Having An Entity Execuate At Map Start
masterswordman
Join Date: 2002-12-21 Member: 11303Members
<div class="IPBDescription">to target annother</div> This goes with the texture lighting control. The FGD mouse talked about leads to a 404 error, so I will be forced to emulate the effect. I can start with a texture based light on, and then turn it off. But I can't start with it off, by changing it's texture. It doesn't light up as well, so I'm thinkinh WTH can I do to target something once, getting it to turn off when my map starts.
Lights UHUH
hives UHUH
trigger_presense under where marines spawn UHUH (for some reason)
Any ideas? Yes I can hit the switch and turn it off, but it's an intricite part of my new map.
Lights UHUH
hives UHUH
trigger_presense under where marines spawn UHUH (for some reason)
Any ideas? Yes I can hit the switch and turn it off, but it's an intricite part of my new map.
Comments
1.0 ns entities do not all reset correctly when a new game starts.
there is a thread about "map restart reset entities..."
you can use a trigger_random with minimum time and mazimum time = 0 .
This will only fire once, every game reset (when the beeping spopped)