Madwack

BOZOBOZO Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
<div class="IPBDescription">semi-physics</div> Hello all, after a few weeks of vacation I have returned to the glories NS forum scene. I not sure if this is the correct forum to post in so move this thread if yo like. Here is a link to MADWACK, the Sven co-op physics engine, I think NS would truly benefit form this: <a href='http://www.svencoop.com/forums/showthread.php?s=&postid=130758' target='_blank'>http://www.svencoop.com/forums/showthread....=&postid=130758</a>

Comments

  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    edited March 2003
    <a href='http://spirit.valve-erc.com/' target='_blank'>Spirit of Half-Life</a> is also great.

    BTW, the explosion propulsion effect is essay to code (I made it in my mod), the corpse alignement is probably too (I'll try to do that too)
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    edited March 2003
    Ok I've added this to CBaseMonster::Killed at the end:

    EDIT: Not it's not really good.. I'll repost it because I found a little bug

    Yes, that's three lines of code. Here's the result:

    (Flay copy/paste it in 1.1 if u want lol)
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    That kind of physics would be kind of neat, but not very much needed.
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    From an aesthetic point of view, properly aligned corpses would be great. Maybe we could have something done about the marine bodies that are lying face down but the upper half is still vertical.

    Personally I don't think NS would really benefit from having bodies tossed around by explosions much though.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    It would certainly add alot of flare to see a lerk die then spiral downwards <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I would love it.

    Spirit of Half-Life would be cool to add as well, but there isnt much need for it in something like NS. Although having all the lights in the level go out (and emergency low lighting turn on) due to power malfunctions every few minutes would be freaky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    How well does that work on stairs vs ramps? Because if it takes the easy route, and just aligns the body to whatever surface is below its center, then the body will not align on stairs.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    hehe...
    Imagine what it'd look like if the skulkalignment in 1.1 was like that...
    Sooooooooooo odd in stairs...
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    those kinds of problems are probably why valve never finished the code. it kinda requires a whole UT2k3 ragdoll physics engine.

    i would like to see skulks fly away when they step on a mine in 1.1 though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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