Will The Electrified Tf Be A Visible Effect?
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">care to comment?</div> Im wondering if it will be immediately apparent when you look at the TF that it is electrified. It would be more realistic if you couldn't tell but I'm not sure if that would have a positive gameplay effect. It would be rather funny though to see an entire team of skulks with bad communication go *pop* one after another against it.
Any thoughts on which way it should be?
Any thoughts on which way it should be?
Comments
LM
thats what I was thinking, but I wasn't sure how that would psychologically effect gameplay. It is frustrating to be killed by something you cant see.
thats what I was thinking, but I wasn't sure how that would psychologically effect gameplay. It is frustrating to be killed by something you cant see. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL just had to say... Do you see the bullet that gives you a headshot in CS? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
We know Coil. We want info on whether there's a visible effect. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
thats what I was thinking, but I wasn't sure how that would psychologically effect gameplay. It is frustrating to be killed by something you cant see. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Depends on how much damage it does.
If it's 10-20 points per bite, there's enough feedback that you can make an informed decision to stop attacking the TF.
If it's much over 30, there should be some visual/auditory cue. Otherwise, you create a situation where <i>any TF in the game</i> might insta-kill you if you attack it. That gives the marines a pretty big psychological advantage.
<span style='font-size:21pt;line-height:100%'>GAMEPLAY>REALITY</span>
and lightning bolt
it would be cool casue it would scare teh **** out of a skulk
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
2) having a bzzzz sound would make up for a lack of visual clues while approaching the turret. i would personally think it more impactful for there to be both the standard beep.. beeps and bzzzzz in the background as well.
ex// run, run, run, hear high pitched beep, slow down while looking about warily, pick up on a low pitched and ominous bzzzzzzz, spot the turrets and factory placed in a silly location, carefully jump into a covered corner, bypassing the electricity, munch the factory, hear the beeps and buzzing stop, them continue to munch metal.
Munch, ZAP! "glook", Munch, ZAP! "glook", Munch, ZAP! "glook" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->