?¿?¿ Strange...

bluemanblueman Join Date: 2002-04-09 Member: 399Members
edited March 2003 in Mapping Forum
<div class="IPBDescription">things happens</div> ok. ive used one of HL blue grate textures all around the map. settings func_wall :: solid :: 255 and ingame its trasparent, etc.. all correct now. Then i decide to re-build one of my hives and add 2 more func_walls with same setting to the hive. I compile 2 times now and in the 2 ALL the same texture brushes along the WHOLE map dont work and show the blue they shouldnt....

someone knows why this happens???

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Using XP-cageys tools and having max_planes higher than 50% ?

    Then better run opt_plns.exe (v1.4) on the final .bps because your map then has more planes than HL can handle.
    -> The brush based entitie planes get "invisible" first.

    (XP-tools use a plane maximum 2 times higher than HL code can use without opt_plns.exe wich cuts away planes you dont see in the map)


    -

    other possible reason can be other reached limits.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmm i dont think its planes ....

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 163/400 10432/25600 (40.8)
    <b>planes 21982/32767 439640/655340 (67.1)</b>
    vertexes 27195/65535 326340/786420 (41.5)
    nodes 11310/32767 271440/786408 (34.5)
    texinfos 10265/32767 410600/1310680 (31.3)
    faces 20136/65535 402720/1310700 (30.7)
    clipnodes 31237/32767 249896/262136 (95.3)
    leaves 6829/8192 191212/229376 (83.4)
    marksurfaces 25962/65535 51924/131070 (39.6)
    surfedges 93301/512000 373204/2048000 (18.2)
    edges 47801/256000 191204/1024000 (18.7)
    texdata [variable] 4652160/8388608 (55.5)
    lightdata [variable] 0/4194304 ( 0.0)
    visdata [variable] 363685/2097152 (17.3)
    entdata [variable] 32811/524288 ( 6.3)
    148 textures referenced
    === Total BSP file data space used: 7967268 bytes ===
    6330.19 seconds elapsed [1h 45m 30s]

    it has to be another thing....its all someone doing voodoo on me?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    no its not.

    Standart trick is grouping the whole map into one big group and copy paste it in a new map file.
    This sometimes kills the worst voodoo.

    Also try
    "alt+p" (ignore the unused keywalues error) and "map - entity report" to find entity related bugs.

    If its caused by an error in the compile process try -verbose to show you every minor (auto fixed) compile error.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    It's a bit screwy, one time it doesn't work, I don't change anything, compile again it works normally, I don't know what causes it.
Sign In or Register to comment.