Will The Electrified Tf Be A Visible Effect?

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">care to comment?</div> Im wondering if it will be immediately apparent when you look at the TF that it is electrified. It would be more realistic if you couldn't tell but I'm not sure if that would have a positive gameplay effect. It would be rather funny though to see an entire team of skulks with bad communication go *pop* one after another against it.

Any thoughts on which way it should be?

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    I think a glow effect would be sufficient.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I think that a glow and a constant humming would be sufficent, however most peope fail to realize that turrets are not the way games are won, there how you keep your base/outposts secure, most of the fighting will still be done with the players, and not with the turrets
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    electric arc effect, a la ns_eclipse ?
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    GOD, that HL Glowey effect is sooooo TFC, and it would only serve to remind me that this is Halflife, where things are limited. Devise your own glowey, please, Dev team.

    LM
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    I imagine a fairly cool "electric" effect could be created using the particle system <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Would someone mind posting a link to the original topic this was first posted in?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Check the front page; there's a news post that includes a 1.1 changelog to date. One of the new items is the ability to upgrade a turret factory so that it deals electrical damage to melee attackers.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    You want electricity that looks like this?
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited March 2003
    How about nothing? An electric fence in present day doesn't have electricity arcing off of it. Why shouldn't stuff in the future be the same?
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--MedHead+Mar 26 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 26 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about nothing? An electric fence in present day doesn't have electricity arcing off of it. Why shouldn't stuff in the future be the same? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats what I was thinking, but I wasn't sure how that would psychologically effect gameplay. It is frustrating to be killed by something you cant see.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--QuoteBegin--moultano+Mar 26 2003, 10:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Mar 26 2003, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MedHead+Mar 26 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 26 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about nothing? An electric fence in present day doesn't have electricity arcing off of it. Why shouldn't stuff in the future be the same? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thats what I was thinking, but I wasn't sure how that would psychologically effect gameplay. It is frustrating to be killed by something you cant see. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL just had to say... Do you see the bullet that gives you a headshot in CS? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--coil+Mar 26 2003, 09:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Mar 26 2003, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Check the front page; there's a news post that includes a 1.1 changelog to date. One of the new items is the ability to upgrade a turret factory so that it deals electrical damage to melee attackers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We know Coil. We want info on whether there's a visible effect. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    They could probably use the 'sparking' effect that is used when building, but do it in blue/white instead of orange.
  • Raiden333Raiden333 Join Date: 2003-03-22 Member: 14770Members
    Yeah, personally I'd like to see some sparking. Not too much, just enough to tell you to turn back when you're 3 feet from the factory and closing fast.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--moultano+Mar 26 2003, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Mar 26 2003, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MedHead+Mar 26 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 26 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about nothing? An electric fence in present day doesn't have electricity arcing off of it. Why shouldn't stuff in the future be the same? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thats what I was thinking, but I wasn't sure how that would psychologically effect gameplay. It is frustrating to be killed by something you cant see. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Depends on how much damage it does.

    If it's 10-20 points per bite, there's enough feedback that you can make an informed decision to stop attacking the TF.

    If it's much over 30, there should be some visual/auditory cue. Otherwise, you create a situation where <i>any TF in the game</i> might insta-kill you if you attack it. That gives the marines a pretty big psychological advantage.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    how many times do people have to say this?

    <span style='font-size:21pt;line-height:100%'>GAMEPLAY>REALITY</span>
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Sure, you're right. But I was making the point that I don't think bolts of electricity should shoot out of it at every angle. Something subtle, sure, but nothing obnoxious. I would rather it just make a slight occasional buzzing noise, (or, as someone said, the build spark) if anything.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    personally i would love there to be no effect until i touch the tf then a big zot
    and lightning bolt
    it would be cool casue it would scare teh **** out of a skulk
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • mikachumikachu Join Date: 2002-11-01 Member: 2782Members
    1) having the turret arc electricity all the time would look silly. such a waste of electricity, really. however, the occasional ZAP whenever the turret is touched would probably be very fitting. a white/blue spark from the turret would do the job, though a spiffier spark could also be used.

    2) having a bzzzz sound would make up for a lack of visual clues while approaching the turret. i would personally think it more impactful for there to be both the standard beep.. beeps and bzzzzz in the background as well.

    ex// run, run, run, hear high pitched beep, slow down while looking about warily, pick up on a low pitched and ominous bzzzzzzz, spot the turrets and factory placed in a silly location, carefully jump into a covered corner, bypassing the electricity, munch the factory, hear the beeps and buzzing stop, them continue to munch metal.
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    edited March 2003
    I have no doubt that the upgrade will be costly, or TFs will become more expensive, but I'd absolutely laugh my head head off to see the first com that tries to set up an electrified wall block; would definetely be more deadly than the cost-inefficent CC wall. (especially funny if aliens had melee attackers only and gorges managed to build D chambers RIGHT beside TF munching skulks.)

    Munch, ZAP! "glook", Munch, ZAP! "glook", Munch, ZAP! "glook" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.