8-defense Chambers + 8-movement Chambers?
BattleTech
Join Date: 2002-11-02 Member: 4137Members
I was just rereading the whole changelog and the thing that bugs me the most is the movement chamber giving more energy.
Now, let's just imagine there's 3 fade's sitting next to 8 defense chambers and 8 movement chambers.
Do you know how impossible it will be to kill them while they'll be spamming you and everything around you nonstop?
That's like giving an Onos infinite charge or Lerk's infinite spore's!
Now, let's just imagine there's 3 fade's sitting next to 8 defense chambers and 8 movement chambers.
Do you know how impossible it will be to kill them while they'll be spamming you and everything around you nonstop?
That's like giving an Onos infinite charge or Lerk's infinite spore's!
Comments
...on the other hand, just make a seige and watch fade die
but since chambers can be tweaked easily im sure Flayra will have it so only 1 movement provides a boost to energy. so if some silly gorge builds 8 of them only 1 will affect the alien, thus not giving the alien an unlimited supply of energy for certain weapons.
EDiT: Grammer error that completely threw off what I meant. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Bob: Wow Joe! Check this out! Fades that can take a two full HMG clips + four grenades and spam 24/7/365!!! I don't see any buildings, Joe!
Joe: Neither do I bob
(Joe and Bob die)
(Joe and Bob respawn)
(Joe and Bob die)
...
Ah heck, by then the aliens have 3 hives so they probably deserve something like that.
Not complaining, just wondering if that can happen.
At least it'll offset the electrified TF's... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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*ahem* A thread that is closed is probably closed for a reason. Making another identical thread will succeed only in frustrating the admins.
Except the GL can bounce around corners unlike the acid rockets and the siege can shoot through walls. Or are you planning on letting 4 fades surround your base and a gorge build these 16 chambers between them all while you sit and watch?
Never underestimate the power of 4 good (read: smart) fades with a competant gorge for support, young padawan... Every now and again, there's absolutely nothing you can do to *stop* being trapped in base. 'Specially on pubs; but sometimes even between clans and/or good players in general. Case in point - ns_nancy. It is REALLY easy to lock marines in base, depending on skill levels involved.. especially with tier 2 and above aliens. Upgraded LMG may be > fade; team-charging may be > fade; but I'm sorry, upgrades or not, multiple fades + gorge > virtually ANY amount of marines.
That aside, my take on the 'movement chambers giving adrenaline within radius' issue is that the adrenaline will probably *not* stack with multiple chambers. Nor will it probably have any effect on those who already chose the 'adrenaline' upgrade. It WILL matter however to those who choose silence or celerity, as they will effectively have 2 upgrades simultaneously while around mov chambers. Frankly... I think that could be pretty sick. ~L~ Celerity fades are bad enough as it is... but now they can spam too if they need to? Heh.. I think it will be fun to see. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If nothing else, the changes in 1.1 will be interesting!
3 x 58 = 174
162 + 224 = 398
And your saying that amount of res spent shouldnt be able to stand up to a lot of punishment?
Marines counter:
20 + 25 + 25 + 25 = 95
That is a lot cheaper...........(TF + upgrade + 2 sieges)
OR
33 + 33 + 1 + 1 = 68
2 GLs, again, a LOT cheaper
And what' i've noticed that really sucks is that:
If a gorge plops an O chamber and while it's building...u fail to take it out..but it was at Red..when it fully completes..it's at full HP..i think that needs to be changed =\
Except the GL can bounce around corners unlike the acid rockets and the siege can shoot through walls. Or are you planning on letting 4 fades surround your base and a gorge build these 16 chambers between them all while you sit and watch? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Defensive chambers are always built outside of siege range. Usually the gorge will try to build as close as possible, but if there is siege they just build a little ways back so they can fall back and heal. If you have something against that then I'm afraid you gotta reevaluate your alien skills.
...this has nothing to do with the proposed movement chambers though. Oh well, if yuo liek theorycraft...
Hey Zerg!!!..I think I played a few games with ya. Just wanted to say those games where hella fun..hehe..Especially the one on Hera where I actually owned most of the alien team lol..until the Onos' hehe..
(Sorry for going Off-Topic)
If not, (as mentioned) marines will have to invest in some HA+GL. (Compare costs as someone else did.)
A healing station does exactly that. HEALS. 8 DCs will heal each other and the OCs around em faster than the siege can kill em. even if there is a fade there he will be healed in no time.
chances are that when the enemy team has that many people outside your base and fades and all, your res towers are limited to the one you have in base... chances of you getting both GL and upgraded TF+3 sieges is slim.
Marines have no hope of rushing the healing station due to the 3 fades sitting on it.
The other thing is even IF only ONE MC gives adrenaline to the fade its still good. If that fade has adrenaline already then he potentially has an unlimited supply of spam... soooo that goes out of the window.
Sensory chambers cloaking hives:
Not very smart...because of::
A) Commander can scan em and scan uncloaks stuff
B) Even IF cloaked, hives are hard to miss due to the *bu-bump. bu-bump* sound they make
AND
Shoot at the area its meant to be in... if its bleeds then chances are that there is one there... keep at it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Does the effect stack with multiple chambers ?
- How many aliens can a MC effect ?
- Does it effect an alien with adrenaline ?
- How big a boost is it ?
- Is a max number of chambers in close proximity limit going to be introduced for MCs a la DCs and OCs ?
Now, ladies and gentlemen, these are the critical questions, and do we know the answer to ANY of these questions ? No.
Until we do we can't have a reasonable discussion about it becasue its all conjecture. Hell, res cost for chambers might have gone up (or down) for all we know. I'm sure the PTs will quickly discover if its overpowered. Have faith.
Edit: Ok, know-it-all wolfwings <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Just never had cause to build that many chambers other then OCs/DCs next to each other.
Edit2: My brains just caught up with me. 832 res to defend PS ? You don't do things by halves do you ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
This limit is the same for ALL chambers already, hon. 8 chambers in a given range of any one type. Sensory, Movement, Defense, and Offense all have this identical limit.
I should know, my method of 'sealing' power silo takes exactly 64 chambers, 32 on each side. :-)
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In that scenario the marines have already lost the game... its a pointless example.
Oh, it must be a pub.
Because this whole thread is yet another of those more and more common brainless and senseless examples of rediculous comparisons based on rumours.
On the one side gameplay in 1.1 will completely change, so you can't just pick out one changelog message and apply it to a 1.04 game situation. On the other side it does not make you look very bright if you complain that you can't lmg-rambo 200+ rp structures and several high evolved aliens.
So a little suggestion to all who do not want to look like a complete fool:
- Don't discuss things you can't know yet.
- Don't compare apples with eggs.
Tis clear.
Ahem... A chamber will affect anything and any number of stuff around it... as far as i know ther is no limit on the number of objects it can affect. OOO and... it is hard to siege 8 DCs all healing. - just in case you dont know... dont try it unless u have 4 sieges or so.
rah