Ns_rampage Release
quazilin
Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">Teh map and teh Screenies!</div> Here you go! My master piece, my precious, my ns_rampage.
Please give me comment after you test the map or play it or sumthing.
And dont give me short comments like "nice" , "that sucks" etc. give reasons and
constructive comments.
Let me know if you run this on server. (quazilin@hotmail.com)
<a href='http://www.sunpoint.net/~quasilin/ns_rampage.zip' target='_blank'>http://www.sunpoint.net/~quasilin/ns_rampage.zip</a>
<a href='http://personal.inet.fi/hima/quazilin1/ns_rampage.zip' target='_blank'>http://personal.inet.fi/hima/quazilin1/ns_rampage.zip</a>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/620/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/619/fullsize.GIF' border='0' alt='user posted image'>
Thank you and enjoy the map! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Please give me comment after you test the map or play it or sumthing.
And dont give me short comments like "nice" , "that sucks" etc. give reasons and
constructive comments.
Let me know if you run this on server. (quazilin@hotmail.com)
<a href='http://www.sunpoint.net/~quasilin/ns_rampage.zip' target='_blank'>http://www.sunpoint.net/~quasilin/ns_rampage.zip</a>
<a href='http://personal.inet.fi/hima/quazilin1/ns_rampage.zip' target='_blank'>http://personal.inet.fi/hima/quazilin1/ns_rampage.zip</a>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/620/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/619/fullsize.GIF' border='0' alt='user posted image'>
Thank you and enjoy the map! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
I don't know, but maybe I can get this map on my clan's server. It's european, if people likes it we can put it on the mapcycle <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'll download and test it on LAN. Is it the final version?
good atmosphere.
want to play it on server.
The windows look ugly because there is no blue light coming from the blue sky.
What testures did you use for the most computer consoles?
What testures did you use for the most computer consoles? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm that really did not come to my mind but I used light_enviroment but it does not come from the window.
Maybe I will add some blue light later.
I kind a mixed up the computer textures and used few different textures on the same panel.
And this is probaply the final version or very close it.
You have a texture misalignment in the left of the first pic.. and some of the textures in there look.. out of place and not blending with each other very well.
But good lighting. A bit of steam from the particle system surely wouldn't hurt in there too!
2nd pic is very good.
LOVELY infestation work there.. although i would like to see the monitors being infested as well.. right now, they "stand out" a bit too much.
You have a texture misalignment in the left of the first pic.. and some of the textures in there look.. out of place and not blending with each other very well.
But good lighting. A bit of steam from the particle system surely wouldn't hurt in there too!
2nd pic is very good.
LOVELY infestation work there.. although i would like to see the monitors being infested as well.. right now, they "stand out" a bit too much. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually, if you use the theory that the infestation can't take gamma radiation, therefore it can't grow on the monitors, it works. I personally like the clean screens, give it that visual reminder this was a human inhabited environment. Great job on the feel, will run through the map tonight!
.tim.
Although, I would reccommend filling things out a little bit more, and maybe tuning/replacing a few textures.
Other than that, its good..nice atmosphere
That's probably my favorite readyroom in any map ever.
The marine start was dreadfully bland after the RR, it could use some spicing up, prehaps more complex textures or more brush details.
The hive rooms look good and there are lots of neat hiding spots and vents for the aliens.
The use of ambient noise throughout was excellent.
The double node looks better in-game than in the shot, maybe it's the setting, maybe it's the sound. Could use some more cover.
I found the lighting was generally a little too bright (but I tend to prefer a darker map than the average player, so feel free to ignore).
I'd like to see some frames around the windows and around the grills in the floor and walls (If you can spare the reosurces), I think it would be a worthwhile change.
I'm going to give this a double thumbs up on NS world now.
Wendigo