Accuracy Reports

CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
<div class="IPBDescription">100% Accuracy with LMG, Pistol, HMG...</div> Anybody else kinda tired of some of the marines that seem to never miss? I know there's an HL stats page for kills and stuff. Is there any possible way of reporting stats within the game? I think CS or something had a mod like this, reporting kills and percentages and stuff. I know that there's a lot of good players, who actually hear you sneaking up and can turn and fire a round of bullets into your head. But I also know that there's a lot of players out there who turn and fire by turning Mr. Aimbot on.

Even the really good players won't have 100% stats whereas the aimboters...

Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Except the skulk's head hitbox is bugged <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I get accused of this occasionally, I dont think there are many aimbotters, on a good day i rarely get killed by uncarapaced skulks, they really do get **** off, hehehe...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i cant seem to kill marines as a skulk anymore, they are too dam accurate, but im doing fine shooting skulks....i've been away for 2 months so i guess its just lack of practice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    The firing model is NS is completely different from CS. It uses cone fire so you can't do anything like have 'recoil' suppression scripts or cheats because there is no recoil. No matter how well you aim, a cone of fire is still calculated *on the server*. Only the pistol is dead-on accurate with your actual aim.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited March 2003
    <!--QuoteBegin--Ahnteis+Mar 18 2003, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 18 2003, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The firing model is NS is completely different from CS.  It uses cone fire so you can't do anything like have 'recoil' suppression scripts or cheats because there is no recoil.  No matter how well you aim, a cone of fire is still calculated *on the server*.  Only the pistol is dead-on accurate with your actual aim. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Have you ever played against the RCBots(them being marines) in one of the earlier versions? They were always 100% accurate(not counting spread) unless you changed an obscure cvar - - - suffice to say, I have never died to marine weapons that fast as an onos previously...

    EDIT: What I mean to say, aimbot is still **** effective. You aren't saying just that it isn't, but you come very close <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i cant seem to kill marines as a skulk anymore, they are too dam accurate, but im doing fine shooting skulks....i've been away for 2 months so i guess its just lack of practice  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah it's still possible to own the marines like we could in 1.01, but now the marines have gotten smarter so now we have to as well. Just keep in mind head on assaults always mean death, instead think where the marines are most likely to go and find somewhere to camp where the marines won't find you.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Maby it could be that we are nearing the in-flux of new players and the old new players are becoming more skilled.
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    The problem is to win as a skulk it really depends on how sucky the marines are. You have to hope that they aren't smart enough to look up/check that camping spot. When you drop and start biting the teeth keep us from seeing ANYTHING so it really comes down to luck and minor adjustments. It all depends on the marine really.
  • Jon_VincibleJon_Vincible Join Date: 2002-11-03 Member: 5804Members
    I'm not so sure. If you can keep displacing as a skulk it will be very hard for the marines to find you. Wait until there back is turned and change to another spot, boom, they look back at where you were, see nothing, and turn around to get bit in the face! Right in the face!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited March 2003
    Yep. Marines: Memorize all the maps and possibe ambush points. always check.

    Aliens: Find new ambush points.
  • OSSNitroOSSNitro Join Date: 2003-03-11 Member: 14378Members
    no sh*** <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    me to I?m tired of seeing people that never misses...
    So I went in my bind keys and binded my dwon wheel mouse to attack...


    Since that day I own any skulks... Especially at the end of a corridor, they just pop up their lil head and BoOM! they blow up as a roll that mouse down.... U empty the clip in 2 seconds in their faces....

    No script, no h4x0r...
    the morality of this story is : mouse wheel binded to attack key, its how we do it...
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Yup. I've found it's getting harder & harder to play as an alien, while I'm finding 'rining easier by the day.

    And just because of this, I thought at first I must just be beginning to suck, so spent more time as a skulk. Nope, definite. The marines are getting more used to the aliens, and the aliens are starting to show it.

    And Nitro, the problem with mousewheeling is that

    A)LMG it makes no difference anyway

    B) Pistol - I can fire it that fast just about anyway, without having to lose accuracy in the first place. (Noticed it's harder to move mouse 'right' {correctly, not the direction} when rolling the wheel?)
  • OSSNitroOSSNitro Join Date: 2003-03-11 Member: 14378Members
    Yeah shockwave, but still, u dont always have the reflex to hit ur mouse button super fast <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    But ur right it does sux, u got like not flexibility in movement, that why u do it when u camp at the end of a corridor....
    As for
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought at first I must just be beginning to suck, so spent more time as a skulk. Nope, definite. The marines are getting more used to the aliens, and the aliens are starting to show it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Damn that is true!
    But like I see NS going since the very first version, its all a question of adapting <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    But still, it forces aliens to ambush more and to do a better teamwork !
    Except that damn skulk that always stays behind wait that his teamates gets killed and that the rines reload to attack!
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • see-you-in-disney-landsee-you-in-disney-land Join Date: 2002-11-01 Member: 3241Members
    One thing that could seriously help skulking is somehow improving the wall and ceiling cling abilites so they don't get stuck on every little crevice and become a non moving target...

    AvP comes to mind, wall walk in that was perfect, slightly disorientating (as it would be) but easy enough to let you spiral/drop/jump on any surface while still maintaing a general forwards movement towards your pray.

    /me rants off about my AvP glory days and the sins commited by fox in AvP2
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    I also notice it's getting harder as a skulk. The main problems probably are:
    Motion tracking works now - very bad for the skulks.
    There appears to be an increase in the number of marines that can aim - disaster.

    The motion tracking also messes up ambushing. You have to get in position long before they get to your hiding spot, or they will know you're there. You can't just flee from them and hide just around the corner either.

    In the early days of NS I could often run to marines in corridors, and often they'd freak out and shoot everywhere except at me, and most of the time I could kill them without carapace. Shortly after the release of NS 1.0 I couldn't believe it when clan players told me carapace was good for skulks. Now, many marines have improved so much that carapace is basically essential on public servers. Being able to take a few extra bullets is the difference between killing a marine or being dead before you can close the distance.
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