Starcraft Mutalisk Model In Progress

Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">check out the body pic</div> ok, guys, i haven't modelled before, all i do is animation. so this is my first model. please bear with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i'm still learning and modelling the muta at the same time. For fun and for starcraft !!!!
i'm making a mutalisk model that would be lerk replacement. I have finished the body. Although still need some final tweaking when i attachment the head and wings and tail.
Any way take a look at the model shot. any suggestions please post them.
Also, things seem going very well for starcraft stuff now. A marine model is almost done, too . Woohoo.
i'm gonna finish this muta model. But give me some time. I'm at the university final exam period, i'm doing this stuff just to take a break from the school work. Dont' expect this to be released before April 18. ( that's my final day of exam ) but i will try to finish it as fast as i can.
I will do the animation , after the model is done, of course. But i will need a skinner to skin this baby. I don't know skinning at all.
also i hope someone will finish some other SC models, maybe an ultralisk? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    by the way, this is the reference pic that i use
  • t_t_sMiLet_t_sMiLe Join Date: 2003-03-18 Member: 14671Members
    that's looking phat dude, your going to use that as a lerk right? well when your finished the beta i'll test it for you man, good job and good luck on the production of it!
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    it's not really fat, i just haven't properly scaled it yet. Trust me, it's not fat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    i will keep the progress updated.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    obvously, this baby is gunna be higher poly that default.... i'm not running the BEST machine, but i could trade some fps for this bad boy!
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Interesting...I still think Mutalisk is a bad idea for Lerk though, mainly cuz MUTALISK HAS NO LEGS!!
  • Murder_WinkMurder_Wink Join Date: 2003-01-07 Member: 12008Members
    Good job.

    Good point though.. how is going to look like walking on the ground? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    I would suggest giving it bat like wings on the front and have it use it's lower mouth thing as its third leg.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    Make it slither on its mouth thing like the hydralisk moving on its tail.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    look at those tubes at its main body,they could be from larva stage,they can use them to move like a snail or snake ;D
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    How will it walk around? what kind of walk crawl run crouch... blah blah animations will you give it?
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Pvt. Hudson,

    What smile meant by "Phat" as a compliment. Phat is not Fat. (Phat is Pretty Hot And Tempting as I understand it)

    Anyways, good job. Good luck on your Exams, too!
    -Sid
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    edited March 2003
    Damn Internet Explorer ... dubble post sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Could someone remove this one?
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    Too bad the 'real' mutalisk is a lot bigger than the lerk. But hey, I shouldn't be complaining, it'll be a great model, no doubt. Pretty nice start there.
  • darrenjmdarrenjm Join Date: 2003-03-19 Member: 14714Members
    You know, the thing abut starcraft is it:

    A: Won't fit the scale of NS (The actual mutalisk is fricken huge, so is the command center, which i hope will not replace the command chair. BTW, an actual starcraft Terran base is a little larger than an NS level). Someone could maybe make an SC MOD for HL, but otherwise, NS is not generic enough to modify the scale that big.

    B: Doesn't use same set-up as NS. If I recall, didn't the zerg units all come out of larvae? A gauss rifle mag had ~1000 rounds in it. Large scale battles were later completely vehicular combat only.

    There are some other reasons too, but my point is it's gonna be to hard to change a very un-flexible game into another very un-flexible game.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    hey thanks guys, glad u like it.
    my main concern for muta is also the run and walk animation. But since muta replacement is much better than a scourge replacement. ( scourge also doesn't have legs) So we really don't have a choice.
    As for run and walk animation. I'm think about adding a small pair of claws on the wings , just like the default lerk model. And use this claws / wings to crawl forward, and at the same time, the whole body sway a little bit to the left and right. But the body won't touch the ground.
    AS for the using snake like movement with the whole body thing, there is a problem with that, since its body is sort of twisted to the front, it 's gonna look weird when it moves that way.

    Still my idea is to go with the claws on the wing thing. If anyone else have any idea on how mutalisk should walk / run, please feel free to post it here. Since the animation won't start until the model is done, we have plenty of time to sort it out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • darrenjmdarrenjm Join Date: 2003-03-19 Member: 14714Members
    BTW, sorry about saying how it won't work. I still don't think it will, but it is an awesome model. Keep it, if someone does make a SC mod, you can join as a mo'deler and use this as 1 of your 2 examples that are allways required.
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    edited March 2003
    <!--QuoteBegin--darrenjm+Mar 27 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darrenjm @ Mar 27 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, the thing abut starcraft is it:

    A: Won't fit the scale of NS (The actual mutalisk is fricken huge, so is the command center, which i hope will not replace the command chair. BTW, an actual starcraft Terran base is a little larger than an NS level). Someone could maybe make an SC MOD for HL, but otherwise, NS is not generic enough to modify the scale that big.

    B: Doesn't use same set-up as NS. If I recall, didn't the zerg units all come out of larvae? A gauss rifle mag had ~1000 rounds in it. Large scale battles were later completely vehicular combat only.

    There are some other reasons too, but my point is it's gonna be to hard to change a very un-flexible game into another very un-flexible game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Several things you might be unaware of.

    Guardians and Devourers morph from mutas and Lurkers morph from hydras. I would like to see a lurker onos sometime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    As for all vehicular combat, no. Infantry are still the staple of a terran army for a simple reason - Vehicles are expensive and they need support.

    And they die in purty explosions of blood. Mmmm... Blood....
  • darrenjmdarrenjm Join Date: 2003-03-19 Member: 14714Members
    Yeah, I kwow about those. Couldn't remember but now that u brought it up I do.
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    <!--QuoteBegin--Wertdagf+Mar 27 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wertdagf @ Mar 27 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o and btw the models will never be perfect. Havent you ever seen a lerk fly really close to the cieling and see his head and body disapear into it. even the basic models are not perfect. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is due to Half life, not the models.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    Hey i dont normally comment on Star Craft skins but that is sweet! nice job
  • MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
    i will glady skin this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> skinning is so fun when its not a gun
  • t_t_sMiLet_t_sMiLe Join Date: 2003-03-18 Member: 14671Members
    yeah you might be true but then you realize one things. it's not a overview, it's a 1st person, that's why nothing is like starcraft, because it's not the same view aspect, and 1 more thing, do you think a map that is 20 megs big, with HUGE areas that replicated starcraft would be fun? not at all in my eyes, seeing it's perfect the way it is, if the maps got any bigger they would be unfair for the aliens, because you can shoot a alien from about 500 feet away and it would be way to easy to win.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    when your done with the model and skin. i can animate if ya like....
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    ok, here is a fairly big update.
    i have been working really hard this afternoon, both on my school work and this model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I have finished the main body including the head and tail ( some of you call it mouth )
    The only thing left is the wings, i 'm gonna work on it tomorrow.
    I still need to do some final tweaking after the wings are done of course.
    what do u guys think?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Good stuff. You might have some inverted faces there. A tip for catching them, switch to flat shading and look for the black faces.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Jamil+Mar 28 2003, 12:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Mar 28 2003, 12:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good stuff. You might have some inverted faces there. A tip for catching them, switch to flat shading and look for the black faces. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks jamil, for the advice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    by the way, is there anybody willing to skin your gauss rifle yet?
    Can't wait <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Hyper geek's mailbox is full. I can't get in touch with him. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    So I guess the answer is no.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Thanks for telling me, I keep forgeting to clear it out. If the model is already mapped out I can do it, but otherwise I've got too much stuff already.
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    For animation ayou could have the tail part just slide in back and it use the wings as arms and like walks on it while the tail just like slides behind it or sumthing.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Wertdagf+Mar 28 2003, 02:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wertdagf @ Mar 28 2003, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how would you go about modleing something that complex. I just got done modling my first box with a big smily face and the words "poopy" and "its a box" on it. I skinned my first box weeeee!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well, i do animation, so i have basic knowledge of how all the vertices and bones work. Because i have to make bones for models and assign each vertices to bones. with all the animation i have done, i got used to the " faces" and " vertices " aspect of modelling.
    And i find myself actually quite good at visualizing stuff in 3D in terms of faces and vertices.
    Therefore i was able to model something this complex on the first try. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Don't worry, with practice u can get proficient in this too. Just be patient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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