Sensory Makes Invisible Structures
Madjai
Join Date: 2002-11-01 Member: 2986Members
<div class="IPBDescription">discussion...</div> Hey, I think on voogru's server there already is this ability. That is, sensory chambers make buildings invisible within range of the sens chamber.
I haven't actually seen this myself and I was wondering for those of you who have, how do you like it? Has a gorge ever built a sens chamber first and seen it being used effectively?
And is there anyway a marine can detect the cloaked sens chamber other than bumping into it? And is the cloak like it is now, with only 90% on or is it fully cloaked?
And do aliens have to use their flashlight to see the buildings?
I haven't actually seen this myself and I was wondering for those of you who have, how do you like it? Has a gorge ever built a sens chamber first and seen it being used effectively?
And is there anyway a marine can detect the cloaked sens chamber other than bumping into it? And is the cloak like it is now, with only 90% on or is it fully cloaked?
And do aliens have to use their flashlight to see the buildings?
Comments
But you can already see it now can't you.. how many comedy moments of marines ploding along and then THUNK! they walk into some alien structure.
there were times when you just had to worry about walking into an invisible fade but no, now you might get swallowed by the hive ;-)
The few games i've played where as aliens we went for sensory first have been a good laugh... lets hope this idea works.
oh and they cloaked only dcs/ocs
oh and aliens could see cool orange kinda glowing thingy see thru buildings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Edit: I wrote a colloquial expression for the male genitals instead of "cloak" and was censored.
-PD
*waits to hear an upgrade for the marines other than the pathetic elec TF* Pathetic compared to all the alien upgrades, that is.
(Your wonderful attitude and enthusiam amazes me... step carefully)
IMO, a flame turret would be a better idea, or a flame upgrade.
And, numbers-wise, it seems like 'rines are getting a big ol' nerf. It's pretty much a sure thing JPs are gonna be more expensive, along with anti-phase rush measures of some kind...
Thought: Wonder if they'll update the manual without telling anyone. Then someone goes into it - "New and improved for 1.3!".
"WTH! com! sweep!"
Sensory sweep shows the marines are surrounded by cloaked OCs. An invisible Onos stomps the floor.
"run!"
"I cant!"
This will be so much fun!
id like to see that it made the hive look like a dead hive too, thatd be a nice tactic to use. itd probably still make the hive noise though.
Mine works like this:
Cloaks only DC's and OC's
Scanning will remove cloak for 15 seconds
When they are damaged, they loose cloak then once they have like 20% health they are fully visible.
Sensory didnt cloak itself, this makes the gorge have to find a neat hiding spot to put the sensory chamber. I personally loved this effect.
Also, They would be cloaked to marines, but aliens would still see them as if they had the flashlight on, only they dont need the flasglight on.
Ill be able to take out all of the code for my sensory chambers in 1.1, only thing I will change is the sensory itself will not cloak, which is easy as pie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Funny situation by me:
Marine: Wow, I'm just gonna go get the hive!
Alen: har ha ha, I am invisable and silent
*marine dies*
Alen: Har ha ha!
That would kcik arse! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->