<div class="IPBDescription">prevention</div> Is there some way to prevent a a certain part of a map from have the ability to build structures there, like I dont want any building to be in one room, that possible.
if you want the area not to be black you can use a func_nobuild( brush based entity. this is helpfull if you dont want to have all your un buldable floors be flat black which is waht nobuild is.
<!--QuoteBegin--confused!+Mar 22 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Mar 22 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you want the area not to be black you can use a func_nobuild( brush based entity. this is helpfull if you dont want to have all your un buldable floors be flat black which is waht nobuild is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> this will work for aliens too?
Comments
The nobuild texture seems to work like a noclip as well so it kinda kills the effect if you want people to get in there as well.
Anybody else got any ideas?
GSH
this will work for aliens too?