The 1.1 Changes Discussion Thread

Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
<div class="IPBDescription">As MonsE said to make a new thread...</div> I, for one, am excited about some of the changes the venerable Flayra & co. are making to 1.1. The Onos Devour ability does seem ripped from WC3, but given how long NS has been in development, Flayra probably just needed the added extra visual clue on how to implement it.

So far, the best ones look to be the sensory upgrades. Imagine a wall of cloaked OD's...those poor marines. The electrified turret upgrade looks to eliminate blind-spots yet still let the aliens kill the TF. The new RSC model looks to change everything, as the marines will be forced to actually work to hold their RT's. The muzzleflash/Skulk teeth don't bother me so much...mainly because I use a custom MF and I just serve as a kamikaze skulk. The updated hitboxes look good.

All in all, let's salute a round to Flayra & Co., and the good MonsE for getting readyroom.org back up....and, if frontpage news is to be believed, getting hitched. Congrats all!

Comments

  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i'm very excited (even more than before!!) about the new changes the only ones i don't like are the shortening of games as the avg pub game was already around a 30min (which is an ok length) but the clan games even shorter <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->


    and the electric tf i don't know enough about it ^_^
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • rhino85rhino85 Join Date: 2003-03-22 Member: 14766Members
    Ya I can't wait for 1.1 to come out.. It'll be really cool to have cloaked OT's anbd DT's and it'll be a lot more challenging.. I really hope it comes out soon. Anyone know the date it's supposed to come out?

    rhino85 <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Trent_HawkinsTrent_Hawkins Join Date: 2003-03-25 Member: 14875Members
    I'm just weary of the no more MC teleportation.... does that mean redemption, or the PG like ability... if the PG ability... i advise AGAINST it... anyway.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    edited March 2003
    MC Teleportation should stay... Marines are perfectly capable of taking out a hive well before any aliens can walk back.

    the teleportation abilities evens the odds and allows for quick response
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    yay, now the skulk model will rotate with the walls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Turrets producing smoke when firing? whilst being VERY cool to see, due to the turret farming that goes on sometimes, wont that cause a possible lag issue?

    Hehe...Electrified Skulk effects should be nice to watch...GO electric TF!
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited March 2003
    <!--QuoteBegin--rhino85+Mar 26 2003, 06:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rhino85 @ Mar 26 2003, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really hope it comes out soon.  Anyone know the date it's supposed to come out? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    When it's done.

    And please post threads about specific issues instead of general 1.1 topics.
This discussion has been closed.