Shotgun Tip 101 : Smaq Down Fades Wif Shotty!
slaps
Join Date: 2003-01-06 Member: 11947Members
<div class="IPBDescription">Be Surprised with ye olde Boomstik</div> Yeah you guys probably know this already but the old shotgun aint that bad when combating those mongrel fades!
Was playing a game last nite as comm and the aliens had pretty much kicked our a$$ and were fading and getting ready to make the final assault on our base. So I said to my team that hey we are screwed mite as well hand out the candy(HMGS!) and have some fun.
They all agreed so I recycled some stuff and threw some Hmgs and shotguns down. The fades came in and started wasting every one as usual. Most of the Hmg guys got acid spammed but the shotty guys some of whom had jp's really started rushing the fades and getting in close with the shotguns I threw some medspam down and they quickly blasted the crud out of 3 fades. Needless to say all concerned were quite surprised <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I've noticed also that even before this game that the shotgun can kill a fade quickly that is of course he doesnt kill you first. So it got me thinking as to why that is <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Anyway here are some points to think over so next time you play as commander and fades are rushing you mite throw out the odd shotgun.
1. The fades are quite big! doh! So therefore more of the pellets from each shot hit them! Shotguns are basically very simple the closer you are the more pellets hit your target because of the buckshot spread therfore the amount of damage you do per shot increases dramatically. Fades therfore make better targets than say a skulk or lerk which are smaller.
2. Fades arent the most agile of the kharaa! If they arent blinking fades arent as agile as a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> or a lerk but are obviusly more agile than a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> or a <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
3. With the fade agility in mind a normal marine equipped with a shotgun and a few rounds is much faster than a marine equipped with the HEAVY Machine gun which makes you move noticeable slower. Therefore a marine with a shotgun can move much faster in a close combat fight. If you get close to the fade he will usually change to his slash claws seeing that using the acid rocket at close range isnt that effective. But if you have a shotty you can dodge and shoot back way more effectively.
4. I seem to be taking down fades without carapce in 4 or 5 shotgun shots but the trouble is staying alive whilst being close enough to make all of the pellets hit each time you shoot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Of course if you have a jp it makes things even better and really helps with the HMG. Also fighting multiple fades by yourself equals death no matter what your upgrades <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
The shotgun is a very inflexible weapon so having the knack about when and where to use it really helps ..especially on fades <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Was playing a game last nite as comm and the aliens had pretty much kicked our a$$ and were fading and getting ready to make the final assault on our base. So I said to my team that hey we are screwed mite as well hand out the candy(HMGS!) and have some fun.
They all agreed so I recycled some stuff and threw some Hmgs and shotguns down. The fades came in and started wasting every one as usual. Most of the Hmg guys got acid spammed but the shotty guys some of whom had jp's really started rushing the fades and getting in close with the shotguns I threw some medspam down and they quickly blasted the crud out of 3 fades. Needless to say all concerned were quite surprised <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I've noticed also that even before this game that the shotgun can kill a fade quickly that is of course he doesnt kill you first. So it got me thinking as to why that is <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Anyway here are some points to think over so next time you play as commander and fades are rushing you mite throw out the odd shotgun.
1. The fades are quite big! doh! So therefore more of the pellets from each shot hit them! Shotguns are basically very simple the closer you are the more pellets hit your target because of the buckshot spread therfore the amount of damage you do per shot increases dramatically. Fades therfore make better targets than say a skulk or lerk which are smaller.
2. Fades arent the most agile of the kharaa! If they arent blinking fades arent as agile as a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> or a lerk but are obviusly more agile than a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> or a <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
3. With the fade agility in mind a normal marine equipped with a shotgun and a few rounds is much faster than a marine equipped with the HEAVY Machine gun which makes you move noticeable slower. Therefore a marine with a shotgun can move much faster in a close combat fight. If you get close to the fade he will usually change to his slash claws seeing that using the acid rocket at close range isnt that effective. But if you have a shotty you can dodge and shoot back way more effectively.
4. I seem to be taking down fades without carapce in 4 or 5 shotgun shots but the trouble is staying alive whilst being close enough to make all of the pellets hit each time you shoot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Of course if you have a jp it makes things even better and really helps with the HMG. Also fighting multiple fades by yourself equals death no matter what your upgrades <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
The shotgun is a very inflexible weapon so having the knack about when and where to use it really helps ..especially on fades <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
And the model looks to small and makes you feel weak.
Hmm...maybe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I wish the shotgun could be made a little more flexible, or at least a little more ranged..I mean..this thing has an effective range of about 3 feet, which is pretty poor...and does anybody else think the pump takes way to long?
'nuff of my whining tho
Shotties are good against fades in the right circumstances, I prefer to use a jetpack so they cant run away, and also so I can hover above them out of claw range. Unfortunetly I play on a pretty good server so the shotty is sorta on the back burner <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
anyways this is what I do. Get shotgun but only ammo up to around 20 shells which is more then enough for sevral kills, If you do this right comm will quickly see your fades kills and send more ammo. Drop your pistol so that the ONLY thing you have is shotty and 20 round reserve. Hang out near a corner and wait for a fade. When he rounds the coner blast him once or twice in the face and start running forward so that you pass him. You do this for two reasons. One: when you blast him up close he will switch to claws so you want about 20 foot in between you and him. Two: fades have a pretty narrow hit zone so you want to be passing him as he passes you to get though that kill zone QUICKLY. Now once you run for a second turn around and blast him as he closes. Often i can get 3 shots at this point for a total of 5 which means even if i miss with a bunch of pellets I will kill at this point. Once agin as the fade closes I duck and run (dont try to circle straf as you will probly lose) when i get about 20 foot away i turn and fire. Even if the fade has carpace I normally kill at this point.
Now, I get kills on most fades the first time I pull this. Genrally though they rember you when they respawn so you NEVER want to try to repeat this at the same spot. Do it once and then MOVE. I find that i kill on average two fades per one death which might not sound like a good ratio but think about it. I kill two fades that costed 54-60 res a piece for a total of 108-120 for a loss of a 16 res shotgun. It might only be a 2 to 1 kill ratio but its a 10 to 1 RES ratio.
Oh yeah, and fades run faster than you can. You cannot gain distance from a fade if the fade wishes to chase you, or if the fade is smart, use BLINK.
Shotguns are the best weapon for getting rid of redemption fades which can be really annoying. If one is becoming a thorn in your side send a shottie (JPs optional) death squad out to kill it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nah... the trick is NOT to load up on ammo. When I'm defending base with a HMG, I only carry half a clip of extra ammo 75 rnds). Moves almost as fast as with an lmg.
Another thing to remember is to make sure that the HMG is fairly well loaded, so when you die and another Marine picks it up, he can use it right away.
Count on dying - you will.
cuz i swear when i have lvl2 weapons i rush a fade.. empty my whole LMG clip and 1 pistol clip and hes stil alive...
cuz i swear when i have lvl2 weapons i rush a fade.. empty my whole LMG clip and 1 pistol clip and hes stil alive... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I hate when this happens. I don't know whether it's hit boxes or what. But a carapaced fade takes an LMG clip, no more. Maybe its' hitboxes or perceived hits I don't know, but it's too bad.
OMG I think all that time telling people that rushing a fade is the best strat finally worked!
JESUS!!!!
hahaha I'm not trying to be a jerk, I think its cool that more and mroe people are using the rush the fade tactic instead of the kiss my butt good-bye tactic when encountering fades
1.04 weapon stats <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=21812&st=0&hl=kitsune' target='_blank'>here</a>.