Madwack
BOZO
Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
<div class="IPBDescription">semi-physics</div> Hello all, after a few weeks of vacation I have returned to the glories NS forum scene. I not sure if this is the correct forum to post in so move this thread if yo like. Here is a link to MADWACK, the Sven co-op physics engine, I think NS would truly benefit form this: <a href='http://www.svencoop.com/forums/showthread.php?s=&postid=130758' target='_blank'>http://www.svencoop.com/forums/showthread....=&postid=130758</a>
Comments
BTW, the explosion propulsion effect is essay to code (I made it in my mod), the corpse alignement is probably too (I'll try to do that too)
EDIT: Not it's not really good.. I'll repost it because I found a little bug
Yes, that's three lines of code. Here's the result:
(Flay copy/paste it in 1.1 if u want lol)
Personally I don't think NS would really benefit from having bodies tossed around by explosions much though.
Spirit of Half-Life would be cool to add as well, but there isnt much need for it in something like NS. Although having all the lights in the level go out (and emergency low lighting turn on) due to power malfunctions every few minutes would be freaky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Imagine what it'd look like if the skulkalignment in 1.1 was like that...
Sooooooooooo odd in stairs...
i would like to see skulks fly away when they step on a mine in 1.1 though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->