002-03-13 Member: 310Members
<div class="IPBDescription">Marine spawn - again</div>in the spirit of this mapping forum, here is the ns_ontaren marine spawn, again
i think its looking a lot better now, i have kind of emergency resource node holder thingies with one open, ive redone the entire areas brushwork and texturing, the roof texture is going to change when i make the roof openable, etc.
tear it apart.
i think its looking a lot better now, i have kind of emergency resource node holder thingies with one open, ive redone the entire areas brushwork and texturing, the roof texture is going to change when i make the roof openable, etc.
tear it apart.
Comments
*edit*
I discovered one thign that bugs me a bit, the fartest wall o nthe right has a strange texture transition, it goes from that purple texture to a grey one,it looks strange, or is that just the angle of the shot ?
I think this area looks great. I wouldn't change too much. Looking forward to seeing more <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Edit: on second look, the entire pads are illuminated, but the spotlights on that tower are pointed away from the pads.