Ns_tripod

MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
<div class="IPBDescription">Some shots</div>sorry about the size
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Comments

  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Pretty dark and crowded down below Ill tell you that.
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    one more, i'll get some better shots later. need to do a full compile to get the lighting right.

    I had to lower the quality to be able to post it, so the shots look either to dark (1st) or to bright (2nd)
    plus the light isn't exactly right in the first shot either
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I really like the whole mainframe thing you got going there, but its so dark that it's hard to get a actual critique-ing reply.
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    yea, i still have to add some lights to the run below the railing, plus maybe some more flashing lights to the mainframes. The rest of the room will lit a little better as well.
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    heres another shot, i don't really like how it turned out though, i think i'll change the lights around a bit
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    maybe if you added some small spots of really clear light, that way the overall gloominess would seem gloomy instead of just unlit.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hey Goose, looks like a great start. I'm really diggin the architecture/layout of that room. Very cool.

    (The following is written under the assumption that you are using "texture lighting" as the main source of lighting in the level... if not, I'd recommend it.)

    The biggest problem is probably the lighting. Might I suggest several (like... lots) of smaller light fixtures in place of a few large ones. It's usually a lot more dramatic that way (well in this engine at least). I'd also increase the brightness of the lights as well... but keep them pushed up against walls, looking straight vertically or horizontally... not diagonaly out into the room. If that makes any sense. At any rate, pointing them out INTO the rooms will only make it really bright in the room (with a high brightness setting)... pushed up against the wall and pointing straight up or down usually creates nice pools of brighter light against darker walls. Perfect for NS.

    Erm... tell me if that makes sense.

    Anyway, Keep it up! You're doing great!

    [edit]The last shot there is a big improvement. But may I suggest adding some colored light in front of some of those monitors. Just a simple "light" entity with a really low "brightness" value (with cooresponding color of course). You may also want to look into "overlays" for those screens.[/edit]



    <!--EDIT|ken20banks|May 28 2002,00:44-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I agree (and this is the first time I've ever said this) - it's too dark.
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    thanks for the insight. to reply to your comments ken,
    i try to use a lot of texture lighting, actually, the reason that there are the two bright lights up towards the roof on the right is cos i put them in in ht e1st compile just so i could see, and i forgot to take them out. i'm thinking of maybe adding some low brightness lights as a trim to the stairs and below the railing. there are actually light entities set to the coulours of the monitor, but they are either not bright enough, or the light strip on the bottom of the computers is too bright. i'll fiddle with it and get a nice balance.

    anyway, what you said did make sense, and i only had to read it 3 times  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  

    i'm not familiar with the term overlay, i don't know if it means what i think it means.
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