<!--QuoteBegin--Salty+Mar 25 2003, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salty @ Mar 25 2003, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You think when the armed forces are doing wargames they ever call sniper or something like "awp ****"? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You'd be suprised how often I have to restrain myself from shouting that whilest attempting to locate a sniper during a training excercise.
<!--QuoteBegin--FeydToBlack+Mar 23 2003, 04:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FeydToBlack @ Mar 23 2003, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--*Dread*+Mar 22 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Mar 22 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say you learn more from movies. At least where to reload etc. But it won't help your aim, if you are real pwner in DoD with sniper rifle. Games probably make us less better in combat situation since the ones who play game are usually the ones with zero muscles <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The only thing that i have learned from most military/ action movies is:
1) Guns dont need to be reloaded until all of the baddies have been killed. 2) If you stand and spray your gun in the general direction of the enemy, you will hit them with every shot. 3) At no time will you be hit by any bullets, unless it is a flesh wound. 4) Any time you take a gun out of the hands of a downed enemy, it has a full clip which will last you about the entire time of the movie. 5) Reinforcements always arive about 30 seconds after all enemies are dead. 6) You can always count on the extraction team to be there roughly 3 mins after you need them. 7) If there is ever a new guy on your team, he will undergo either a nervous breakdown leading to his death, a sudden life changing moment, or death. 8) many other irrevelant points i am too tired to think of. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
9) Guns have no recoil and u can man one MG in each hand. 10) If u use two weapons, they will run out of ammo (surprisingly)
I think FPS games probably help quite a bit in terms of refining one's mental tactics in shoot-out situations. After all, a person who has never thought about it isn't going to intuitively know why it's hard to approach an AWP with a shotgun, and FPS games can give you a general familiarity with pros and cons of weapons and what needs to happen to give you an advantage.
But in terms of the overall risk to a soldier in combat, I think that superior tactics are only a very small part of what affects their survival. So much of it is completely out of their control.
One of the things we take for granted with these games is that we always know that the other guy is coming, and for the most part, he can't hide completely. In real life, soldiers can't live their entire lives like a constant engagement. If you're sleeping or eating back at base, or getting transported in a convoy for days on end, you're at a disadvantage to some dude who's been patiently waiting to blast your truck.
From accounts I've read of soldiers in combat, it sounds like one of the biggest problems is that there is a lot of confusion, and difficulty telling one way or the other how things are going. People don't necessarily die instantly when they're shot, as their adrenaline and existing blood pressure can keep them going for a couple minutes, so they might let go into some guy a few hundred yards off and watch him duck back into a building. Did he die, or is he waiting? Then they might spend a half hour plotting the best way in just to find that he bled to death in 2 minutes. Or, guys might shoot into the bushes for a while where they think the enemy is, but not really know the result. Did the enemy die, retreat, or have they just stopped shooting to be sneaky?
These games we play are by nature games, tailored to give us satisfaction. They let us know the result of our actions, and carefully corral the experience to keep it short and snappy. It's no accident that most CS maps end within five minutes (disregarding the timer.) In real life, there's a lot of misinformation, confusion, boredom, and ambiguity, because the show isn't being scripted by designers and artists.
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
a wise seal one said "don't confuse planning with training, and training with kicking @$$" and also "the more you sweat in training, the less you bleed in combat" video games aren't the way to train. you train by building a house in a far away area, and the kicking the door in while the rest of you team files in and neutralizes any tangos inside. not by playing FPSes. theres a big difference between firing a pistol in NS and a .45 in real life. sorry, but my reply is a no
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
<!--QuoteBegin--Legionnaired+Mar 24 2003, 06:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Mar 24 2003, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Salty+Mar 24 2003, 09:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salty @ Mar 24 2003, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the most important things that games teach you is if you are wounded by a sniper in the battle field you make sure he knows hes a [censord by dAUB!]. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> BWAHAHAHAAHhA!
Be sure to carry a majic marker and a sheet of paper, so you can write "h4x" on it when he hits you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> LMFAO!
<!--QuoteBegin--Salty+Mar 22 2003, 07:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salty @ Mar 22 2003, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe paintball would help but video games :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Airsoft is better, they shoot plastic BB balls. The weapons are 1:1 copies of the real weapons.
Comments
You'd be suprised how often I have to restrain myself from shouting that whilest attempting to locate a sniper during a training excercise.
I'd say you learn more from movies. At least where to reload etc. But it won't help your aim, if you are real pwner in DoD with sniper rifle. Games probably make us less better in combat situation since the ones who play game are usually the ones with zero muscles <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The only thing that i have learned from most military/ action movies is:
1) Guns dont need to be reloaded until all of the baddies have been killed.
2) If you stand and spray your gun in the general direction of the enemy, you will hit them with every shot.
3) At no time will you be hit by any bullets, unless it is a flesh wound.
4) Any time you take a gun out of the hands of a downed enemy, it has a full clip which will last you about the entire time of the movie.
5) Reinforcements always arive about 30 seconds after all enemies are dead.
6) You can always count on the extraction team to be there roughly 3 mins after you need them.
7) If there is ever a new guy on your team, he will undergo either a nervous breakdown leading to his death, a sudden life changing moment, or death.
8) many other irrevelant points i am too tired to think of. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
9) Guns have no recoil and u can man one MG in each hand.
10) If u use two weapons, they will run out of ammo (surprisingly)
But in terms of the overall risk to a soldier in combat, I think that superior tactics are only a very small part of what affects their survival. So much of it is completely out of their control.
One of the things we take for granted with these games is that we always know that the other guy is coming, and for the most part, he can't hide completely. In real life, soldiers can't live their entire lives like a constant engagement. If you're sleeping or eating back at base, or getting transported in a convoy for days on end, you're at a disadvantage to some dude who's been patiently waiting to blast your truck.
From accounts I've read of soldiers in combat, it sounds like one of the biggest problems is that there is a lot of confusion, and difficulty telling one way or the other how things are going. People don't necessarily die instantly when they're shot, as their adrenaline and existing blood pressure can keep them going for a couple minutes, so they might let go into some guy a few hundred yards off and watch him duck back into a building. Did he die, or is he waiting? Then they might spend a half hour plotting the best way in just to find that he bled to death in 2 minutes. Or, guys might shoot into the bushes for a while where they think the enemy is, but not really know the result. Did the enemy die, retreat, or have they just stopped shooting to be sneaky?
These games we play are by nature games, tailored to give us satisfaction. They let us know the result of our actions, and carefully corral the experience to keep it short and snappy. It's no accident that most CS maps end within five minutes (disregarding the timer.) In real life, there's a lot of misinformation, confusion, boredom, and ambiguity, because the show isn't being scripted by designers and artists.
"don't confuse planning with training, and training with kicking @$$"
and also
"the more you sweat in training, the less you bleed in combat"
video games aren't the way to train.
you train by building a house in a far away area, and the kicking the door in while the rest of you team files in and neutralizes any tangos inside. not by playing FPSes. theres a big difference between firing a pistol in NS and a .45 in real life.
sorry, but my reply is a no
BWAHAHAHAAHhA!
Be sure to carry a majic marker and a sheet of paper, so you can write "h4x" on it when he hits you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LMFAO!
Airsoft is better, they shoot plastic BB balls. The weapons are 1:1 copies of the real weapons.