<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When requesting tech support please provide full system stats, including:
- CPU speed and make - Sound and graphics card makers and memory - Operating system - Graphics mode and resolution you're running in (OpenGL or D3D) - Detailed description of the problem, and what exactly you were doing before the problem occured. - Whether or not you're running EAX. (Don't run EAX.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
-intel celeron 1.80ghz -radeon 7500 (64mb of ddr) -advance ac97 audio (onboard) -256mb of ddr -windows xp home edition (5.1, build 2600) -1024x768x16, opengl -no eax -problem: as stated before, game shuts down and shows this error message: "cannot allocate more than 128 HUD sprites"
i've been getting the same error message lately, it mostly happens when i go into the comm chair. I have: - Athlon 1700+ XP - SB Live! sound, GeForce 2 64MB - Winblows XP - 800x600x16 OpenGL) - Sometimes when i go into the comm chair, it either instantly crashes or sometimes when i go to a certain spot on the map (in comm chair) it crashes - No EAX
i've restored all my skins/sounds to their defaults, but unfortunately, the game still crashes with that 128 hud sprites message... (faster software sprites seem to default to off, so i didn't mess with that)
I've deleted the small spritres (for resolutions below 640x480) and then I've put the number of sprites in the first line. It's below 128 so it should work.
EDIT: <span style='color:yellow'>THE NUMBER MUST BE IN THE FIRST LINE OR IT WON'T WORK</span>
no problem <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When requesting tech support please provide full system stats, including:
- CPU speed and make
- Sound and graphics card makers and memory
- Operating system
- Graphics mode and resolution you're running in (OpenGL or D3D)
- Detailed description of the problem, and what exactly you were doing before the problem occured.
- Whether or not you're running EAX. (Don't run EAX.)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
but here goes:
-intel celeron 1.80ghz
-radeon 7500 (64mb of ddr)
-advance ac97 audio (onboard)
-256mb of ddr
-windows xp home edition (5.1, build 2600)
-1024x768x16, opengl
-no eax
-problem: as stated before, game shuts down and shows this error message: "cannot allocate more than 128 HUD sprites"
do you have any NS skins? do you use the parameter -heapsize?
i've never used -heapsize before though
- Athlon 1700+ XP
- SB Live! sound, GeForce 2 64MB
- Winblows XP
- 800x600x16 OpenGL)
- Sometimes when i go into the comm chair, it either instantly crashes or sometimes when i go to a certain spot on the map (in comm chair) it crashes
- No EAX
This system is 3 years old. So i doubt its a system spec problem. turn off 'faster software sprites' mabye?
it gives me the creeps!
anything else i could try?
-Go to ns\sprites and backup hud.txt
-Open hud.txt
-Change the "212" to "214"
-Save the file and try to play
If it doesn't work replace your hud.txt file by that (but backup the original file before):
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->115
selection 640 640hud3 0 180 170 45
bucket1 640 640hud7 168 72 20 20
bucket2 640 640hud7 188 72 20 20
bucket3 640 640hud7 208 72 20 20
bucket4 640 640hud7 168 92 20 20
bucket5 640 640hud7 188 92 20 20
bucket0 640 640hud7 208 92 20 20
dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 64 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 64 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 192 0 64 64
number_0 640 640hud7 0 0 24 25
number_1 640 640hud7 24 0 24 25
number_2 640 640hud7 48 0 24 25
number_3 640 640hud7 72 0 24 25
number_4 640 640hud7 96 0 24 25
number_5 640 640hud7 120 0 24 25
number_6 640 640hud7 144 0 24 25
number_7 640 640hud7 168 0 24 25
number_8 640 640hud7 192 0 24 25
number_9 640 640hud7 216 0 24 25
divider 640 640hud7 240 0 2 40
cross 640 640hud7 48 25 24 24
dollar 640 640hud7 192 25 18 25
minus 640 640hud7 210 25 13 23
plus 640 640hud7 223 25 17 23
c4 640 640hud7 0 148 32 32
defuser 640 640hud7 32 148 32 32
stopwatch 640 640hud7 144 72 24 24
d_skull 640 640hud7 72 25 12 12
smallc4 640 640hud7 84 25 12 12
smallvip 640 640hud7 96 25 12 12
buyzone 640 640hud7 96 148 32 32
rescue 640 640hud7 64 148 32 32
escape 640 640hud7 128 148 32 32
vipsafety 640 640hud7 160 148 32 32
suit_full 640 640hud7 0 25 24 24
suit_empty 640 640hud7 24 25 24 24
suithelmet_full 640 640hud7 0 124 24 24
suithelmet_empty 640 640hud7 24 124 24 24
flash_full 640 640hud7 160 25 32 32
flash_empty 640 640hud7 112 25 32 32
flash_beam 640 640hud7 144 25 16 32
train_back 640 640hud5 170 0 72 72
train_stop 640 640hud5 170 72 72 72
train_forward1 640 640hud5 170 144 72 72
train_forward2 640 640hud6 170 0 72 72
train_forward3 640 640hud6 170 72 72 72
autoaim_c 640 crosshairs 96 0 24 24
title_half 640 640hud4 0 226 256 30
title_life 640 640hud5 0 226 220 30
d_knife 640 640aw3-s 100 232 64 24
d_grenade 640 640aw3-s 192 192 64 24
d_grenadegun 640 640aw3-s 192 192 64 24
d_machinegun 640 640aw3-s 192 96 64 24
d_pistol 640 640aw3-s 192 168 64 24
d_heavymachinegun 640 640aw3-s 0 230 101 26
d_shotgun 640 640aw3-s 164 231 80 26
d_tripmine 640 640aw3-s 192 145 64 24
d_welder 640 640aw3-s 192 120 64 24
d_turret 640 640aw3-s 172 0 18 32
d_offensechamber 640 640aw3-s 192 24 64 24
d_sporegunprojectile 640 640aw3-s 192 0 64 24
d_healingspray 640 640aw3-s 192 72 64 24
d_parasite 640 640aw3-s 192 48 64 24
d_siegeturret 640 640aw3 143 224 48 32
d_spitgunspit 640 640aw3 192 102 64 24
d_claws 640 640aw3 176 48 80 32
d_bitegun 640 640aw3 192 0 64 24
d_bite2gun 640 640aw3 192 24 64 24
d_spikegun 640 640aw3 192 183 64 24
d_swipe 640 640aw3 0 225 64 24
d_divinewind 640 640aw3 192 127 64 24
d_bilebomb 640 640aw3 192 207 64 24
d_acidrocket 640 640aw3 61 225 64 24
d_leap 640 640aw3 192 80 64 24
d_charge 640 640aw3 176 151 80 32
d_babblerprojectile 640 640aw3 192 231 64 24
d_nuke 640 320w-s 80 160 32 32
d_tracktrain 640 640hud1 192 240 32 16
item_battery 640 640hud2 176 0 44 44
item_healthkit 640 640hud2 176 48 44 44
item_longjump 640 640hud2 176 96 44 44
top_left 640 top_left 0 0 192 112
top 640 top 0 0 256 112
top_right 640 top_right 0 0 192 112
left 640 left 0 0 192 256
right 640 right 0 0 192 256
bottom_left 640 bottom_left 0 0 192 112
bottom 640 bottom 0 0 256 112
bottom_right 640 bottom_right 0 0 192 112
horizontal 640 horizontal 0 0 256 32
vertical 640 vertical 0 0 40 256
top_left2 640 top_left2 0 4 256 172
top2 640 top2 0 4 256 172
top_right2 640 top_right2 0 4 256 172
left2 640 left2 0 0 256 256
right2 640 right2 0 0 256 256
bottom_left2 640 bottom_left2 0 0 256 172
bottom2 640 bottom2 0 0 256 172
bottom_right2 640 bottom_right2 0 0 256 172
top_left3 640 top_left3 0 0 6 6
top3 640 top3 0 0 6 6
top_right3 640 top_right3 0 0 6 6
left3 640 left3 0 0 6 6
right3 640 right3 0 0 6 6
bottom_left3 640 bottom_left3 0 0 6 6
bottom3 640 bottom3 0 0 6 2
bottom_right3 640 bottom_right3 0 0 6 6
radar 640 radar640 0 0 128 128
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
I've deleted the small spritres (for resolutions below 640x480) and then I've put the number of sprites in the first line. It's below 128 so it should work.
EDIT:
<span style='color:yellow'>THE NUMBER MUST BE IN THE FIRST LINE OR IT WON'T WORK</span>
thanks a whole bunch firestorm! i really appreciate your help