Shotgun Tip 101 : Smaq Down Fades Wif Shotty!

slapsslaps Join Date: 2003-01-06 Member: 11947Members
edited March 2003 in Frontiersmen Strategy
<div class="IPBDescription">Be Surprised with ye olde Boomstik</div> Yeah you guys probably know this already but the old shotgun aint that bad when combating those mongrel fades!

Was playing a game last nite as comm and the aliens had pretty much kicked our a$$ and were fading and getting ready to make the final assault on our base. So I said to my team that hey we are screwed mite as well hand out the candy(HMGS!) and have some fun.

They all agreed so I recycled some stuff and threw some Hmgs and shotguns down. The fades came in and started wasting every one as usual. Most of the Hmg guys got acid spammed but the shotty guys some of whom had jp's really started rushing the fades and getting in close with the shotguns I threw some medspam down and they quickly blasted the crud out of 3 fades. Needless to say all concerned were quite surprised <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

I've noticed also that even before this game that the shotgun can kill a fade quickly that is of course he doesnt kill you first. So it got me thinking as to why that is <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Anyway here are some points to think over so next time you play as commander and fades are rushing you mite throw out the odd shotgun.

1. The fades are quite big! doh! So therefore more of the pellets from each shot hit them! Shotguns are basically very simple the closer you are the more pellets hit your target because of the buckshot spread therfore the amount of damage you do per shot increases dramatically. Fades therfore make better targets than say a skulk or lerk which are smaller.

2. Fades arent the most agile of the kharaa! If they arent blinking fades arent as agile as a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> or a lerk but are obviusly more agile than a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> or a <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

3. With the fade agility in mind a normal marine equipped with a shotgun and a few rounds is much faster than a marine equipped with the HEAVY Machine gun which makes you move noticeable slower. Therefore a marine with a shotgun can move much faster in a close combat fight. If you get close to the fade he will usually change to his slash claws seeing that using the acid rocket at close range isnt that effective. But if you have a shotty you can dodge and shoot back way more effectively.

4. I seem to be taking down fades without carapce in 4 or 5 shotgun shots but the trouble is staying alive whilst being close enough to make all of the pellets hit each time you shoot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Of course if you have a jp it makes things even better and really helps with the HMG. Also fighting multiple fades by yourself equals death no matter what your upgrades <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

The shotgun is a very inflexible weapon so having the knack about when and where to use it really helps ..especially on fades <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    If you rush a fade and start pumping shotgun rounds into him it often works very well. Fades aren't used to being rushed and in the couple of seconds it takes them to realise what's happening and try to switch from acid to claws while avoiding being hit you can often finish them off. Standing back and shooting at fades is no use at all. You have to get up close and personal with them.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Lvl 3 shotguns hurt like hell, the problem with shotties is getting up close to the fade. 2 'rines with lvl. 3 shotties waiting around a corner for a fade will take him down in no time. The key is to close the distance, the usuall story with shotties.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    I dont really like the shotgun too much, its not an auto weapon (if weapons tech allows the HMG, which is the heaviest existing man portable machine gun, i think an auto shotgun isnt too much)
    And the model looks to small and makes you feel weak.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Its all about placement and surprise. If they see you coming, you're gonna be a big pool of marine-acid slushy. I find that once you get the second round of shottie into a fade, his priorities change REAL fast from killing you to running the hell out of there. So its all about getting those 2 crucial shots off without dying, which requires you to be out infront of the major marine movement, hiding around corners and doorways. A shottie is absolutely devastating when used right.
  • fat_bubbafat_bubba Join Date: 2003-02-10 Member: 13371Members
    I've found that just rushing a fade, even with an LMG sometimes causes them to turn and run - I think that a lot of fade players just expect all of the marines to run away from them no matter what...! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    so the half year we spent screaming about rushing the fades has WORKED!?!?!??
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so the half year we spent screaming about rushing the fades has WORKED!?!?!??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hmm...maybe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I wish the shotgun could be made a little more flexible, or at least a little more ranged..I mean..this thing has an effective range of about 3 feet, which is pretty poor...and does anybody else think the pump takes way to long?

    'nuff of my whining tho

    Shotties are good against fades in the right circumstances, I prefer to use a jetpack so they cant run away, and also so I can hover above them out of claw range. Unfortunetly I play on a pretty good server so the shotty is sorta on the back burner <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    It's hard to rush fades with an HMG cus u move slow with it. Shotties let you run around a corner and pump the crap out of them. 3 solid hits should take it down I believe.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    The core rule when fighting fades is to rush them. They will turn and run at times in which case it's easier to gun them down assuming they do not have redemption. All abot group tactics...also making sure the group is spread out enogh so it isn't dropped by a couple well places acid's. As comm if someone asks for a shotgun, i will drop them, assuming of course that because you asked, you must like it and know how to use it. Sadly I don't see to many people using them now adays...great close up weapons especially with the cheaper price tag now.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    you can rip fades to shreads with a shotgun, letting that big brute with the slashing claws come close enough w/ out you spazzing is the hard part
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    One thing to note about shotties: There reload animation is slightly longer than their actual reload time, hold down the mouse button for fastest fire possible.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If Flayra makes shotties 10 res instead of 16, I will start handing them out instead of HMGs.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Something I have noticed: the wieght of all you weapons and ammo seems to combine to effect your move speed. Try running with a hmg before you ammo up, you will move faster.

    anyways this is what I do. Get shotgun but only ammo up to around 20 shells which is more then enough for sevral kills, If you do this right comm will quickly see your fades kills and send more ammo. Drop your pistol so that the ONLY thing you have is shotty and 20 round reserve. Hang out near a corner and wait for a fade. When he rounds the coner blast him once or twice in the face and start running forward so that you pass him. You do this for two reasons. One: when you blast him up close he will switch to claws so you want about 20 foot in between you and him. Two: fades have a pretty narrow hit zone so you want to be passing him as he passes you to get though that kill zone QUICKLY. Now once you run for a second turn around and blast him as he closes. Often i can get 3 shots at this point for a total of 5 which means even if i miss with a bunch of pellets I will kill at this point. Once agin as the fade closes I duck and run (dont try to circle straf as you will probly lose) when i get about 20 foot away i turn and fire. Even if the fade has carpace I normally kill at this point.
    Now, I get kills on most fades the first time I pull this. Genrally though they rember you when they respawn so you NEVER want to try to repeat this at the same spot. Do it once and then MOVE. I find that i kill on average two fades per one death which might not sound like a good ratio but think about it. I kill two fades that costed 54-60 res a piece for a total of 108-120 for a loss of a 16 res shotgun. It might only be a 2 to 1 kill ratio but its a 10 to 1 RES ratio.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    20 feet? Or do you mean 2 feet? shotgun has an effectice range of 3 feet.

    Oh yeah, and fades run faster than you can. You cannot gain distance from a fade if the fade wishes to chase you, or if the fade is smart, use BLINK.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    A jp negates all speed restrictions, except when you are running for refuel time.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    and while you off chasing the fade with the shotty the lerk is lerking/skulk is skulking/gorge is gorging in your base, causing utter havoc. but the when I play marines it's *commander, shotgun please*
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    best way to kill a fade with any weapon is simply let your teammates engage it, and position yourself so that you are between the fade and the exit when he decides to retreat.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I've posted this before and i'll keep posting it till commanders catch on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Shotguns are the best weapon for getting rid of redemption fades which can be really annoying. If one is becoming a thorn in your side send a shottie (JPs optional) death squad out to kill it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--killswitch1968+Mar 27 2003, 08:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Mar 27 2003, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's hard to rush fades with an HMG cus u move slow with it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah... the trick is NOT to load up on ammo. When I'm defending base with a HMG, I only carry half a clip of extra ammo 75 rnds). Moves almost as fast as with an lmg.

    Another thing to remember is to make sure that the HMG is fairly well loaded, so when you die and another Marine picks it up, he can use it right away.

    Count on dying - you will.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    ny1 have the numbers on how many LMG bullets and pistol bulets it'll take to jkill a fade with lvl1 and lvl2 weaposn??

    cuz i swear when i have lvl2 weapons i rush a fade.. empty my whole LMG clip and 1 pistol clip and hes stil alive...
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Archzai+Mar 30 2003, 04:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archzai @ Mar 30 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ny1 have the numbers on how many LMG bullets and pistol bulets it'll take to jkill a fade with lvl1 and lvl2 weaposn??

    cuz i swear when i have lvl2 weapons i rush a fade.. empty my whole LMG clip and 1 pistol clip and hes stil alive... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I hate when this happens. I don't know whether it's hit boxes or what. But a carapaced fade takes an LMG clip, no more. Maybe its' hitboxes or perceived hits I don't know, but it's too bad.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    but im point blank.. or chasing him from behind VERY close if not pointblank....
  • ATIATI Join Date: 2003-03-14 Member: 14492Members
    edited March 2003
    Somewhere on teh posts there is a kickin sheet of the amoutn of bullets from each weapon to hurt each lvl of alien monster. Great to give you an idea of how easy it is to knock a fade down.

    OMG I think all that time telling people that rushing a fade is the best strat finally worked!

    JESUS!!!!

    hahaha I'm not trying to be a jerk, I think its cool that more and mroe people are using the rush the fade tactic instead of the kiss my butt good-bye tactic when encountering fades
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    yay more fade rushers. i tend to get very **** at acid spamming fades. i get the implication that they think were noob or smth. just my pet peeve <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Ask and yea shall recieve!!

    1.04 weapon stats <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=21812&st=0&hl=kitsune' target='_blank'>here</a>.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    on a side note I find shotguns very effective anti umbra guns (deiii luuuuuuuuuuuuuuuuuuuurque tbh)
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    hmmmm lvl 3 lerk carapace seems to be screwed up...
Sign In or Register to comment.