Wads

EighthmanEighthman Join Date: 2002-12-23 Member: 11392Members
If i use a Wad like liquad out of the valve dir would it work out of the valve dir or would i have to move them or some thing i know it worked with CS but i wasent shure.

Stupid newb Mappre

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    should work with the valve dir.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Heirarchy for files in mods (listed from first area checked to last area checked):

    Game checks mod directory. If file not found, game checks mod .pak file (if any). If file not found, game checks valve directory. If file still not found, game checks original HL .pak file(s). If still not found, game **** to user.

    This is why .wad files and things stored under the valve directory work across multiple mods (i.e. halflife.wad, liquids.wad, xeno.wad, etc.) and .wad files from other mods do not work within other mods (i.e. trying to use tfc.wad or opfor.wad in CS).
  • EighthmanEighthman Join Date: 2002-12-23 Member: 11392Members
    Ok thank you much... and just to fix a mistake in my first post mapper
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Whats the commadnline for including wads in the map...
    Is it -wadinclude?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    "... -wadinclude wads1.wad wads2.wad wads3.wad ..."
    Wad Names must be 8.3 dos name format.
    It just includes textures that are used in the map.
    No dir paths needed when using ZHLT.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
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