Accuracy Reports
Cowswin
Join Date: 2003-03-17 Member: 14623Banned, Constellation
<div class="IPBDescription">100% Accuracy with LMG, Pistol, HMG...</div> Anybody else kinda tired of some of the marines that seem to never miss? I know there's an HL stats page for kills and stuff. Is there any possible way of reporting stats within the game? I think CS or something had a mod like this, reporting kills and percentages and stuff. I know that there's a lot of good players, who actually hear you sneaking up and can turn and fire a round of bullets into your head. But I also know that there's a lot of players out there who turn and fire by turning Mr. Aimbot on.
Even the really good players won't have 100% stats whereas the aimboters...
Even the really good players won't have 100% stats whereas the aimboters...
Comments
Have you ever played against the RCBots(them being marines) in one of the earlier versions? They were always 100% accurate(not counting spread) unless you changed an obscure cvar - - - suffice to say, I have never died to marine weapons that fast as an onos previously...
EDIT: What I mean to say, aimbot is still **** effective. You aren't saying just that it isn't, but you come very close <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Yeah it's still possible to own the marines like we could in 1.01, but now the marines have gotten smarter so now we have to as well. Just keep in mind head on assaults always mean death, instead think where the marines are most likely to go and find somewhere to camp where the marines won't find you.
Aliens: Find new ambush points.
me to I?m tired of seeing people that never misses...
So I went in my bind keys and binded my dwon wheel mouse to attack...
Since that day I own any skulks... Especially at the end of a corridor, they just pop up their lil head and BoOM! they blow up as a roll that mouse down.... U empty the clip in 2 seconds in their faces....
No script, no h4x0r...
the morality of this story is : mouse wheel binded to attack key, its how we do it...
And just because of this, I thought at first I must just be beginning to suck, so spent more time as a skulk. Nope, definite. The marines are getting more used to the aliens, and the aliens are starting to show it.
And Nitro, the problem with mousewheeling is that
A)LMG it makes no difference anyway
B) Pistol - I can fire it that fast just about anyway, without having to lose accuracy in the first place. (Noticed it's harder to move mouse 'right' {correctly, not the direction} when rolling the wheel?)
But ur right it does sux, u got like not flexibility in movement, that why u do it when u camp at the end of a corridor....
As for
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought at first I must just be beginning to suck, so spent more time as a skulk. Nope, definite. The marines are getting more used to the aliens, and the aliens are starting to show it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Damn that is true!
But like I see NS going since the very first version, its all a question of adapting <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
But still, it forces aliens to ambush more and to do a better teamwork !
Except that damn skulk that always stays behind wait that his teamates gets killed and that the rines reload to attack!
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
AvP comes to mind, wall walk in that was perfect, slightly disorientating (as it would be) but easy enough to let you spiral/drop/jump on any surface while still maintaing a general forwards movement towards your pray.
/me rants off about my AvP glory days and the sins commited by fox in AvP2
Motion tracking works now - very bad for the skulks.
There appears to be an increase in the number of marines that can aim - disaster.
The motion tracking also messes up ambushing. You have to get in position long before they get to your hiding spot, or they will know you're there. You can't just flee from them and hide just around the corner either.
In the early days of NS I could often run to marines in corridors, and often they'd freak out and shoot everywhere except at me, and most of the time I could kill them without carapace. Shortly after the release of NS 1.0 I couldn't believe it when clan players told me carapace was good for skulks. Now, many marines have improved so much that carapace is basically essential on public servers. Being able to take a few extra bullets is the difference between killing a marine or being dead before you can close the distance.