[mpev] Avp Command Console

therougeknighttherougeknight Join Date: 2002-11-03 Member: 6379Members
edited March 2003 in NS Customization
<div class="IPBDescription">w/ New Releases of Armory and Arms Lab</div> Here's a preview of the Avp Command Console I'm working on. Any suggestions would be great. I'm planning to retexture the folding panels to have controls on them. The idea is to make the commander visible and more surrounded by control pads (ala the command console icon). I also want to some how add a moving screen infront of the comm that retracts when not in use. here's a preview pic:
<img src='http://home.attbi.com/~trk/cc.JPG' border='0' alt='user posted image'>

And I also modified my armory and arms lab. The Armory now has drawers containing grenades and smartgun ammo when it's in it's advanced state. With the Arms Lab it is now less noticeable that the laptop clips into the back when deployed. I was going to make the laptop open and close but, it would require me to make a new skeleton and reanimate the entire building. Maybe some other time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

<a href='http://home.attbi.com/~trk/armory.zip' target='_blank'>Armory</a>
<a href='http://home.attbi.com/~trk/Avp_armslab.zip' target='_blank'>Arms Lab</a>

Comments

  • PlatoonPlatoon Join Date: 2003-02-25 Member: 13969Members
    edited March 2003
    Hell, i love your work!!! It's great!!!

    In your readme file:
    Box of ammo by unknown??

    should be:
    Box of ammo by valve...
    The chaingun box model is from Deathmatch Classic (b_nail0.mdl)
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    Nicely done dude maybe you can do something with the resource tower later. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    edited March 2003
    I long for a replacement for the vecdran buildings. you, my friend, are taking us there. Keep up the good work and other things you say in encouragement.

    EDIT: encouragement is not a word...
    EDIT2: or is it?
  • Cpl_WiderCpl_Wider Join Date: 2003-03-21 Member: 14747Members
    Well, i like it so far. try to make it possible to change the model inside it. im using the hudson highpoly model. Would be cool if you could make a marine with that model inside. doesnt matter if its the high or low poly though. at this moment i think it looks weird with the old model inside it when the rest are colonial marines. Keep up the good work m8.
    take it your an alien fan., feel free to discuss alien V models at the topic.
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=27310' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=27310</a>
    i made some temp V-model textures. while waiting on someone to make new models.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--therougeknight+Mar 26 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (therougeknight @ Mar 26 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a preview of the Avp Command Console I'm working on. Any suggestions would be great. I'm planning to retexture the folding panels to have controls on them. The idea is to make the commander visible and more surrounded by control pads (ala the command console icon). I also want to some how add a moving screen infront of the comm that retracts when not in use. here's a preview pic:

    And I also modified my armory and arms lab. The Armory now has drawers containing grenades and smartgun ammo when it's in it's advanced state. With the Arms Lab it is now less noticeable that the laptop clips into the back when deployed. I was going to make the laptop open and close but, it would require me to make a new skeleton and reanimate the entire building. Maybe some other time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <a href='http://home.attbi.com/~trk/armory.zip' target='_blank'>Armory</a>
    <a href='http://home.attbi.com/~trk/Avp_armslab.zip' target='_blank'>Arms Lab</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I am really enjoying the releases of these cool new models. Thanks for helping the AVP scene! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    omg... im not a fan of your releases or anything ( im more of a SC then an AVP fan ) but.. i must say you're doing a great job, and omg you release alot and fast <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> keep it up... ( and perhaps work towards some SC-related stuff <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Here's a Suggestion, release It! ^_^ ()
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i have available from my website a hudson model... in HIGH and LOW poly formats...

    link to my site is in my signature
  • t_t_sMiLet_t_sMiLe Join Date: 2003-03-18 Member: 14671Members
    that is def kickass, and I haven't had a glitch yet, good work man, very very sexy models!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ok, i don't see the transparency smile is talking about...
Sign In or Register to comment.