?¿?¿ Strange...
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">things happens</div> ok. ive used one of HL blue grate textures all around the map. settings func_wall :: solid :: 255 and ingame its trasparent, etc.. all correct now. Then i decide to re-build one of my hives and add 2 more func_walls with same setting to the hive. I compile 2 times now and in the 2 ALL the same texture brushes along the WHOLE map dont work and show the blue they shouldnt....
someone knows why this happens???
someone knows why this happens???
Comments
Then better run opt_plns.exe (v1.4) on the final .bps because your map then has more planes than HL can handle.
-> The brush based entitie planes get "invisible" first.
(XP-tools use a plane maximum 2 times higher than HL code can use without opt_plns.exe wich cuts away planes you dont see in the map)
-
other possible reason can be other reached limits.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 163/400 10432/25600 (40.8)
<b>planes 21982/32767 439640/655340 (67.1)</b>
vertexes 27195/65535 326340/786420 (41.5)
nodes 11310/32767 271440/786408 (34.5)
texinfos 10265/32767 410600/1310680 (31.3)
faces 20136/65535 402720/1310700 (30.7)
clipnodes 31237/32767 249896/262136 (95.3)
leaves 6829/8192 191212/229376 (83.4)
marksurfaces 25962/65535 51924/131070 (39.6)
surfedges 93301/512000 373204/2048000 (18.2)
edges 47801/256000 191204/1024000 (18.7)
texdata [variable] 4652160/8388608 (55.5)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 363685/2097152 (17.3)
entdata [variable] 32811/524288 ( 6.3)
148 textures referenced
=== Total BSP file data space used: 7967268 bytes ===
6330.19 seconds elapsed [1h 45m 30s]
it has to be another thing....its all someone doing voodoo on me?
Standart trick is grouping the whole map into one big group and copy paste it in a new map file.
This sometimes kills the worst voodoo.
Also try
"alt+p" (ignore the unused keywalues error) and "map - entity report" to find entity related bugs.
If its caused by an error in the compile process try -verbose to show you every minor (auto fixed) compile error.