Turning A Textured Light On And Off
masterswordman
Join Date: 2002-12-21 Member: 11303Members
<div class="IPBDescription">I got it to work, but it's not really...</div> There is a way, I got it to work, I am removing my previous post because I would want people to use their heads and figure it out (it isn't that hard really) You have to emulate the effect, therefore use a entity that switches textures when you use it. func_button <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> It's reletivly simple, I hope you figure it out. It has to start turned on, but read my next post and you can make it seem as if turned off.
Later- Masterswordman
Later- Masterswordman
Comments
Have a look around <a href='http://collective.valve-erc.com/' target='_blank'>Valve-ERC</a>, I'm sure you'll find it eventually
The documentation for Merl's custom build still applies to Cagey's version, and details how to do this without trying to resort to the bad-looking 'emulation' using point entities.